Cyberpunk 2077

File information

Last updated

Original upload

Created by

keanuWheeze

Uploaded by

NexusGuy999

Virus scan

Safe to use

Tags for this mod

About this mod

This mod adds a purchase, upgrade and useable Nano Drone to the game, that can be used for scouting out areas but also offensively.

Requirements
Permissions and credits
Translations
  • Turkish
  • Spanish
  • Russian
  • Portuguese
  • Mandarin
  • Korean
  • German
  • French
  • Czech


Installation:

  • Download and install CETInput LoaderNative Settings UI and Codeware
  • Download this mod
  • Extract this mod's folder into your Cyberpunk Game folder (The one containing /bin and /r6)
  • Folder structure should be "PATHTOCYBERPUNK\Cyberpunk2077\bin\x64\plugins\cyber_engine_tweaks\mods\nanoDrone\init.lua"

How to buy / upgrade:
  • To buy the drone, visit any ripperdoc in the game world and open their shop window as usual. Hit the "NanoDrone" button above the player's head to open the buy window. (Purchases are stored with the save file)
  • After buying the Tier 1 version, you can repeat the above process to upgrade your drone up to Tier 4
  • Images of all the 4 Tiers stats can be found on this mod page's image section




How to deploy / use:
  • Bind the activation key using the mods settings menu (Pause menu -> Mods -> NanoDrone -> Keyboard/Controller Hotkey)
  • Use your previously set activation keys to activate the drone
  • Use the scanning mode (Tab key, just like usual kiroshi eye scanner) to tag and hack objects / NPCs
  • Tier 3 of the drone unlocks the ability to open doors (Base cost of 8% battery for normal doors, 30% for locked ones)
  • Each hacking action with the drone (Quickhacks and door interaction) costs the base cost (RAM for Quickhacks) multiplied with the Quickhack cost multiplier (Higher drone tier: Lower cost)
  • When going beyond the drone's range (Higher drone tier: Higher Range) it will automatically be recalled after 5 seconds



Known Issues:

  • The collision detection works, but can be buggy at times, it also is dependent on the surfaces normals, which aren't always correct. Just try to not fly into things when possible :D

Special thanks to psiberx for the awesome GameUI.lua, inkinspector, Cron.lua, aswell as the development and updates for CET and also for the general help. Also thanks to Gorefiend, Erok (Also thx for the help with the UI) and Mitschud for testing.