Cyberpunk 2077
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Deceptious

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  1. deceptious
    deceptious
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    Sticky
    This is the slot picking/allocation thread!
    Any posts unrelated to picking/reporting a slot number will be deleted from the thread.

    For the time being (beta/experimental phase) please only take/use one slot number per modder.
    Optional:
    Edit your post here with your mod name/link when it's live and I can list that againts the ID
    Optional 2:
    Say vaguely where you're placing your NPC, work with each other to not have them right ontop of each other

    Current slot allocations:
    1: bensxbd
    2: rockergirlfriend
    3-6: Unused
    7: Rosslinn
    8-23: Unused
    24: Boe6
    25-33: Unused
    1. bensxbd
      bensxbd
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      • 18 kudos
      I guess I'll start with slot 1 then :)
    2. rockergirlfriend
      rockergirlfriend
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      I’ll take 2 ;)
    3. Rosslinn
      Rosslinn
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      May I have number 7? My lucky number
    4. Boe6
      Boe6
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      I'll take 24 please :)

      Location: South side alleyways of kabuki, near Allen St South fast travel

      Nexus release coming soon™!

      Edit: its released! :)
    5. IgorDolv
      IgorDolv
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      Hey Deceptious!

      Would it be possible to use Slot 8? I'll place them around Little China, most likely in some random alleyway (would need to look around for something "thematic" lol). Ideally, I'd like to be able to facilitate early game (Act 1) "black market goods", so the Player has an opportunity to buy something decent while still roaming around during the Lockdown. (Something like T1+/T2 weapons, grenades, medical, cyberware etc. randomized, mostly as an addition to other systems like Existing Consumables and Survival System).

      Thank you for adding Virtual Atelier functionality, as that makes it far easier to implement lol
    6. DigitalVixen
      DigitalVixen
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      Hi!

      I'd like to ask for 30-33. I will probably add more vendors as I go.
      30: Drug Vendor down by H10 base level, will require H10 Megabuilding Unlocked and Syntdose.
      31: Material Vendor in H10 one level up from base level, will require H10 Megabuilding Unlocked.
      32: Food dealer just outside of H10, where we meet Jackie in the early game.
      33: Junk dealer Clothes vendor by the vendor-stands in H10 near the gym area.
  2. DigitalVixen
    DigitalVixen
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    Is there any way to add specific prices for items?

    I'm working on a script to convert some atelier stores to in-game stores, but this is something I am missing from the documentation.
  3. irongut13
    irongut13
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    Hi, is this still working in v2.x and will it work to place a vendor in Dogtown?

    I have an idea but would like clarification before requesting a slot. Thanks.
  4. Simonz93
    Simonz93
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    WHOA! As much as I appreciate virtual atelier, being able to actually buy the stuffs from real vendors would be so much more immersive, not to mention add more interactibility to the world!
    Thank you for this (and all your other amazing mods)!
  5. Glasorus
    Glasorus
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    BIG mod ! Thanks for the framework, I hope a lot of modders get to use it as a resource to implement stores in-game.
  6. zagStygian
    zagStygian
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    So many atelier stores could have new shining stores in game. The immersion, the potential... This is reaaaaaally good.
  7. ItalianSupreme
    ItalianSupreme
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    • 1 kudos
    This is gonna be huge for so many types of mods.
  8. WVAnonymous
    WVAnonymous
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    Looking forward to seeing that counter climb.  Modders, we're counting on you!
  9. Fushigirsu77
    Fushigirsu77
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    • 15 kudos
    this is an interesting immersive way around ateliers, although those are already immersive. I'm so excited for the future of this game and its modding
  10. GloriousGooferz
    GloriousGooferz
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    This would be good for a braindance framework tho where people can select which vendors sell their braindance with there video file in it.