Wilderness Overhaul / Interesting Eroded Terrains doesn't function well with this mod - creating ugly blocky terrain and massive unrealistically steep cliffs. Distant Terrain is also extremely unoptimised/laggy/outdated.
Ok i have a problem i cant find anywhere else, when i load distant terrian as i load in immediately i see the distance then i see the texture bleed through the ground all around me, then the texture of the distance disappears and turns to grey but i still see the terrain through the real ground im standing on Edit: my bad not realizing i installed Tail of Argonia, of course that mod would conflict in such an odd way
I hate to write that but I had to disable this mod as it causes massive frame drops when loading new chunks of terrain, even in real time travel (x1). I've found that DFU Render Distance Extender with a distance of 5 and fog not disabled works nicely and is actually faster.
I use it with another terrain renderer (World of Daggerfall Project). In order to use it, you have to disable terrain renderer option in Distant Terrain.
Transparent Windows mod unfortunately incompatible indeed it reverts distance changes to default without even reverting the performance from Render Distance Extender mod. Might try to tinker with Transparent windows mod code to see how I can make it compatible.
Hey Nystul-the-Magician, I've tested and when using Distant Terrain with Darker Dungeons Mod the ability to interact with torches from Darker Dungeons stops working.
My Current DFU is v1.1.1, DREAM v1.0, Darker Dungeons v1.1.10 and Distant Terrain v2.9.1
Does this mod still work with current DFU (v1.1.1 in my case)?
Some people on the internet write that they can't get the mod to work. And then again others write (RTFM) that certain settings have to be made. I have tried various things, but have not been able to achieve my goal.
Is there a step-by-step guide that is bulletproof? Could someone write me how exactly I have to install this mod AND which versions of the respective mods and which version of DFU has to be used for this, please?
I find 3D worlds without distant lands (wide view) not so nice. I hate the fact that others have gotten it to work and I've been trying for days.
I have the latest hardware (from the future) and could run anything on it: AMD Ryzen (32 CPUs) RAM 96 GB RTX4090 (3440 x 1440p)
System: GNU/Linux x86_64 (POP OS)
And I don't understand why the render distance in DFU (v1.1.1 in my case) is limited to a maximum of 4!!!! Why? But that's another topic...
Is there anyone here who can write me a step-by-step guide on how to change the render distance to “eagle eye”? (with version details and exact mod settings)
Many thanks for any help!
EDIT: I should mention, that everything (Distant Terrain, ..) works fine in my v1.0.0-Installation of DFU. I also reinstalled v1.0.0, so I can see, that everything is fine.
For me it works on latest DFU version with DREAM and recommended mods. Theres one relevant settings.ini tweak which makes distant terrain work better (aka flawless to me) and that is
TerrainHeightmapPixelError = 1
And u need to set Distant Terrain mod properly in its settings, thats included in DREAM presets.. But its like this: In the Distant terrain mod settings, enable ONLY the 1st option and leave ALL other options disabled. If u want more info, take a look at DREAM description page, and bellow there are Recommended INI settings etc... DREAM MOD LINK
You need to set TERM to point to an old-format terminfo entry, like "xterm" TERM=xterm ./Daggerfall\ Unity.x86_64Newer ones can make the version of Mono used by Unity3D 2019.4 crash System.TypeInitializationException: The type initializer for 'System.Console' threw an exceptionIt impacts Distant Terrain, maybe others (not sure what tries to use System.Console, maybe the Roslyn runtime compiler?) source: https://github.com/mono/mono/issues/8454
Hey so, if you are like me and STILL can't get Distant terrain to work even with the above help- try this: https://github.com/chappjo/DFURenderDistanceExtender/releases/tag/release
It works for me- just be aware it's heavier on the graphics card and will lag more in loading zones. But in my experience it is not bad at 8 "chunks" to use a MC term. I have a fairly aging GPU at this point so you should be fine!
This is from Location Loader which is part of World of Daggerfall Project. The author is aware of this bug and will fix it in the incoming release. Bug identification : Location loader: ArgumentException: An item with the same key has already been added.
May I ask why you are using DFU v0.14.5 ? DFU v1.0.0 is out and you should really update.
Sadly broken as of the most recent DFU update. All terrain disappears and you load into an infinite void. It's the improved terrain aspect of the mod, which is the only real reason I use the mod to begin with, since what's the point of distant terrain if it's all flat? It's definitely the mod itself, as when this is the only mod active, the bug still happens. Please look into a fix as soon as you can. Thank you for your time.
HI DISREGARD THIS MY EYES DON'T WORK AND I AM DUMB
Okay, the issue is that I can't read and don't use the "all off" button on the mod screen like a normal person. Okay it's more than that. It's an incompatibility with World of Daggerfall. If you, like me, downloaded the new update and installed it sight unseen, you weren't aware that it now comes with a new terrain file. This isn't an addition or a compatibility thing, it's a whole terrain replacer. 2 terrain replacers = engine gets confused = fun void stuff. When I disabled all other mods, I didn't use "all off" because I'm an insane person, and the World of Daggerfall terrain mod was at the very bottom, HIDING from me.
tl;dr, if you're having this problem and use World of Daggerfall, disable the terrain mod.
Good mod but as of 1.0 it breaks other newer mods such as World of Daggerfall, Wilderness Overhaul (trees spawn on sea) and creates voids while using Travel Options. Also breaks retro mode.
91 comments
Pick one and you should be fine. I'm pretty sure eroded terrain is super old, so I'd drop that one.
Edit: my bad not realizing i installed Tail of Argonia, of course that mod would conflict in such an odd way
edit: i find the problem, nvm
I've found that DFU Render Distance Extender with a distance of 5 and fog not disabled works nicely and is actually faster.
In order to use it, you have to disable terrain renderer option in Distant Terrain.
EDIT: The issue was incompatibility with Transparent Windows
I even use it up on 8 and it's fine. :)
My Current DFU is v1.1.1, DREAM v1.0, Darker Dungeons v1.1.10 and Distant Terrain v2.9.1
Does this mod still work with current DFU (v1.1.1 in my case)?
Some people on the internet write that they can't get the mod to work. And then again others write (RTFM) that certain settings have to be made.
I have tried various things, but have not been able to achieve my goal.
Is there a step-by-step guide that is bulletproof? Could someone write me how exactly I have to install this mod AND which versions of the respective mods and which version of DFU has to be used for this, please?
I find 3D worlds without distant lands (wide view) not so nice. I hate the fact that others have gotten it to work and I've been trying for days.
I have the latest hardware (from the future) and could run anything on it:
AMD Ryzen (32 CPUs)
RAM 96 GB
RTX4090 (3440 x 1440p)
System:
GNU/Linux x86_64 (POP OS)
And I don't understand why the render distance in DFU (v1.1.1 in my case) is limited to a maximum of 4!!!! Why? But that's another topic...
Is there anyone here who can write me a step-by-step guide on how to change the render distance to “eagle eye”? (with version details and exact mod settings)
Many thanks for any help!
EDIT: I should mention, that everything (Distant Terrain, ..) works fine in my v1.0.0-Installation of DFU. I also reinstalled v1.0.0, so I can see, that everything is fine.
Theres one relevant settings.ini tweak which makes distant terrain work better (aka flawless to me) and that is
TerrainHeightmapPixelError = 1
And u need to set Distant Terrain mod properly in its settings, thats included in DREAM presets..
But its like this: In the Distant terrain mod settings, enable ONLY the 1st option and leave ALL other options disabled.
If u want more info, take a look at DREAM description page, and bellow there are Recommended INI settings etc...
DREAM MOD LINK
You need to set TERM to point to an old-format terminfo entry, like "xterm"
TERM=xterm ./Daggerfall\ Unity.x86_64
Newer ones can make the version of Mono used by Unity3D 2019.4 crashSystem.TypeInitializationException: The type initializer for 'System.Console' threw an exception
It impacts Distant Terrain, maybe others (not sure what tries to use System.Console, maybe the Roslyn runtime compiler?)source: https://github.com/mono/mono/issues/8454
I could go digging for that ini anyway unless it's DREAM specific. I want this mod back.
Edit: CRUD even following King of Worm's suggestions it still won't work for me.
It works for me- just be aware it's heavier on the graphics card and will lag more in loading zones. But in my experience it is not bad at 8 "chunks" to use a MC term. I have a fairly aging GPU at this point so you should be fine!
Goes up to 16.
Exception Report [4B466B69] Daggerfall Unity beta 0.14.5 Windows
An unhandled exception was thrown.
[Description]
ArgumentException: An item with the same key has already been added. Key: 70432588759067
[Stack Trace]
System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) (at <eae584ce26bc40229c1b1aa476bfa589>:0)
System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) (at <eae584ce26bc40229c1b1aa476bfa589>:0)
LocationLoader.LocationSaveDataInterface.RegisterActiveSerializer (LocationLoader.LocationLootSerializer serializer) (at <f84fe853fb7e41bf8fcd2b9f5aa32dd3>:0)
LocationLoader.LocationLootSerializer.OnEnable () (at <f84fe853fb7e41bf8fcd2b9f5aa32dd3>:0)
UnityEngine.GameObject:AddComponent()
LocationLoader.LocationHelper:CreateLootContainer(UInt64, Int32, Int32, Int32, Transform)
LocationLoader.LocationLoader:InstantiateInstanceDynamicObjects(LocationData)
LocationLoader.LocationLoader:InstantiateTopLocationPrefab(String, Single, LocationPrefab, LocationInstance, DaggerfallTerrain)
LocationLoader.LocationLoader:OnTerrainPromoted(DaggerfallTerrain, TerrainData)
DaggerfallWorkshop.DaggerfallTerrain:RaiseOnPromoteTerrainDataEvent(TerrainData)
DaggerfallWorkshop.DaggerfallTerrain:PromoteTerrainData()
DistantTerrain.DistantTerrain:UpdateTerrainDataTransitionRing(TransitionTerrainDesc)
DistantTerrain.DistantTerrain:PlaceTerrainOfTransitionRing(Int32)
DistantTerrain.<UpdateTerrainsTransitionRing>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
The author is aware of this bug and will fix it in the incoming release.
Bug identification : Location loader: ArgumentException: An item with the same key has already been added.
May I ask why you are using DFU v0.14.5 ?
DFU v1.0.0 is out and you should really update.
It's definitely the mod itself, as when this is the only mod active, the bug still happens.
Please look into a fix as soon as you can. Thank you for your time.
Okay, the issue is that I can't read and don't use the "all off" button on the mod screen like a normal person.
Okay it's more than that. It's an incompatibility with World of Daggerfall. If you, like me, downloaded the new update and installed it sight unseen, you weren't aware that it now comes with a new terrain file. This isn't an addition or a compatibility thing, it's a whole terrain replacer. 2 terrain replacers = engine gets confused = fun void stuff. When I disabled all other mods, I didn't use "all off" because I'm an insane person, and the World of Daggerfall terrain mod was at the very bottom, HIDING from me.
tl;dr, if you're having this problem and use World of Daggerfall, disable the terrain mod.
Im a noob to modding. Thanks.
I'm running Distant Terrain and World of Daggerfall together and it's running fine.
Just disable the terrain renderer of Distant Terrain like this:
And if it can help, here is my loading order: