Prevention in each district will now be more realistic. All the prevention system have been revisited to give the player a more realistic way of being an outlaw.
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Changelogs
Version 2.3
Enable saving during chase. Stars will be lost when loading.
Crime score re balanced for third and fourth stars
Added an optional file to enable the Face Plate (causing some safe areas to be restored)
Implementing a Fugitive Edition version of the mod that drastically increase the time prevention make to appear, and the timer to lose the prevention system
Version 2.2
DogTown search timer is a little bit longer
Added a female police officer at first star
First star is re-balanced to have only one patrol coming and let the player in a more "calm" situation
Fourth to fifth star crime score have been re-balanced
In the rare case a NCPD patrol cannot spawn in certain area, on foot officer or drone will spawn (NCPD area)
Version 2.1.2
Remove DogTown new timers, will be added back as optional files (Vortex issue)
Version 2.1
2.11 official update compatibility
Drop points are now available while being chased
Dogtown timer improvements
Version 2.0
Replacing the escape method, shops and fixer no longer disable stars. Player have to go to sleep.
Elevator is now available when prevention is ON
NCART and Fast Travel are now available when prevention is ON
Most of the police officers drops weapons on death
Northside : Removed police bike until third star
Fixed a bug when player was playing stealth and hacking, a wanted star appeared
Dispatch distance have been rework to match better isolated district like Northside, Pacifica, etc.. The goal is to make player breath a little more in those areas and match more a realistic behavior
Using NCART for a long distance can reduce the time needed to escape
Removed feature that big firefight can trigger a star, it will be added in Night City Alive mod in an optional file
Version 1.8
Reworked crime radius area. Trying to prevent hazardous blinking stars. Make evading more realistic, trigger faster the blinking stars if you are far away from the crime scene.
Civilian trigger police if a bullet touch them
Rework reactions of gangs and crowd when scared by player, little chance that the player trigger the police after a big firefight close to civilians
No more alone officer in Northside, they are now two at first star
Added Sheriff officer to the sheriff car in Santo Domingo
Less passive driver in the open world
Police in general are a bit easier to trigger
Version 1.7
JAPANTOWN : Tyger claws on bike and on foot will do the prevention at first star in JapanTown. Then, they will work with the NCPD until fourth star. At five star, only TygerClaws on bike is removed.
NORTHOAKS : Will send corpo security from first to third star, then NCPD will take the lead of the operation.
CITY CENTER : Will send normal prevention + officer on foot
BIOTECHNICA : All autonomous, only drones, terminators, minotors will show up. No cars until fourth stars.
NORTHSIDE : Balanced prevention unit to fit the lore. First star will send enforced unit and will shoot, no more melee there.
Rebalanced mercenaries in PACIFICA
Removed Netrunner in PACIFICA that was T-posing while hacking.
Redistributing NCPD cars by district to fit the lore, Archer Hella is for poor degraded district, and the nice Villefort Cortes for nice districts.
Version 1.6
Netwatch at second star have the black agent police car
Tolerance about civilian kill have been tweaked to match Night City Alive mod situations
PACIFICA : -No more prevention until third star. At third and fourth stars, only mercenaries on foot will investigate the area -At five stars, Max Tac and Terminator cars will enter Pacifica -Increase spawn distance of Prevention to match Pacifica and not cross prevention at each corner
BADLANDS : -No more prevention until second star. At second star, only drone show up -Militech cars will be back at third star and have been tweaked to be a bit less hard -Fourth and five stars will be same as base game reinforcement, but with drones -Increase drone spawn distance to fit Badlands and not spawn in front of you
RANCHO CORONADO : -Added a sheriff car with a shotgun ncpd officer at first and second stars -No more police bikes at second stars -Archer Hella police will come instead of Villefort Cortes police -Rebalance value to have more and less chance of some unit to come -Rebalance the time and distance they have to do to come
All of this resulting in a feeling of a more desolated area
NORTHSIDE : -Archer Hella police instead of Villefort Cortes police at first star -Rebalance value to have more and less chance of some unit to come -Rebalance the time and distance they have to do to come
Version 1.5
Compatibility with Cyberpunk 2077 2.02 official update
Version 1.4
Compatibility with NIGHT CITY ALIVE mod
Version 1.3
Added an ARCADE version with "short" evading timer, and a HARD TIMER version with long evading timer.
Third, Fourth and Fifth stars have been balanced and improved. Resulting in a more reactive NCPD Prevention in all situation.
At third Star, a low probability of Terminator car (Android) can join the heat. More stars you get, the more probability increase.
Android in general have been tweaked. Removed from first and second star. Terminator car are Elite Android (Harder).
Added Elite NCPD at five star. Increasing difficulty.
At third, fourth and fifth stars, Netwatch can join a NCPD car.
NCPD Rifle officer mounted on motorcycle now come at third star. Use rifle on foot.
Totally removed melee NCPD spawning at 2 stars. Only those who was already spawn at first star stay.
Fixed error in script that will trigger blinking stars (evasion) randomly.
Balanced difficulty in all stars and tweaked NCPD spawn to be more immersive and realistic.
Version 1.2
You can now evade police by entering in SOME shops (don't have tried them all). OR you can go to a FIXER AREA, and it will decrease heat in 40 seconds.
Motorcycle policemen are non longer melee at two stars, they have shotguns.
Resolved issue where melee officer where spawning at 2 stars. Now only first star already spawned officer stay at melee weapon at 2 stars.
Tweaked the level of NCPD at first star to be more effective in chasing you on foot and fighting.
Changed civil car for Netwach and Android to an unmarked car.
Removed some units not spawning.
Revamped evading time and evading system.
Android have now a good threat level, more like a little terminator. They are smarter and better in all things.
Special unmarked car with android have a chance to come at third star.
Reorganized folders.
Version 1.1
Added a lot of diverse NCPD agents as second star show up. Some of them are more stupid and will not detect you easily. Detective and inspector join the heat only at second star.
Tweaked how many NCPD can join, tweaked time trough reinforcement for all heat level.
Re balanced crime score in general.
Removed Shotgun and Rifle for motorcycle NCPD, for 1.1 they are melee guys.
Tweaked despawn prevention unit. Resulting in a better flow between all patrol cars and peds involved in the heat.
Shooting from car is restored in v 1.1 because it was preventing NCPD to dismount of the car at first star, resulting in strange situation where they just stay there and let you beat them trough the window with no reaction at all. So in v 1.1, they react normally as intended.
LONGER EVADING TIME SLEEP AT YOUR APARTMENT TO ESCAPE FASTER ELEVATOR AND NCART AVAILABLE WHILE PREVENTION IS ON ALL DISTRICTS PREVENTION UNITS HAVE BEEN REWORKED TO FIT THE LORE OF CYBERPUNK 2077
Second half of this trailer show NCPDPPE :
NCPD is now a real deal, you commit a crime ? You get a bounty for a good time and Night City will react organically in a realistic way. Be careful, NCPD investigation will pay. So it's better if you double check the road you want to cross, unless you want to being involved in a long chase. Melee weapon is more tolerated than pistols, remember it. Go to sleep in your apartment to escape faster.
Pacifica or Badlands can be an exit way, but be careful of what you will find there.
INSTALLATION :
-Phantom Liberty DLC is required. -You have to install Redmod -Simply drag mods folder in Cyberpunk2077 folder -Then enable Mods with the Red prelauncher
COMPATIBILITY : To use it with Immersive Cyberpunk City , go into Immersive Cyberpunk City folder and look for "prevention_system.tweak". Delete it, as NCPDPPE have it's own. File folder : mods\Immersive Cybercity\tweaks\base\gameplay\static_data\database\characters\npcs\records\gameplay\prevention_system.tweak
Known issues : Disable the mod in those two quests to prevent being stuck with wanted stars : -Rebel! Rebel! -Spider and the Fly
HOW IT WORKS :
Focused on the heat levels and evading method, this mod enable you to experience a more realistic prevention system. It will be particularly hard to lose the grey stars when it's more than two stars. District will react differently, NCPD will be different in Northside and Rancho coronado. Pacifica is a nice exit way as they don't trigger prevention until third star. Then mercenaries will come only by foot sneaking on you. Then at five stars, Terminator cars and MaxTac show up. The Badlands can be used to escape too. Drone and militech have been reworked.
How to lose Police ?
Just stay hidden (grey stars) for few minutes. But if you don't want to wait and hide, go to your apartment and sleep. For this, Elevators and NCART is now available when prevention is ON.
FEATURES :
-Revamped all stars system (see below) -Correct Prevention unit for each district (Badlands, Pacifica, NorthOaks, Japantown, etc..) -New research system, expand the time you get a bounty. It is based on your heat level. So you have to move carefully to not encounter Prevention system. For that to be realistic and fun to play, lets go to the second feature : -Lowered the number of NCPD cars patrolling the streets and disabled NCPD on foot patrolling the street. They where too much for me just walking around. The already scripted events you find on NC does perfectly the job for "Ped Patrol". Car is still on service, but lowered. It's Night City, not New York. -Balanced the crime score asked from the game to make the heat goes up. -Enhanced despawn distance of NCPD, increased the fact they remember you for more long.
- 1 STAR : -It's now normal to see an NCPD car drive by a lonely officer -Disabled NCPD motorcycle -Reduced a lot NCPD aggressive driving, resulting in a pleasant police chase -Reduced the amount of NCPD cars chasing, and reduced the amount of possible reinforcement, as NCPD don't care so much for low crimes -Officers will use melee weapons until you get in car. If you take a car they will use pistols to stop you. As soon as you go back on foot, they adapt with a melee weapon. -Already patrolling NCPD car will act violently if you commit a crime in front of them. As they are not first response melee investigators, but NCPD dissuasion operator. -Smarter officer, they will handle better the foot chases and fighting. -No prevention in Pacifica -No prevention in Badlands -Rancho Coronado have a chance to spawn sheriff car with shotgun officer -JapanTown will send Tyger Claws only at first star, then they will be mixed with NCPD until fourth star. -NorthOaks will send Corpo Security only at first star until third star, then, at fourth star NCPD will come. -City Center will send officer on foot and cars -Biotechnica will send light drones (never send car until fourth stars) -Northside have now only heavy armored officer coming only, they will shoot at first star, no melee. The minimum officer by car in this area is two.
- 2 STARS : -Reduced reinforcement and engaged cars from base game -Added a lot of variety for NCPD -Re added NCPD motorcycle. -Low probability of a Netwatch agent to join the heat with an unmarked car -No prevention in Pacifica -Badlands will send drone to investigate. No more Militech cars at two stars. -No police bike in Rancho Coronado -Security Terminator will join the heat in Biotechnica -TygerClaws and NCPD work together in JapanTown
- 3 STARS -NCPD Thorton Merrimac MSP3 join the heat. -An unmarked car mounted with hard level android (Terminator car) have a possibility to spawn from now and the possibility increase in next stars. -Netwatch is randomly joining the NCPD car from now and next stars. -Pacifica mercenaries get a contract on your head. They will investigate on foot and try to find you. -No NCPD in Pacifica. -Added drones to badlands and tweaked Militech prevention to be more gradual. -Better Security Terminator will join the heat in Biotechnica.
- 4 STARS -Tweaked how many NCPD can join, tweaked time trough reinforcement for all heat level. -Rebalance the whole reinforcement again to be more difficult. -Elite NCPD have now a possibility to spawn at five stars, resulting in a better difficulty. -No NCPD in Pacifica. -Minotor and armored vehicle full of Terminator join the heat in Biotechnica. -TygerClaws work with NCPD in JapanTown -Corpo security go away from NorthOaks and let NCPD take the lead.
- 5 STARS -Max Tac and Terminator cars will enter Pacifica -Tyger claws bikes go away from prevention and let MaxTac come in JapanTown.
ARCADE escaping time : Note that the countdown begin when the police lost you (grey stars). If they see you again, countdown is reset. All values are in real time, some seconds is added or lowered, depending of the things you are doing. If you want to escape faster, go to sleep at your apartment. Here is the timers :
HARD TIMER escaping time : Note that the countdown begin when the police lost you (grey stars). If they see you again, countdown is reset. All values are in real time, some seconds is added or lowered, depending of the things you are doing. If you want to escape faster, go to sleep at your apartment. Here is the timers :
Fugitive Edition is a new version of NCPDPPE. It is designed to experience a long prevention response time in a big city like Night City, allowing the player to continue playing as a fugitive while being chased at each wanted level. Experiencing Night City bigger than ever. It drastically increase the time between prevention vehicle spawn, prevention response, and escape timer. Escape Timer is now from 30 to 70 minutes. Prevention system will drop really few cars if they don't find the player. But staying at the same place will increase the risk of prevention to come. Yes it will feel more easy. But it fell more giant, the city appear to be enormous. This mod allow you to play normally at max wanted level too, instead of being constantly attacked. It completely change the prevention reaction of the whole city.