Access to most of the locked/blocked off areas in the H10 Megabuilding complex, including the lower market! Adds two new store fronts in the main market area, a store in the lower market, and apartment numbers to Vs apartment.
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Author notes
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File credits
KeanuWheeze files utilized in entSpawner and all mesh/all path resources Psiberx for Game UI script in entSpawner and development of resources that make modding a breeze DBK for assistance with XL for kill triggers
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Changelogs
Version 2.01
Removed sector interior_-22_19_1_1.streamingsector and now only accessed safely via XL
Removed sector interior_-44_39_2_0.streamingsector and now only accessed safely via XL
Collision meshes were made transparent and are no longer visible from any distance
Moved and re-aligned bottom elevator area
Moved and re-aligned top elevator gate
Added additional filler ent's for immersion
Fixed lower market kiosk vendor with no tv or umbrella
Fixed vendor wall in main market area
Fixed Vanilla mesh overlap in lower market
Removed elevator gates at floors which led to nothing below the 2nd amendment elevator
Added light by upper elevator
Removed floating mesh from ad wire
Removed large medical device blocking vending machine in lower market area
Fixed vertical ads spawning in with no frames
Added collision to added laundry area
Removed exploding cardboard from lower market laundry area
Version 2.0
Adds functioning elevator (thanks to Anygoodname)
Converted collision removal to XL file
Removes the majority of sector edited files to reduce bugs and limit the possibility of the game breaking from future updates/patches
Version 1.05
Fixed game crash due to hash error
Fixed several areas where you could pass through walls
Fixed spawn points of several collision objects which were visible
Added filler objects for some of the unlocked/opened areas
Version 1.04
Removes collision node missed in lower market
Removes fencing in lower market area and adds a store
Reduced light intensity and fog output in some of the unlocked corridors
Accessibility to two additional walkways
Fixed kiosk umbrella from Vendor in main market area and lowered fog intensity
Version 1.03
-Fixed wall lighting issue in the lower market -Removed sector which was causing random items to spawn at V's Apartment -Connected walkways for access to other areas of the H10 Megabuilding Complex -Re-enabled script as CET instability has been resolved in latest update
Version 1.02
Temporary fix for 2.12 due to script causing game crash
Version 1.01
Fixed stair overlap issue and fences still spawning in
Version 1.0
Initial release
Description: -Allows access to most of the locked/blocked off areas in the H10 Megabuilding Complex -Adds two new shop fronts in the main market area and store in the lower market -Allows access to the Lower Market via stairs & elevator (thanks to Anygoodname) -Adds apartment numbers to V's apartment -Removes fences along the walkways -Connects walkways for access to other floors previously inaccessible
There are some vanilla issues which we are working to resolve: NPCs clipping through objects, leaning on nonexistent objects, or walking through spawned objects Some added Vending Machines do not work or sell anything
Installation: Extract and place the archive & bin folders in the Cyberpunk 2077 Directory
Uninstallation: Remove four files from the Cyberpunk 2077/archive/pc/mod folder 1) 'H10MegabuildingElevator.archive' 2) 'H10MegabuildingElevator.xl' 3) 'H10MegabuildingUnlocked1.archive' 4) 'H10MegabuildingUnlocked2.xl'
Remove 'H10MegabuildingUnlocked' from Cyberpunk 2077/bin/x64/plugins/cyber_engine_tweaks_mods folder Dependencies:
Would not be possible without the resources and assistance from the below
Our Saviour PsiberX KeanuWheeze/NexusGuy999 for allMeshes/allPaths files and entSpawner Anygoodname for the initial Lower Market mod and for all the work done to get the elevator working DBK for insight, assistance, and connections with the modding community Krat0es for the inspiration Yamashi for CET