Cyberpunk 2077

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TiGames128

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TiGames128

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  1. Cainhurst903
    Cainhurst903
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    Does this work in 2.0/Phantom Liberty?
  2. JohnStickyFingers
    JohnStickyFingers
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    To those who are concerned about compatibility between this mod and Time Dilation Overhaul, deleting the sandevistan.lua file within the mods modules folder will remove the edits this mod
    makes to the sandevistans, and deleting the
    "require("modules/sandevistan.lua")" line in the mods init.lua file will
    remove the reference to the edits.

    I'm not an expert over this, and I'm primarily using guess work. I'm going to play with it/test it
    for a bit of time and edit the post to say whether it works or not.

    [EDIT]
    It seems to be fine. All edits I'm performing within the in game mod menu
    for TOD are being applied and the sandevistans are functioning normally
    in game along side this mods other edits.
    1. kurasm1n
      kurasm1n
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      Thanks really.
    2. Bokstavsbarn
      Bokstavsbarn
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      Might also want to edit the Nervous System script to remove the Kerenzikov changes, since it might mess with TDO balance?
    3. TiGames128
      TiGames128
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      Nope, but in the download page there is an alternative loader which let works only berserk and sandevistan tweaks
    4. Bokstavsbarn
      Bokstavsbarn
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      That loader actually does the opposite of what I want though! I want all your other balance changes, but I used the suggestion above to remove Sandevistan changes, as well as removing the Kerenzikov changes, to keep the intended balance from Time Dilation Overhaul for those cyberwares.
    5. TiGames128
      TiGames128
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      U mentioned only kerenzikov tweaks first, so that answer were correct in general.

      Btw i dont make specific user configurations for mods so u will likely edit what u need from urself
    6. Bokstavsbarn
      Bokstavsbarn
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      Yup, that's understandable. It was easy enough to modify and it works flawlessly with the other mods now!
  3. submarinekitty2
    submarinekitty2
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    Hi. I noticed the latest (3.0.5) has an underscore in the mod's folder name-- "_StatsTweaks". Is this intentional or should I remove it? I only noticed it because I have always installed mods manually and when I copied over the unzipped folder for this current version, Windows didn't prompt me to replace the older files.
    1. TiGames128
      TiGames128
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      Check the changelog
    2. submarinekitty2
      submarinekitty2
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      Ah yes. The one time I didn't check the changelog. Thanks, man.
  4. GG1313
    GG1313
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    Can you add Streetcred requirements for Kiroshi Optics & epic/legendary Ballistic Coprocessor/Smart Link? It would be nice :)
  5. mark4020
    mark4020
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    is this compatible with time dilation mod?
    1. AniHVX
      AniHVX
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      would like to know this as well, I assume not though?
    2. Euclaid
      Euclaid
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      I assume deleting the file for the sandevistan tweaks would suffice?
  6. MagisterMimi
    MagisterMimi
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    With your Legendary Cyberware Collection, do I still need this mod? 
    1. TiGames128
      TiGames128
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      This is up to u.

      Personally i would keep this mod for the optimization, the Legendary Cyberware Collection is not an optimizer but a content that adds new items.
    2. MagisterMimi
      MagisterMimi
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      Thank ya very much^^
  7. rzmckay
    rzmckay
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    im not sure of the exact mechanism but installation of this mod disabled the mod better optical camo ( here: https://www.nexusmods.com/cyberpunk2077/mods/4159 ) non functional... removal of this one repaired it

    not a bug just an incompatibility 
    1. TiGames128
      TiGames128
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      Like i said already to another user, try to rename the folder of this mod to something else so It can be loaded before this "Better Optical Camo" and see if the incompatibility is gone
    2. rzmckay
      rzmckay
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      i apologize sincerely i didn't see the other posts i adore your work by the way
    3. TiGames128
      TiGames128
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      no worries, let me know if this suggestion act as workaround
  8. Dalgron
    Dalgron
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    Is it possible to dissable the superhero landing from Berserk or is it Hardcoded?
  9. DDjusD
    DDjusD
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    Seems to be incompatible with "Better Optical Camo" mod without opening "integumentary_system.lua" and deleting or commenting out the optical camo section. Other than that, great mod! I have a lot of your mods installed lol
    1. TiGames128
      TiGames128
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      Idk im not aware of that mod.

      My mod only changes values for Optical Camo such as duration and cooldown, and recently added Street Cred prerequisite before buy the rare and Epic cw from ripperdocs (also this edit does not affect the Optical Camo item itself).
    2. Rayze
      Rayze
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      "changes values for Optical Camo such as duration and cooldown"

      This is largely what Better Optical Camo does also. It allows you to make the skill toggleable and indefinite, short of that you can change the cooldown and duration timers if 'indefinite' is too much personally. So these two mods conflict with each other by changing the same values.

      For reference: Better Optical Camo
    3. TiGames128
      TiGames128
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      I'd say not conflict, when both mods works with CET and if both touch same records then the values of Optical Camo are overrided by my mod since the load order of the mods finish last with this.

      One solution could be rename this mod with something else, in order to be loaded before Better Optical Camo.
  10. Schrobes
    Schrobes
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    Does this consequently fix the god awful bug that prevents Sandevistan from actually working?
    1. TiGames128
      TiGames128
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      nope. When u get that bug u will solve by reloading last savegame or dropping one item from Ur inventory and pick again