I still tested it myself when the latest update came out, I've been watching a friend of mine play the game with the mod installed as I'm typing this and both instances had it still working as intended.
Oh, it definitely works, though I doubt I'll continue using it. Sure, it turned a 5 Tech panel down to a 4, but it turned a 10 Strength door up to a 15, and this is before I've even met Keanu yet.
Hey, thank you for this mod. This is great! It seems to be overwritten by the mod HARDCORE22V2 COMPLETE- REALISTIC COMBAT OVERHAUL. Although your mod "wins" in the conflict checker. The other mod still overwrites the curveste file. I've tried renaming the mod with "!!" in the filename to maybe change load order but it doesn't do anything. How can I make sure you mod doesn't get overwritten by Hardcore22?
That's weird since last time I checked, Hardcore22 and Attribute Checks De-Scaled should not be close to touching each other.
Maybe there's a way to open up Hardcore22 (I tried with WolvenKit but with no success as of writing this) and see if it's changing the "attribute_checks.curveset" file?
The Cyberpunk mod loading order is alphabetical. The easiest way to make this mod work with a hardcore mod is to add a prefix to the mod's name. Since hardcore overrides this mod, we need to do the opposite: make this mod override hardcore. Rename the files something like this: 99_SkillCheck.archive and 98_HARDCORE.archive.
As this is my first time playing this game I was surprised to see my car hacking going from costing 6 ram to 7 ram once I leveled up to level 3. So I googled and came across this mod. Sadly after installing it, it did not change that. Even reloading to a save before I leveled up did not change anything. It will still cost 7 ram.
So does this mod not affect ram skills or does it just not work for me at all?
I installed this mod a few weeks ago in the middle of the game and it worked. I continued playing. After a while I noticed some weird things, like the attributes were back to normal. Then I started Delamain's "Don't lose your mind" quest and I was sure. When I checked why it wasn't working, I saw that it wasn't installed. This was very strange. I reinstalled it but this time it doesn't work no matter what I do. Please help, because this quest is about to drive me crazy.
I'm gonna need more details on how it doesn't work to know if it's an actual problem with the mod itself or not.
But best solution would be to load to an earlier save where you knew the mod worked and then proceed from there since mods can act up a bit when installed mid-playthrough.
Thank god for this mod. That is the single most retarded mechanic I've ever seen in any videogame. Whoever thought of it should locked up in an asylum.
would love this. But instead of using manual set values, is it posible to have the unscaled default vanilla value? And btw how can I get the xx/yy to see how many points out of the needed ones I have?
Edit. I currently play on very hard, not on medium.
That was the original idea of this mod but I was unable to find the individual checks in WolvenKit but I did find the file that determined the general scaling so the way I did the mod here was essentially a compromise to that idea.
And for the xx/yy display in the screenshots: I used Clear Skill Checks.
I see. Thank's for the clarification. So this is the closest possible as long as no one plays a pre 2.0 version and checks every chek manually. Yeah, that would tbf be overkill.
I'll pair up Braeko's suggestion with this while it's still fresh on my mind. I have no idea how I missed both of those but better late than never lol.
Hi, I would like to try this mod out as I'm also finding the ridiculous scaling annoying but as I'm in the middle of a playthrough do you know if there's any known problems for installing at this point or does it require a fresh save?
It's perfectly safe to install mid game. Just make sure you're away from any checks so that they wont get registered before you install the mod as it won't change them after the fact.
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Any other mods installed? Did you install this one mid game?
I still tested it myself when the latest update came out, I've been watching a friend of mine play the game with the mod installed as I'm typing this and both instances had it still working as intended.
It seems to be overwritten by the mod HARDCORE22V2 COMPLETE- REALISTIC COMBAT OVERHAUL. Although your mod "wins" in the conflict checker. The other mod still overwrites the curveste file. I've tried renaming the mod with "!!" in the filename to maybe change load order but it doesn't do anything.
How can I make sure you mod doesn't get overwritten by Hardcore22?
Maybe there's a way to open up Hardcore22 (I tried with WolvenKit but with no success as of writing this) and see if it's changing the "attribute_checks.curveset" file?
Thank you for replying though, I really appreciate your time :)
This mod doesn't seem to be working while also having Hardcore22v2 installed, at least for me.
1. No update has broken this mod since I made it back during 2.0 and I haven't needed to update it since so it should still work.
2. It is compatible with Phantom Liberty.
3. It affects every attribute check, not just dialogue and doors as shown in the screenshots.
So does this mod not affect ram skills or does it just not work for me at all?
But best solution would be to load to an earlier save where you knew the mod worked and then proceed from there since mods can act up a bit when installed mid-playthrough.
And btw how can I get the xx/yy to see how many points out of the needed ones I have?
Edit. I currently play on very hard, not on medium.
And for the xx/yy display in the screenshots: I used Clear Skill Checks.
So this is the closest possible as long as no one plays a pre 2.0 version and checks every chek manually. Yeah, that would tbf be overkill.
It's perfectly safe to install mid game. Just make sure you're away from any checks so that they wont get registered before you install the mod as it won't change them after the fact.
I must ask though, are tech 'mid difficulty' checks supposed to be 10s instead of 9s?