Cyberpunk 2077

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Deceptious

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deceptious

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About this mod

Adds a little immersion to all the bartenders you can buy drinks from, you can now actually have animated drinks at their bars

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Basics:
Adds a little immersion to all the bartenders you can buy drinks from, you can now actually have animated drinks at their bars.
Works for all of Night City's Bartenders, Mateo (Lizzie's) works slightly differently, but with all the same features.
The drinks do cost Eddies (roughly the same as the actual bought consumables) and do give the same effect as the consumables (drunk or energized).
Mod includes a small fix so that Claire (Afterlife) will still serve you while on The Beast's first garage step (this only takes effect for
players who have yet to get the quest)

What about Night City Interactions?
NCI (which is still being developed) is a heavier, more complex, mod that is focused on stopping, sitting, leaning and taking time out of the normal gameplay loops. This (Bartenders) mod is designed to be more lightweight and just add a small ammount to immersion to the existing vendor interactions.
The two mods are 100% compatible.

Ko-Fi link:
Really like my mod(s)?: Ko-Fi: Deceptious

Installation?
Unzip the main zip into "Cyberpunk 2077" folder so that the .archive ends up in the "Cyberpunk 2077\archive\pc\mod" folder

REDmod?
Unzip in REDmod zip the "Cyberpunk 2077" folder so that the ImmersiveBartenders folder ends up in the "Cyberpunk 2077\mods" folder

Uninstall?
Make sure you save away from a Bartender (+20m should be plenty, +100 for Mateo/Lizzies)
And then delete the ImmersiveBartenders.archive file from the "Cyberpunk 2077\archive\pc\mod" folder.
AND / OR
And then delete/disable the ImmersiveBartenders and folder from the "Cyberpunk 2077\mods" folder.

How to "use" the mod?
Simply visit any Bartender and choose their usual vendor/drinks option.

Warning/disclaimer
I do NOT know exactly how the game will react if you saved inside Lizzie's before installing this mod, all the others should be fine.
I recommend going outside and coming back in before using the mod on any such saves.

Languages
5 new options lines added, all localised for all supported game languages and should be correct

Compatibility risks:
Low.
The mod only edits scene files and one questphase, this should be stable even during patches.
This mod is fully compatible with Night City Interactions and Immersive Rippers

Issues/limitations:
Some bartender drinks choice menu ranges are shorter than others, this is to avoid conflicting with other interactions in their areas.
The soda can audio is that of a bottle (like the rest) due to not having any existing can audio.

Bugs

If anyone finds any bugs beyond what's listed in in Issues/Limitations, please let me know on the bugs tab!