If you want to know how character's health parameters are calculated, here are the formulas:
Lerp: this function interpolates value between A and B based on C (C, A, B, true or false) and if true clamp it Clamp: this function limits value between min and max (value, min, max)
Current= stat value between 0.0 and 100.0 Threshold= user value between 30.0 and 100.0 Multiplier= user value between 0.1 and 1.0
fatigue = Clamp( Current / Threshold, 0.0, 1.0) hunger = Clamp( Current / Threshold, 0.0, 1.0) thirst = Clamp( Current / Threshold, 0.0, 1.0)
Is there a way or separate mod that disables ammo boxes? I disabled ammo loot within this mod but there are still ammo boxes? I want ammo to be present in gun stores only.
Is this mod compatible with Immersive Timeskip? https://www.nexusmods.com/cyberpunk2077/mods/5115?tab=files I went to sleep in my Glen apartment and lost energy instead of gaining it.
Why can't we increase the severity of the various debuffs that appear when you don't keep your 3 values up? I feel like pulling an all-nighter while being physically active is more of a detriment to me the following day than just reducing some of my stats, regens and whatnot by one or two percentage points.
Also is it possible to change what a particular food does? I want to make the Mr. Whitey consumables have an effect that makes more sense for what it's supposed to be, rather than treating it just like another food. It's some sort of amphetamine AKA Speed ideally it Mr Whitey would give like, a shortened energized buff or something instead of nourishment.
Seems theres a lot of mixed info whether is mod is working or not with the latest update. Reading below someone said it even corrupted their files. Does anyone know if this will work? I just modded and started playing and I am about 10 hours in and really want to add this
I don't know that I ever added it to an already existing game but I can say that starting with it installed from the beginning it functions perfectly fine for me. Takes a to of trial and error to configure it so that everything drains fast enough to actually pose a risk if you don't manage them properly but also so you won't die from starvation after a like a day and a half.
When I timeskip I loose 10 points from my carry weight for every 3 hours I sleep. I noticed this when I only had 25 points of space left and my character woke up to the "You're carrying too much" notification after sleeping 9 hours.
EDIT: I apologize, I didn't realize this mod effected carry capacity, jump height, and speed... I just removed those effects. The mod is awesome overall!!!
Could something be implemented for smoking Cigarettes? in the 'Idle Anywhere' mod i can smoke when i like but there is no penalty for this. Could your mod add an optional nerf so that it effects thirst or hunger or energy, or just maybe drains energy a little or just creates a negative effect if you dont smoke often. an adjustable addiction slider? this would then give me a reason to stop and have a smoke hehe.
Not sure if this mod is still being updated or looked at but hoping so. thank you!
I have every stat around 90, and I go to sleep in my bed until fully restore my energy (7h) and I die from dehydration. Apparently a single hour of rest at default settings barely restore any energy (1.4%) but takes 15.3 liquid and 6.1% nutrient reserve. I don't know what's going on, but I think something not working as intended.
Edit1: The Medtech button in backpack is disabled with a message: "BIOMONITOR NOT INSTALLED" Do I have to install a cyberware or something?
Edit2:I think it's the stress level that causing this. This is a brand-new game, I'm still on my first day after the Sandra Dorset tutorial mission. I didn't do anything, didn't have a single fight, just talked to Victor, Dex, Emily and Meredith. Just wanted to go in for the bot at peak condition and for some reason my stress level is extremely high. This stress stuff is only mentioned in the change logs, but not documented anywhere else. It's not in the description page and not in the pined posts. I don't even know what is increasing it.
Edit3: I think my problem is caused by me running to everywhere on foot because I hate vehicles in this game. So I will minimize the stress increase and maximize the stress reduction in settings, and see if I can fix this state without going bankrupt because of food and drink cost.
Edit4: Nope, even with the stress settings change for the best, after some running around I had to spend all my money on food and my stress level increased from 12x to 54x. Currently, my char would die from dehydration in a 2-hour sleep from 100% hydration, that is ridiculous. I'm not sure that this stress system was a good idea, it sure made this mod unplayable for me.
Edit5: My bad, realized what generating of this stupid level of stress. The problem is on my end, the mod works fine.
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Lerp: this function interpolates value between A and B based on C ( C, A, B, true or false ) and if true clamp it
Clamp: this function limits value between min and max ( value, min, max )
Current = stat value between 0.0 and 100.0
Threshold = user value between 30.0 and 100.0
Multiplier = user value between 0.1 and 1.0
fatigue = Clamp( Current / Threshold, 0.0, 1.0 )
hunger = Clamp( Current / Threshold, 0.0, 1.0 )
thirst = Clamp( Current / Threshold, 0.0, 1.0 )
fatigueMult = Lerp( fatigue, Multiplier * -1.0 + 1.0, 1.0, true )
hungerMult = Lerp( hunger, Multiplier * -1.0 + 1.0, 1.0, true )
thirstMult = Lerp( thirst, Multiplier * -1.0 + 1.0, 1.0, true )
healthMult = Lerp( fatigueMult * hungerMult * thirstMult, 0.1, 1.0, true )
healthRegenMult = Clamp( fatigueMult * hungerMult * thirstMult * 2.0 - 1.0, 0.0, 1.0 )
staminaMult = Lerp( fatigueMult * hungerMult * thirstMult, 0.1, 1.0, true )
staminaRegenMult = Clamp( fatigueMult * hungerMult * thirstMult * 2.0 - 1.0, 0.02, 1.0 )
memoryMult = Lerp( fatigueMult, 0.1, 1.0, true )
memoryRegenMult = Lerp( fatigueMult, 0.02, 1.0, true )
capacityMult = Lerp( hungerMult, 0.1, 1.0, true )
jumpMult = Lerp( hungerMult, 0.2, 1.0, true )
speedMult = Lerp( thirstMult, 0.5, 1.0, true )
Immersive Breathing allows you to spend stamina while running (needed for balance).
Immersive Food Vendors allows you to actually eat food in stores.
Immersive Bartenders allows you to actually drink drinks in bars.
Street Vendors allows you to buy food and drinks from small shops on the street.
HQ Fast Food makes food so fucking delicious.
https://www.nexusmods.com/cyberpunk2077/mods/5115?tab=files
I went to sleep in my Glen apartment and lost energy instead of gaining it.
3 status are always 100%.
Requirements mods are all newest version.
Also is it possible to change what a particular food does? I want to make the Mr. Whitey consumables have an effect that makes more sense for what it's supposed to be, rather than treating it just like another food. It's some sort of amphetamine AKA Speed ideally it Mr Whitey would give like, a shortened energized buff or something instead of nourishment.
EDIT: I apologize, I didn't realize this mod effected carry capacity, jump height, and speed... I just removed those effects. The mod is awesome overall!!!
Endorsed!
Could something be implemented for smoking Cigarettes? in the 'Idle Anywhere' mod i can smoke when i like but there is no penalty for this. Could your mod add an optional nerf so that it effects thirst or hunger or energy, or just maybe drains energy a little or just creates a negative effect if you dont smoke often. an adjustable addiction slider? this would then give me a reason to stop and have a smoke hehe.
Not sure if this mod is still being updated or looked at but hoping so. thank you!
Apparently a single hour of rest at default settings barely restore any energy (1.4%) but takes 15.3 liquid and 6.1% nutrient reserve.
I don't know what's going on, but I think something not working as intended.
Edit1: The Medtech button in backpack is disabled with a message: "BIOMONITOR NOT INSTALLED"
Do I have to install a cyberware or something?
Edit2:I think it's the stress level that causing this. This is a brand-new game, I'm still on my first day after the Sandra Dorset tutorial mission. I didn't do anything, didn't have a single fight, just talked to Victor, Dex, Emily and Meredith. Just wanted to go in for the bot at peak condition and for some reason my stress level is extremely high. This stress stuff is only mentioned in the change logs, but not documented anywhere else. It's not in the description page and not in the pined posts. I don't even know what is increasing it.
Edit3: I think my problem is caused by me running to everywhere on foot because I hate vehicles in this game. So I will minimize the stress increase and maximize the stress reduction in settings, and see if I can fix this state without going bankrupt because of food and drink cost.
Edit4: Nope, even with the stress settings change for the best, after some running around I had to spend all my money on food and my stress level increased from 12x to 54x. Currently, my char would die from dehydration in a 2-hour sleep from 100% hydration, that is ridiculous. I'm not sure that this stress system was a good idea, it sure made this mod unplayable for me.
Edit5: My bad, realized what generating of this stupid level of stress. The problem is on my end, the mod works fine.