I had to rewrite the script a bit to use method wrapping instead of replacing, but here it is. Paste the content into the ...\r6\scripts\StealthRC.reds file and let me know how it works.
Thank you Makoto Niijima from the hit games Persona 5, Persona 5 Royal, Persona 5: Dancing in Starlight, Persona 3: Dancing in Moonlight, Persona Q2: New Cinema Labyrinth, Persona 5 Strikers, Persona 5 Tactica, and Persona 5: The Phantom X. Very cool
This mod shouldn't work for turrets. It makes the enemies completely ignore the very thing that is shooting them in the kneecaps, that is located interely in their field of vision. Cars, sure.
@VeganForTheAnimals: "You can manually merge mods by copying and pasting the relevant lines from one .reds file to another. Otherwise mods that also modify/replace the above functions/files will be incompatible with this mod."
You should put this little tidbit of information in a sticky on top of this discussion. That is something everybody modding CP should know about. Not just useful for this mod, I imagine. Was gonna ask if I can use this mod in conjunction with Trace Position Overhaul but then I read that line and I guess now I'm gonna look for myself. Seems like a good opportunity to get started on learning how this game works behind the curtain^^.
EDIT: And it pays to be able to read^^. TPO states in it's description it is indeed compatible with this mod. So no tweakering after all.
That's not what I mean; what I'm actually going to say is that your mods help me to keep my stealth when I use control or floor it, the vanilla version that actually reveals my position and forces me to enter combat state when using floor it or control.
This is great! Always felt it was weird that you were instantly spotted when remote hacking turrets specifically. There are even some gigs that clearly place turrets in locations you're supposed to hack so, not sure why this isnt vanilla. Wondering if you could also make this work for other quickhacks on turrets? Assist mode for example still causes me to be spotted for example. Thanks for the mod :)
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You should put this little tidbit of information in a sticky on top of this discussion. That is something everybody modding CP should know about. Not just useful for this mod, I imagine. Was gonna ask if I can use this mod in conjunction with Trace Position Overhaul but then I read that line and I guess now I'm gonna look for myself. Seems like a good opportunity to get started on learning how this game works behind the curtain^^.
EDIT: And it pays to be able to read^^. TPO states in it's description it is indeed compatible with this mod. So no tweakering after all.