Cyberpunk 2077

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TiGames128

Uploaded by

TiGames128

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About this mod

This content tweak the stats of several cyberware, such as:
Berserk, Sandevistan and more other. Refer to DESCRIPTION.

Requires CET.

Requirements
Permissions and credits
Changelogs
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SUPPORT
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DESCRIPTION
This content is intented for tweak the cyberware from the base game.
Most specifically Berserk and Sandevistan where several items had an high cooldown time.
Now there is also the chance to craft your own cyberware with Craft All Cyberware, all the crafted cyberware get the further optimizations of this content.

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IMMUNE SYSTEM
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CATARESIST increases all resistances by 28/40%
- PAIN EDITOR decreases incoming damage by 15%
- SHOCK-N-AWE increases chance do release electroshock by 3/6/12/20%

FRONTAL CORTEX
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CAMILLO RAM MANAGER free 30/50% of Ram when base Ram reach 2 units
EX-DISK increases base Ram by 2/4/6 units
IMPROVED PERCEPTION increases Crit Damage by 25/40%
LIMBIC SYSTEM ENHANCEMENT increases Crit Chance by 4/8/12%

NERVOUS SYSTEM
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KERENZIKOV lasts 4/4/4/4/4 seconds. Player's movement speed is same for all quality; difference is only time dilation value.
NEOFIBER increases Mitigation Chance and Strength by 2/4/8/12/20%

CIRCULATORY SYSTEM
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MICROGENERATOR deals damage equal to 50/60% of the target's enemy max health.

OPERATING SYSTEM
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CYBERDECK
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Netwatch Netdriver Mk.5
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Optimized stats of this cyberdeck to fit more the Mk.5 Tier.
- Increased RAM to 12 units
- Increased Buffer to 10 units
- Increased Quickhacks Slots to 7
- Added new effect: Netrunner enemies will take 100% more time to hack you

SANDEVISTAN
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Optimized Cooldown that makes every kind of Sandevistan usable like the Qiant Sandevistan Mk.4.
Now you are free to use your preferred version of Sandevistan.
Sandevistan's overall price is increased a bit to balance the bonuses they offer.
List of changes:
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- ZETATECH / DYNALAR Mk.1 Cooldown 10 seconds
- ZETATECH / DYNALAR Mk.2 Cooldown 15 seconds
- ZETATECH Mk.3 Cooldown 15 seconds
- DYNALAR Mk.4 Cooldown 20 seconds
- MILITECH "Falcon" Mk.5
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- 4th mod slot added
- Cooldown 20 seconds
- Increases any Damage dealt by 20%
- Requires 18 Reflexes to equip

- QIANT "Warp Dancer" Mk.5
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- 4th mod slot added
- Cooldown 15 seconds
- Increases any Damage dealt by 20%
- Crit Chance increased to 20%
- Crit Damage increased to 40%

BERSERK
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Optimized Cooldown of every type of Berserk and balanced both iconic versions.
Berserk provide incoming damage reduction, the percentage depends on the version.
Berserk increases player's carrying capacity for all duration of effect.
Berserk's overall price is increased a bit to balance the bonuses they offer.
FIX: Using "Chained Berserk" mod now will show the correct cooldown value within cyberware tab
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- Mk.1 Berserks
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- Cooldown 10 seconds
- Bonus to armor and resistances increased by 10%
- Increases carrying capacity by 10%
- Incoming damage is decreased by 10%

- Mk.2 Berserks
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- Cooldown 15 seconds
- Bonus to armor and resistances increased by 10%
- Increases carrying capacity by 10%
- Incoming damage is decreased by 10%
- Increases player's health by 10% (multiplied by 1.1x only Moore Berserk)

- Mk.3 Berserks
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- Cooldown 20 seconds
- Bonus to armor and resistances increased by 20%
- Increases carrying capacity by 20%
- Incoming damage is decreased by 20%
- Increases player's health by 20% (multiplied by 1.2x only Moore Berserk)

- BIODYNE Mk.4
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- Duration / Cooldown 30 seconds
- Bonus to armor and resistances increased by 30%
- Increases carrying capacity by 30%
- Incoming damage is decreased by 30%

- ZETATECH Mk.4
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- Duration / Cooldown 30 seconds
- Decreases weapon's recoil and sway by 20%
- Melee Damage increased by 20%
- Bonus to armor and resistances increased by 30%
- Increases carrying capacity by 30%
- Incoming damage is decreased by 30%

ZETATECH Mk.5
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- 4th mod slot added
- Decreases weapon's recoil and sway by 30%
- Melee Damage increased by 30%
- Bonus to armor and resistances increased by 40%
- Increases carrying capacity by 40%
- Incoming damage is decreased by 40%

MILITECH Mk.5
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- 4th mod slot added
- Duration / Cooldown 30 seconds
- Decreases weapon's recoil and sway by 20%
- Melee Damage increased by 20%
- Bonus to armor and resistances increased by 40%
- Increases carrying capacity by 40%
- Incoming damage is decreased by 40%
- Increases player's Health by 40% (multiplied by 1.4x)

INTEGUMENTARY SYSTEM
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SUBDERMAL ARMOR
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- Requires 10/15/20/30 Street Cred to buy.
- Increases Armor Rating by 100/250/400/600/800.

OPTICAL CAMO
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- Requires 12/25/39 Street Cred to buy.
- Cloak lasts 10/15/20 seconds, Cooldown 45/45/30 seconds.

SKELETON
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MICROROTORS increases attack speed by 6/12/18/25/35%.

HANDS
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SMARTLINK Hit Chance increased to 20%.


INSTALLATION
Put the "bin" folder within game's main path "./Cyberpunk 2077".


OTHER MODS


Some stuff here got removed to become standalone mods:
Legendary Cyberware Mods Collection
Legendary Cyberware Collection
Enhanced Clothing Mods
Ram Upgrade Legendary
Bionic Joints Legendary



CREDITS
- awpsoleet for Cyber Engine Tweaks