Cyberpunk 2077

File information

Last updated

Original upload

Created by

Katane

Uploaded by

Katane1991

Virus scan

Safe to use

669 comments

  1. Katane1991
    Katane1991
    • premium
    • 65 kudos
    Locked
    Sticky

    Trailer of both Night City Alive and NCPD Prevention Police Enhancement :


  2. Katane1991
    Katane1991
    • premium
    • 65 kudos
    Locked
    Sticky
     Version 2.3 is out :

    2.3 Changelog :


    • Enable save while being chased. Players will not lose progression after dying anymore. Note that loading the save will cancel the stars. 
    • Crime score re balanced for third and fourth stars
    • Added a Fugitive Edition (see more bellow), for players who want extreme research time an being allow to play as a fugitive.



    ----



    Note : About JapanTown, if you want to have already spawned Tyger Claws reacting well with Prevention spawned Tyger Claws, you will need Night City Alive. Why ? Night City Alive take care of all relationship trough Night City. Without this, already spawned Tygers can be aggressive with prevention spawned Tygers. With NCA, they will help each others. 

    Also, Night City Alive provided an optional file called "Fugitive Edition" that trigger wanted star if player is involved in messy firefights, for those who want more intrusive NCPD.

    Note that the countdown begin when the police lost you (grey stars). If they see you again, countdown is reset. All values are in real time, some seconds is added or lowered, depending of the things you are doing. If you want to escape faster, go to sleep at your apartment. 
    Here is the timers :

    ARCADE escaping time :
    Spoiler:  
    Show

    1 Star : ~2.40 minutes
    2 Stars: ~2.50 minutes
    3 Stars : ~3.35 minutes
    4 Stars : ~4.00 minutes
    5 stars : ~4.30 minutes


    HARD TIMER escaping time :

    Spoiler:  
    Show

    1 Star : ~7.20 minutes
    2 Stars: ~10.20 minutes
    3 Stars : ~13.20 minutes
    4 Stars : ~15.30 minutes
    5 stars : ~18.30 minutes


    /!\Fugitive Edition :
    Spoiler:  
    Show

    Fugitive Edition is a new version of NCPDPPE. 
    It is designed to experience a long prevention response time in a big city like Night City, allowing the player to continue playing as a fugitive while being chased at each wanted level. Experiencing Night City bigger than ever.
    It drastically increase the time between prevention vehicle spawn, prevention response, and escape timer. Escape Timer is now from
    30 to 70 minutes. Prevention system will drop really few cars if they don't find the player. But staying at the same place will increase the risk of prevention to come.
    Yes it will feel more easy. But it fell more giant, the city appear to be enormous. 
    This mod allow you to play normally at max wanted level too, instead of being constantly attacked. It completely change the prevention reaction of the whole city.





    If you want to escape faster, just go to sleep.

    Phantom Liberty DLC is required for this mod.

    Known issues :
    Disable the mod in those two quests to prevent being stuck with wanted stars :
    -Rebel! Rebel!
    -Spider and the Fly


    Report any bug / problem.
  3. lonnylasagna
    lonnylasagna
    • supporter
    • 2 kudos
    I've got 1200 hours in Cyberpunk - I wanna say almost half of it is just running from police. It's one of my favorite past times... thank you for making this mod, and making it that much more enjoyable.
    1. Katane1991
      Katane1991
      • premium
      • 65 kudos
      Hi man, thank you.
      You will like the new Fugitive Edition.
      Try it and report your troughs. 
    2. lonnylasagna
      lonnylasagna
      • supporter
      • 2 kudos
      L-O-V-E it so far!!! You're the man!!! This is how I've always wanted to play. I'll report back if I have any constructive criticism after playing on it for a while.

      edit:I never have seen police come down from the H10 parking garage like this... is this from this mod or something else?

    3. Katane1991
      Katane1991
      • premium
      • 65 kudos
      it is a game behavior but NCPDPPE tell the game to spawn AI far away, so they can drive trough secondaries streets like this, glad you enjoy Fugitive Edition. Basically, NCPDPPE just unleash the power of Cyberpunk 2077 and give them law to follow. I'm actually playing with it and really enjoying it !! I wait for your troughs too.
      I've no more free time but I'll do my best to improve it.
    4. Katane1991
      Katane1991
      • premium
      • 65 kudos
      BTW, fu*k'n nice driftin' !!!!!!
    5. lonnylasagna
      lonnylasagna
      • supporter
      • 2 kudos
      Thanks man!!! I'm so blown away at this mod, specifically the fugitive mode. That's like everything I didn't know I needed.

      Suggestion I have is I wish there were a fugitive hard mode - where there's more frequency of patrol cars at higher stars. Kinda like a spectrum, where at 5 stars it's nonstop they're on your ass, low end 1-2 stars, exactly how it is now.

      That being said that's just a pipedream, a personal wish for my own gameplay, I understand not everyone wants to play like that - 10/10 you made something to be proud of here man.
    6. adrian2fye
      adrian2fye
      • premium
      • 1 kudos
      driving mods pls
    7. Katane1991
      Katane1991
      • premium
      • 65 kudos
      As soon as I have time, I"ll tell you how to tweak it to your tastes. You can easily tweak it to fit your desire. 
      Stay in touch ;)
    8. lonnylasagna
      lonnylasagna
      • supporter
      • 2 kudos
      @adrian2fye the mods I use for driving are Gripped Up, Dynamic Downforce, Dynamic Gravity, Cyberdrift, and Authentic Shift with the additional tuning from authentic shift. I know I'm forgetting something - if I remember I'll update it here later.

      @katane1991 I'm so stoked man, no rush, if you got some free time - genuinely 'preciate it! Like I said this revolutionizes the way that I play the game. I can just drift from gig to gig, with not a care in the world if I accidentally hit a pedestrian or something. That's been something that's been bugging me, that if I get the police on me, it completely takes away from whatever I was doing at that time, and now it's another chore to take care of before getting back to what I was doing. So this mod has been a HUGE, HUGE improvement over the existing system. So thank you, thank you, thank you man. You're the best!
    9. Katane1991
      Katane1991
      • premium
      • 65 kudos
      Yo man thank you, I'm glad you enjoy it =D
      So, to tweak it to your taste :

      -Go to : Cyberpunk 2077\mods\NCPDPPE\tweaks\base\gameplay\static_data\database\fasttravel\preventiondata.tweak
      -Open : preventiondata.tweak
      -Go to line 1787 for first star; 1858 for second star; 1929 for third star; 2006 for fourth star; 2083 for fifth star.

      In each star you will find those lines :

      float vehicleSpawnCooldown = 30.f;
      float vehicleTicketCooldown = 55.f;

      First value determine how many seconds the game take to spawn the first prevention vehicle when the star is reached. 
      Second value determine the time in seconds between each vehicle spawn during the current star.

      For example, the base game value for the fourth star is : 

      float vehicleSpawnCooldown = 2.f;
      float vehicleTicketCooldown = 6.f;

      So the closest you get to this value, the more vanilla the game will react.
    10. lonnylasagna
      lonnylasagna
      • supporter
      • 2 kudos
      You're the fucking MAN!!! Thank you thank you thank you!!!

      e: already been messing with it - super dope dude, I'm going to fiddle around with the settings for a bit and shoot you a DM in like a week or two with any further questions I got. I can't say it enough you're the man!
    11. Katane1991
      Katane1991
      • premium
      • 65 kudos
      Yes play with it, edit what you want, if you have any question I will help you as soon as I have free time.
      I did a dope session of three hours being chased by police and I enjoyed it too !
    12. MasterToken
      MasterToken
      • member
      • 0 kudos
      God, if more modders were like you.... Lookin directly at that egg guy
    13. bentakil
      bentakil
      • supporter
      • 0 kudos
      Hey thanks so much for letting me know about these mods. Do you know which mod you were forgetting? Also do you know which tuning you used from Authentic shift? 
    14. lonnylasagna
      lonnylasagna
      • supporter
      • 2 kudos
      I have a custom profile for the Hoseki that you can see below, but honestly start with stage 1, and work your way up as you get comfy with the additional torque.

      Hoseki profile used in the profile i think was something like this (i've changed it since then):

      ['tuneModifier'] = 1.6000,
          ['speedModifier'] = 2.0000,
          ['dragModifier'] = 0.6000,
          ['brakingModifier'] = 1.6000,

      edit: also no luck on whatever mods I've might've been missing from that list... it's been a long time, and I have A LOT of mods installed, hard to pin down what affects my driving.
  4. bidolot
    bidolot
    • supporter
    • 0 kudos
    this mod and top it's a shame that it works with this crap from REDMOD you can't try to do it like another mod without "redmud" lol
    1. kkwy
      kkwy
      • member
      • 0 kudos
      votex install Error: MultiType Mod Installer: REDmod instructions failed, canceling installation: Error: Tweak Layout: these files don't look like valid REDmod tweaks: mods\NIGHT CITY ALIVE\tweaks\ep1\gameplay\static_data\database\attitude\attitudes_ow.tweak, mods\NIGHT CITY ALIVE\tweaks\ep1\gameplay\static_data\database\characters\npcs\records\gameplay\scrappers.tweak    at Object.installMultiTypeMod [as install] (S:\Users\kkwyt\AppData\Roaming\Vortex\plugins\Vortex Extension Update - Cyberpunk 2077 Vortex Support v0.10.1\index.js:37536:31)    at async Object.installUsingPipelineOfInstallers [as install] (S:\Users\kkwyt\AppData\Roaming\Vortex\plugins\Vortex Extension Update - Cyberpunk 2077 Vortex Support v0.10.1\index.js:39730:34)    at async S:\Users\kkwyt\AppData\Roaming\Vortex\plugins\Vortex Extension Update - Cyberpunk 2077 Vortex Support v0.10.1\index.js:39680:39
    2. Katane1991
      Katane1991
      • premium
      • 65 kudos
      Hi, I had problems with Vortex with mods that need to go in PL DLC folder, I reported once at Vortex support and they fixed it.
      Try reporting your issue here :

      https://www.nexusmods.com/site/mods/196/?tab=posts&jump_to_comment=134578745
    3. ObiVV
      ObiVV
      • member
      • 14 kudos
      "redmud" is easy to use, and comes with many legit installations. hbu "getgud"?
  5. Pnubs
    Pnubs
    • supporter
    • 8 kudos
    Hey again, I've been testing things and I've noticed that there's a "Beat Cop" and "Beat Cop Robot" that are both robots. The one classified as "Beat Cop" doesn't have the same damage taken modifier that the robot one has, so it's taking full damage. I'm pretty sure this is the only mod I have tweaking NCPD but I'll look into it.
    1. Katane1991
      Katane1991
      • premium
      • 65 kudos
      Hi man, can you explain a bit more and how to check it ?
  6. Bigness99
    Bigness99
    • member
    • 0 kudos
    This and Night City Aalive are the only 2 mods  I ha that f*#@ with spawns, how do i delelte them please??
    1. Katane1991
      Katane1991
      • premium
      • 65 kudos
      SP0 mod user ? If yes, it cause issue with this mod.

      To uninstall, simply delete the mod folder in your Cyberpunk2077\mods folder.
  7. monke7277
    monke7277
    • member
    • 0 kudos
    Is there any way I could just use some parts of the mod? I love everything about this mod and it makes the world feel so much more alive I just wish there was a way to have the police auto lose you when you interact with some things like in the base game. Or at least turn the time down more than arcade it's annoying. is there any way I could just use the part that changes them to be more lore accurate to the places they are from
    1. Katane1991
      Katane1991
      • premium
      • 65 kudos
      Hello man, yes it's possible, I'll explain to you in this post as soon as I have a little of free time ;) Stay tuned
    2. monke7277
      monke7277
      • member
      • 0 kudos
      sounds great dude, thanks!
    3. Katane1991
      Katane1991
      • premium
      • 65 kudos
      Hi, sorry I have low free time those days. I can share you how to reduce timer to your taste for each star :


      Go to :
      Cyberpunk 2077\mods\NCPDPPE\tweaks\base\gameplay\static_data\database\fasttravel\preventiondata.tweak

      Open preventiondata.tweak
      Go to those line to change the timer for each star :
      1 star : 1808
      2 star : 1879
      3 star : 1950
      4 star : 2027
      5 star : 2104

      Time are in seconds.


      About removing stars on player interaction I have to check back in previous version to remember how to do it.
      Hope it help you a bit for now.
  8. Kr0sshair
    Kr0sshair
    • supporter
    • 1 kudos
    Im preettyy sure this doesnt work with enemies of night city... installed the new version (prolly the same in the old one) butit feels the stars went away oddly quick. So either im stupid or it needs a compatibility patch cus both mods are fuckin epic
    1. Katane1991
      Katane1991
      • premium
      • 65 kudos
      Hi, ok i'll keep in mind to test it.
      Are you sure you enabled mods via REDmod prelauncher ?
      It should not be incompatible.
    2. Kr0sshair
      Kr0sshair
      • supporter
      • 1 kudos
      Yeah yeah for example NCA works, and this did b4 i installed ENC (ENC dogtown update dropped). I could be stupid tho xD, but im pretty sure ENC edits some police stuff too, that could partially disable this 😆
    3. Katane1991
      Katane1991
      • premium
      • 65 kudos
      I hope not =/
    4. Kr0sshair
      Kr0sshair
      • supporter
      • 1 kudos
      Well i checked and ENC changes are more or less just spawn changes for more enemy variety when wanted.
    5. MrHebert
      MrHebert
      • supporter
      • 0 kudos
      I'm getting a similar issue... NCPDPPE and EONC were installed through Vortex but I had to install NCA manually because it was detected as a ''multitype'' mod or something, it was refusing to install. Redmods do that sometimes when I install them via Vortex... is it possible that manually installed redmods conflict with the ones installed normally?
    6. Kr0sshair
      Kr0sshair
      • supporter
      • 1 kudos
      iirc its possible.
    7. monke7277
      monke7277
      • member
      • 0 kudos
      i've been playing with both mods btw, I've expirenced some crashes but not during police chases and I have other mods so idk if it is related. I have noticed that knocking out npc's dosen't trigger the cops anymore, only kills, idk if that's intentional but I don't mind it either way.
  9. Kr0sshair
    Kr0sshair
    • supporter
    • 1 kudos
    could you maybe add support for survival system waiting in car function?
    1. Katane1991
      Katane1991
      • premium
      • 65 kudos
      survival system ? What do you mean ? Like an option to wait in the car for losing the stars ?
      If yes, I can't do that :/
    2. Kr0sshair
      Kr0sshair
      • supporter
      • 1 kudos
      Damn. The mod just enables skip time in car and does its own thing, wouldve thought just not force disabling skip time when V is in the car
    3. Katane1991
      Katane1991
      • premium
      • 65 kudos
      Can't add this feature.

      Anyway, next version will allow you to save while prevention is active. When you load you save the prevention will be gone. 
      This is not really intended but it can feat your way of playing the game ;)
    4. Kr0sshair
      Kr0sshair
      • supporter
      • 1 kudos
      THATS SO AWESOME!!! Yesterday i was stuck on wanted because the Santa Muerte mod skipped time while wanted so i was stuck. Also very useful cus sometimes my parents want me to do something and close Cyberpunk but i fucking cant cus im wanted for 15 minutes while doing like 5 gigs in the meanwhile, losing progress.
    5. Kr0sshair
      Kr0sshair
      • supporter
      • 1 kudos
      Though the removing wanted part seems cheaty, any way to log how long the player has been wanted in a log file and reapply it?

      +For the force wanted stuck quests with kerry maybe reapplying it would make it not permanent?
    6. Katane1991
      Katane1991
      • premium
      • 65 kudos
      I have not find how to restore wanted level. But the save feature will be a good implementation.
      I'm looking to make the face plate working too.
      I'll do my best to find the time to upload the next version, but we will have to be a bit patient.

      I experienced the same things as you, wanted level was like more than 10 minutes, while doing a gig and I have to go to work and can't save.
      But now it will be solved.
    7. Kr0sshair
      Kr0sshair
      • supporter
      • 1 kudos
      Thats great to know. I can wait, thanks for making this mod bro, truly. Makes doing crimes an actual threat to V and not a gimmick
    8. Kr0sshair
      Kr0sshair
      • supporter
      • 1 kudos
      Oh and something else: yesterday when i was stuck, there was a constant combat mode.i closed the game "eh whatever the gigs i did were fun anyway, i can redo" i loaded back in, and it loaded me around 30 seconds before i closed the game. There was a autosave mid-wanted and "combat" mode, without even telling me. Weird.
  10. euonline
    euonline
    • member
    • 0 kudos
    Hi not sure what is going on but I have tried the MOD and when uninstalled the police system simply does not wok any longer! Any ideas?
    1. Katane1991
      Katane1991
      • premium
      • 65 kudos
      Hi,it should not be related to the mod. Check other mods or vanilla issue as reported in comments here.

      Uninstalled and reinstalled and all work fine for me.

      If you find any solution report here ;)
  11. mift712
    mift712
    • member
    • 0 kudos
    Hi, I actually like the NCPD on foot patrolling the streets, could you make version with NCPD patrolling on foot? or just tell me how do I enable it, thanks
    1. Katane1991
      Katane1991
      • premium
      • 65 kudos
      Yes sure, 

      Go to :
      Cyberpunk 2077\mods\NCPDPPE\tweaks\base\gameplay\static_data\database\prevention_system\prevention_system.tweak

      Open prevention_system.tweak

      Go to line 26 and change the 0 value to what you want. (2 should be vanilla value).
    2. mift712
      mift712
      • member
      • 0 kudos
      Thanks!
  12. Mankdemes21
    Mankdemes21
    • member
    • 0 kudos
    is it possible to tweak the timer?
    1. Katane1991
      Katane1991
      • premium
      • 65 kudos
      Yes it is,

      Go to :
      Cyberpunk 2077\mods\NCPDPPE\tweaks\base\gameplay\static_data\database\fasttravel\preventiondata.tweak

      Open preventiondata.tweak
      Go to those line to change the timer for each star :
      1 star : 1808
      2 star : 1879
      3 star : 1950
      4 star : 2027
      5 star : 2104