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LinReu

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LinReu

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197 comments

  1. IbaiElCalvo
    IbaiElCalvo
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    I think this mod doesn't work anymore. If someone can confirm this for me? Maybe it's my problem
    1. LinReu
      LinReu
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      I've had someone share the same concern a short while ago so I tested it. It still works.

      Any other mods installed? Did you install this one mid game?
    2. IbaiElCalvo
      IbaiElCalvo
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      Yes I have other mods installed, but I prefer to know that the mod is still working, I'll fix it myself, thank you.
    3. MakaiHanta
      MakaiHanta
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      no, the mod doesn't 
    4. LinReu
      LinReu
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      The mod is still working.

      I still tested it myself when the latest update came out, I've been watching a friend of mine play the game with the mod installed as I'm typing this and both instances had it still working as intended.
    5. elstan2
      elstan2
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      Oh, it definitely works, though I doubt I'll continue using it. Sure, it turned a 5 Tech panel down to a 4, but it turned a 10 Strength door up to a 15, and this is before I've even met Keanu yet. 
  2. Bibee
    Bibee
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    Hey, thank you for this mod. This is great!
    It seems to be overwritten by the mod HARDCORE22V2 COMPLETE- REALISTIC COMBAT OVERHAUL. Although your mod "wins" in the conflict checker. The other mod still overwrites the curveste file. I've tried renaming the mod with "!!" in the filename to maybe change load order but it doesn't do anything.
    How can I make sure you mod doesn't get overwritten by Hardcore22?
    1. LinReu
      LinReu
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      That's weird since last time I checked, Hardcore22 and Attribute Checks De-Scaled should not be close to touching each other.

      Maybe there's a way to open up Hardcore22 (I tried with WolvenKit but with no success as of writing this) and see if it's changing the "attribute_checks.curveset" file?
    2. Bibee
      Bibee
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      It was a Load Order issue. Problem solved. (Hardcore touches some strength curves)
      Thank you for replying though, I really appreciate your time :)
    3. DiegoChang244
      DiegoChang244
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      Hi! How did you make it so this mod works with Hardcore22v2?

      This mod doesn't seem to be working while also having Hardcore22v2 installed, at least for me.
    4. MakaiHanta
      MakaiHanta
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      The Cyberpunk mod loading order is alphabetical. The easiest way to make this mod work with a hardcore mod is to add a prefix to the mod's name. Since hardcore overrides this mod, we need to do the opposite: make this mod override hardcore. Rename the files something like this: 99_SkillCheck.archive and 98_HARDCORE.archive.
  3. baphemotdelun
    baphemotdelun
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    Hello, I have three questions:


    • Is this mod compatible with the 2.2 update?
    • Is this mod compatible with the Phantom Liberty DLC?
    • Does this mod affect each and every individual attribute check? (Dialogue, Doors, Hacks, etc.)
    1. LinReu
      LinReu
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      Hello hello, I got three answers:

      1. No update has broken this mod since I made it back during 2.0 and I haven't needed to update it since so it should still work.

      2. It is compatible with Phantom Liberty.

      3. It affects every attribute check, not just dialogue and doors as shown in the screenshots.
    2. MakaiHanta
      MakaiHanta
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      Then why doesn't the mod work?
  4. sirgolf
    sirgolf
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    As this is my first time playing this game I was surprised to see my car hacking going from costing 6 ram to 7 ram once I leveled up to level 3. So I googled and came across this mod. Sadly after installing it, it did not change that. Even reloading to a save before I leveled up did not change anything. It will still cost 7 ram.

    So does this mod not affect ram skills or does it just not work for me at all?
    1. LinReu
      LinReu
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      This mod only changes the skill/attribute checks in dialogue, doors, terminals etc. It does not affect ram costs for hacking.
  5. uunsal105
    uunsal105
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    I installed this mod a few weeks ago in the middle of the game and it worked. I continued playing. After a while I noticed some weird things, like the attributes were back to normal. Then I started Delamain's "Don't lose your mind" quest and I was sure. When I checked why it wasn't working, I saw that it wasn't installed. This was very strange. I reinstalled it but this time it doesn't work no matter what I do. Please help, because this quest is about to drive me crazy.
    1. LinReu
      LinReu
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      I'm gonna need more details on how it doesn't work to know if it's an actual problem with the mod itself or not.

      But best solution would be to load to an earlier save where you knew the mod worked and then proceed from there since mods can act up a bit when installed mid-playthrough.
  6. zuzim
    zuzim
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    Thank god for this mod. That is the single most retarded mechanic I've ever seen in any videogame. Whoever thought of it should locked up in an asylum.
    1. FrankLeeNefarious
      FrankLeeNefarious
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      lmao
  7. Bart95
    Bart95
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    .
  8. LiloLila
    LiloLila
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    would love this. But instead of using manual set values, is it posible to have the unscaled default vanilla value?
    And btw how can I get the xx/yy to see how many points out of the needed ones I have?

    Edit. I currently play on very hard, not on medium.
    1. LinReu
      LinReu
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      That was the original idea of this mod but I was unable to find the individual checks in WolvenKit but I did find the file that determined the general scaling so the way I did the mod here was essentially a compromise to that idea.

      And for the xx/yy display in the screenshots: I used Clear Skill Checks.
    2. LiloLila
      LiloLila
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      I see. Thank's for the clarification.
      So this is the closest possible as long as no one plays a pre 2.0 version and checks every chek manually. Yeah, that would tbf be overkill.
    3. Braeko
      Braeko
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      https://www.nexusmods.com/cyberpunk2077/mods/17225
    4. LinReu
      LinReu
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      I'll pair up Braeko's suggestion with this while it's still fresh on my mind. I have no idea how I missed both of those but better late than never lol.
  9. Rhordhe
    Rhordhe
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    Hi, I would like to try this mod out as I'm also finding the ridiculous scaling annoying but as I'm in the middle of a playthrough do you know if there's any known problems for installing at this point or does it require a fresh save?
    1. LinReu
      LinReu
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      Hi. Sorry for taking so long with this reply.

      It's perfectly safe to install mid game. Just make sure you're away from any checks so that they wont get registered before you install the mod as it won't change them after the fact.
  10. liquoredupchimp
    liquoredupchimp
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    I wish I could endorse again. I think I got this mod right after 2.0 and now that I am playing again, it is a must.

    I must ask though, are tech 'mid difficulty' checks supposed to be 10s instead of 9s?