File information
Last updated
Original upload
Created by
KataneUploaded by
Katane1991Virus scan
Tags for this mod
Activity logs
This page was last updated on 22 April 2024, 3:01PM
- Changelogs
-
-
Version 2.3
- Enable saving during chase. Stars will be lost when loading.
- Crime score re balanced for third and fourth stars
- Added an optional file to enable the Face Plate (causing some safe areas to be restored)
- Implementing a Fugitive Edition version of the mod that drastically increase the time prevention make to appear, and the timer to lose the prevention system
-
Version 2.2
- DogTown search timer is a little bit longer
- Added a female police officer at first star
- First star is re-balanced to have only one patrol coming and let the player in a more "calm" situation
- Fourth to fifth star crime score have been re-balanced
- In the rare case a NCPD patrol cannot spawn in certain area, on foot officer or drone will spawn (NCPD area)
-
Version 2.1.2
- Remove DogTown new timers, will be added back as optional files (Vortex issue)
-
Version 2.1
- 2.11 official update compatibility
- Drop points are now available while being chased
- Dogtown timer improvements
-
Version 2.0
- Replacing the escape method, shops and fixer no longer disable stars. Player have to go to sleep.
- Elevator is now available when prevention is ON
- NCART and Fast Travel are now available when prevention is ON
- Most of the police officers drops weapons on death
- Northside : Removed police bike until third star
- Fixed a bug when player was playing stealth and hacking, a wanted star appeared
- Dispatch distance have been rework to match better isolated district like Northside, Pacifica, etc.. The goal is to make player breath a little more in those areas and match more a realistic behavior
- Using NCART for a long distance can reduce the time needed to escape
- Removed feature that big firefight can trigger a star, it will be added in Night City Alive mod in an optional file
-
Version 1.8
- Reworked crime radius area. Trying to prevent hazardous blinking stars.
Make evading more realistic, trigger faster the blinking stars if you are far away from the crime scene. - Civilian trigger police if a bullet touch them
- Rework reactions of gangs and crowd when scared by player, little chance that the player trigger the police after a big firefight close to civilians
- No more alone officer in Northside, they are now two at first star
- Added Sheriff officer to the sheriff car in Santo Domingo
- Less passive driver in the open world
- Police in general are a bit easier to trigger
- Reworked crime radius area. Trying to prevent hazardous blinking stars.
-
Version 1.7
- JAPANTOWN : Tyger claws on bike and on foot will do the prevention at first star in JapanTown. Then, they will work with the NCPD until fourth star. At five star, only TygerClaws on bike is removed.
- NORTHOAKS : Will send corpo security from first to third star, then NCPD will take the lead of the operation.
- CITY CENTER : Will send normal prevention + officer on foot
- BIOTECHNICA : All autonomous, only drones, terminators, minotors will show up. No cars until fourth stars.
- NORTHSIDE : Balanced prevention unit to fit the lore. First star will send enforced unit and will shoot, no more melee there.
- Rebalanced mercenaries in PACIFICA
- Removed Netrunner in PACIFICA that was T-posing while hacking.
- Redistributing NCPD cars by district to fit the lore, Archer Hella is for poor degraded district, and the nice Villefort Cortes for nice districts.
-
Version 1.6
- Netwatch at second star have the black agent police car
- Tolerance about civilian kill have been tweaked to match Night City Alive mod situations
- PACIFICA :
-No more prevention until third star. At third and fourth stars, only mercenaries on foot will investigate the area
-At five stars, Max Tac and Terminator cars will enter Pacifica
-Increase spawn distance of Prevention to match Pacifica and not cross prevention at each corner - BADLANDS :
-No more prevention until second star. At second star, only drone show up
-Militech cars will be back at third star and have been tweaked to be a bit less hard
-Fourth and five stars will be same as base game reinforcement, but with drones
-Increase drone spawn distance to fit Badlands and not spawn in front of you - RANCHO CORONADO :
-Added a sheriff car with a shotgun ncpd officer at first and second stars
-No more police bikes at second stars
-Archer Hella police will come instead of Villefort Cortes police
-Rebalance value to have more and less chance of some unit to come
-Rebalance the time and distance they have to do to come
All of this resulting in a feeling of a more desolated area - NORTHSIDE :
-Archer Hella police instead of Villefort Cortes police at first star
-Rebalance value to have more and less chance of some unit to come
-Rebalance the time and distance they have to do to come
-
Version 1.5
- Compatibility with Cyberpunk 2077 2.02 official update
-
Version 1.4
- Compatibility with NIGHT CITY ALIVE mod
-
Version 1.3
- Added an ARCADE version with "short" evading timer, and a HARD TIMER version with long evading timer.
- Third, Fourth and Fifth stars have been balanced and improved. Resulting in a more reactive NCPD Prevention in all situation.
- At third Star, a low probability of Terminator car (Android) can join the heat. More stars you get, the more probability increase.
- Android in general have been tweaked. Removed from first and second star. Terminator car are Elite Android (Harder).
- Added Elite NCPD at five star. Increasing difficulty.
- At third, fourth and fifth stars, Netwatch can join a NCPD car.
- NCPD Rifle officer mounted on motorcycle now come at third star. Use rifle on foot.
- Totally removed melee NCPD spawning at 2 stars. Only those who was already spawn at first star stay.
- Fixed error in script that will trigger blinking stars (evasion) randomly.
- Balanced difficulty in all stars and tweaked NCPD spawn to be more immersive and realistic.
-
Version 1.2
- You can now evade police by entering in SOME shops (don't have tried them all). OR you can go to a FIXER AREA, and it will decrease heat in 40 seconds.
- Motorcycle policemen are non longer melee at two stars, they have shotguns.
- Resolved issue where melee officer where spawning at 2 stars. Now only first star already spawned officer stay at melee weapon at 2 stars.
- Tweaked the level of NCPD at first star to be more effective in chasing you on foot and fighting.
- Changed civil car for Netwach and Android to an unmarked car.
- Removed some units not spawning.
- Revamped evading time and evading system.
- Android have now a good threat level, more like a little terminator. They are smarter and better in all things.
- Special unmarked car with android have a chance to come at third star.
- Reorganized folders.
-
Version 1.1
- Added a lot of diverse NCPD agents as second star show up. Some of them are more stupid and will not detect you easily. Detective and inspector join the heat only at second star.
- Tweaked how many NCPD can join, tweaked time trough reinforcement for all heat level.
- Re balanced crime score in general.
- Removed Shotgun and Rifle for motorcycle NCPD, for 1.1 they are melee guys.
- Tweaked despawn prevention unit. Resulting in a better flow between all patrol cars and peds involved in the heat.
- Shooting from car is restored in v 1.1 because it was preventing NCPD to dismount of the car at first star, resulting in strange situation where they just stay there and let you beat them trough the window with no reaction at all. So in v 1.1, they react normally as intended.
-
- Author's activity
-
April 2024
-
22 Apr 2024, 3:01PM | Action by: Katane1991
Attribute change
'Description changed.'
-
22 Apr 2024, 1:10PM | Action by: Katane1991
Attribute change
'Description changed.'
-
22 Apr 2024, 12:52PM | Action by: Katane1991
Changelog added
'Change log added for version 2.3'
-
22 Apr 2024, 12:49PM | Action by: Katane1991
Attribute change
'Description changed.
Mod version changed to 2.3.'
-
22 Apr 2024, 12:48PM | Action by: Katane1991
File added
'Face Plate Fix [version 1.0]'
-
22 Apr 2024, 12:46PM | Action by: Katane1991
File added
'NCPDPPE V2.3 FUGITIVE EDITION [version 2.3]'
-
22 Apr 2024, 12:44PM | Action by: Katane1991
File added
'NCPDPPE V2.3 ARCADE [version 2.3]'
-
22 Apr 2024, 12:43PM | Action by: Katane1991
File added
'NCPDPPE V2.3 HARD TIMER [version 2.3]'
March 2024
-
27 Mar 2024, 6:40PM | Action by: Katane1991
Attribute change
'Mod version changed to 2.2.'
-
27 Mar 2024, 6:40PM | Action by: Katane1991
Changelog added
'Change log added for version 2.2'
-
27 Mar 2024, 6:37PM | Action by: Katane1991
File added
'NCPDPPE V2.2 HARD TIMER [version 2.2]'
-
27 Mar 2024, 6:36PM | Action by: Katane1991
File added
'NCPDPPE V2.2 ARCADE [version 2.2]'
February 2024
-
05 Feb 2024, 9:27PM | Action by: Katane1991
Changelog added
'Change log added for version 2.1.2'
-
05 Feb 2024, 9:26PM | Action by: Katane1991
File added
'NCPDPPE V2.1.2 HARD TIMER [version 2.1.2]'
-
05 Feb 2024, 9:26PM | Action by: Katane1991
File added
'NCPDPPE V2.1.2 ARCADE [version 2.1.2]'
-
03 Feb 2024, 10:18PM | Action by: Katane1991
File added
'NCPDPPE V2.1.1 HARD TIMER [version 2.1.1]'
-
03 Feb 2024, 10:17PM | Action by: Katane1991
File added
'NCPDPPE V2.1.1 ARCADE [version 2.1.1]'
-
03 Feb 2024, 2:34PM | Action by: Katane1991
Changelog added
'Change log added for version 2.1'
-
03 Feb 2024, 2:34PM | Action by: Katane1991
Attribute change
'Mod version changed to 2.1.'
-
03 Feb 2024, 2:33PM | Action by: Katane1991
File added
'NCPDPPE V2.1 ARCADE [version 2.1]'
-
- Mod page activity
-
May 2024
-
14 May 2024, 3:02AM | Action by: xxwasabiman99xx
Tracked
'NCPD Prevention Police Enhancement (Redmod)'
-
14 May 2024, 12:21AM | Action by: WarlockReaper
Tracked
'NCPD Prevention Police Enhancement (Redmod)'
-
13 May 2024, 8:26PM | Action by: ThatMexicanSuper
Tracked
'NCPD Prevention Police Enhancement (Redmod)'
-
13 May 2024, 6:06PM | Action by: IndigoPanda
Tracked
'NCPD Prevention Police Enhancement (Redmod)'
-
13 May 2024, 6:06PM | Action by: Sunegami
Tracked
'NCPD Prevention Police Enhancement (Redmod)'
-
13 May 2024, 1:49AM | Action by: FantasyUtopia
Tracked
'NCPD Prevention Police Enhancement (Redmod)'
-
12 May 2024, 4:57PM | Action by: VanHohenheimMOD
Untracked
'NCPD Prevention Police Enhancement (Redmod)'
-
12 May 2024, 2:33PM | Action by: aleistor222
Tracked
'NCPD Prevention Police Enhancement (Redmod)'
-
12 May 2024, 8:49AM | Action by: VanHohenheimMOD
Tracked
'NCPD Prevention Police Enhancement (Redmod)'
-
12 May 2024, 6:47AM | Action by: Secondletter23
Endorsed
'NCPD Prevention Police Enhancement (Redmod)'
-
12 May 2024, 12:35AM | Action by: timidul
Tracked
'NCPD Prevention Police Enhancement (Redmod)'
-
11 May 2024, 1:54PM | Action by: Veugaroth
Tracked
'NCPD Prevention Police Enhancement (Redmod)'
-
11 May 2024, 9:30AM | Action by: opengrip
Endorsed
'NCPD Prevention Police Enhancement (Redmod)'
-
10 May 2024, 6:16PM | Action by: cerberus86
Endorsed
'NCPD Prevention Police Enhancement (Redmod)'
-
10 May 2024, 9:21AM | Action by: dhh97
Endorsed
'NCPD Prevention Police Enhancement (Redmod)'
-
10 May 2024, 3:54AM | Action by: Ezecual
Tracked
'NCPD Prevention Police Enhancement (Redmod)'
-
09 May 2024, 9:01PM | Action by: graupel
Tracked
'NCPD Prevention Police Enhancement (Redmod)'
-
09 May 2024, 4:23PM | Action by: Yokai2041
Untracked
'NCPD Prevention Police Enhancement (Redmod)'
-
09 May 2024, 3:10AM | Action by: Coldtrain2000
Tracked
'NCPD Prevention Police Enhancement (Redmod)'
-
08 May 2024, 10:53PM | Action by: Yokai2041
Tracked
'NCPD Prevention Police Enhancement (Redmod)'
-