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VeganForTheAnimals

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VeganForTheAnimals

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51 comments

  1. Lavallet
    Lavallet
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    Just for everyone's information: this mod seems to conflict with both Stealthrunner - Stealth Gameplay Expansion and Silent Silencers and Throwing Knives. It replaces the TargetTrackingExtension.OnHit()/ReactionManagerComponent.ShouldStimBeProcessed() functions which these mods also modify via wrapping.
    1. behaigo
      behaigo
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      I don't suppose you happened to find a solution to this?
    2. Lavallet
      Lavallet
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      I had to rewrite the script a bit to use method wrapping instead of replacing, but here it is. Paste the content into the ...\r6\scripts\StealthRC.reds file and let me know how it works.
    3. behaigo
      behaigo
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      Thank you very much!  I'll let you know my findings once I progress to the point I can test.
    4. Shad0wAng3l09
      Shad0wAng3l09
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      Do I need to replace the existing text or add it to the end? New to modding Cyberpunk so sorry if it's a dumb question 
    5. Lavallet
      Lavallet
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      Replace the existing one.
    6. behaigo
      behaigo
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      So far, everything seems to be working.  Thank you very much for the fix!
    7. Phantisia
      Phantisia
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      TYSM!!
    8. SilvioM
      SilvioM
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      Thanks !!!!
    9. FartBuckets
      FartBuckets
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      Thank you Makoto Niijima from the hit games Persona 5, Persona 5 Royal, Persona 5: Dancing in Starlight, Persona 3: Dancing in Moonlight, Persona Q2: New Cinema Labyrinth, Persona 5 StrikersPersona 5 Tactica, and Persona 5: The Phantom X. Very cool
    10. VeganForTheAnimals
      VeganForTheAnimals
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      Is it okay with you if I push an update to the mod with your code?
    11. Di321gjr
      Di321gjr
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      Ждём обнову
    12. ibluecat00
      ibluecat00
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      Is there any chance the author can update his mod to implement your code fix? Given that he credits you for it of course.
    13. Lavallet
      Lavallet
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      Hi. Sorry for the late reply. Sure, feel free to use my code!
    14. ibluecat00
      ibluecat00
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      +1 Kudos to Lavallet for being such an awesome choom!
    15. moddel
      moddel
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      Looking forward to the update!
  2. kikosawa
    kikosawa
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    This mod shouldn't work for turrets. It makes the enemies completely ignore the very thing that is shooting them in the kneecaps, that is located interely in their field of vision. Cars, sure.
  3. iriemk
    iriemk
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    @VeganForTheAnimals: "You can manually merge mods by copying and pasting the relevant lines from one .reds file to another. Otherwise mods that also modify/replace the above functions/files will be incompatible with this mod."

    You should put this little tidbit of information in a sticky on top of this discussion. That is something everybody modding CP should know about. Not just useful for this mod, I imagine. Was gonna ask if I can use this mod in conjunction with Trace Position Overhaul but then I read that line and I guess now I'm gonna look for myself. Seems like a good opportunity to get started on learning how this game works behind the curtain^^.

    EDIT: And it pays to be able to read^^. TPO states in it's description it is indeed compatible with this mod. So no tweakering after all.
  4. yeimar
    yeimar
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    still  works on 2.12¿?
  5. andi0007
    andi0007
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    Does it work with 2.11?
  6. clifton3012
    clifton3012
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    Awesome mod. It always breaks my immersion a little when the enemy instantly knows my location when stealth-hacking esepcially controlling a car...
  7. coolrocker111
    coolrocker111
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    working with 2.1?
    1. DominusSicarum
      DominusSicarum
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      Yes.
  8. YourFatherBefore
    YourFatherBefore
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    okay so i think i just stupid or something but hittng enemy while using control or floor it actually breaking the stealth
    1. VeganForTheAnimals
      VeganForTheAnimals
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      Which enemy faction, where in the game and where is your character while hacking?
    2. YourFatherBefore
      YourFatherBefore
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      That's not what I mean; what I'm actually going to say is that your mods help me to keep my stealth when I use control or floor it, the vanilla version that actually reveals my position and forces me to enter combat state when using floor it or control.
    3. VeganForTheAnimals
      VeganForTheAnimals
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      Oh right. Glad to hear that this mod is working for you then!
  9. Xermaran
    Xermaran
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    LFG USERNAME
  10. RyeBread004
    RyeBread004
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    This is great! Always felt it was weird that you were instantly spotted when remote hacking turrets specifically. There are even some gigs that clearly place turrets in locations you're supposed to hack so, not sure why this isnt vanilla. Wondering if you could also make this work for other quickhacks on turrets? Assist mode for example still causes me to be spotted for example. Thanks for the mod :)