Cyberpunk 2077

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Created by

keanuWheeze

Uploaded by

NexusGuy999

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292 comments

  1. echoglenn
    echoglenn
    • member
    • 1 kudos
    V's sliding again in the drone since 2.11.
    Does anyone know what the author did in 2.1 to remedy that? 
    1. Sprayy
      Sprayy
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      • 3 kudos
      <?xml version="1.0"?>
      <bindings>
          <!-- Enter/Exit NanoDrone mode -->
          <blend from="SettingsLocomotion" to="Exploration" event="BUTTON_RELEASE" /> <!--  Added for NanoDrone mod -->
          <blend from="InputBlocked" to="Exploration"     event="BUTTON_RELEASE" /> <!--  Added for NanoDrone mod -->
          <!-- NanoDrone controls -->
          <context name="NanoDrone" >
              <action name="MoveX" map="LeftX_Axis" /> <!--  Added for NanoDrone mod -->
              <action name="MoveY" map="LeftY_Axis" /> <!--  Added for NanoDrone mod -->
              <action name="Forward" map="CameraStepPitchUp" /> <!--  Added for NanoDrone mod -->
              <action name="Right" map="CameraStepYawRight" /> <!--  Added for NanoDrone mod -->
              <action name="Back" map="CameraStepPitchDown" /> <!--  Added for NanoDrone mod -->
              <action name="Left" map="CameraStepYawLeft" /> <!--  Added for NanoDrone mod -->
              <action name="Jump" map="Jump_Button" /> <!--  Added for NanoDrone mod -->
              <action name="ToggleSprint" map="ToggleSprint_Button" /> <!--  Added for NanoDrone mod -->
              <action name="left_trigger"         map="left_trigger" /> <!--  Added for NanoDrone mod -->
              <action name="right_trigger"        map="right_trigger" /> <!--  Added for NanoDrone mod -->
          </context>
          <!-- Adds NanoDrone controls to DeviceControl without overwriting existing definitions -->
          <context name="DeviceControl" append="true">
              <include name="NanoDrone" />
          </context>
      </bindings>
      Change it so you have to move the drone with the arrow keys,
      ->Go to Cyberpunk 2077\r6\input and open NanoDrone.xml in a text editor. , and replace the content with this it was made by user kanerex , please give him kudos <3
    2. echoglenn
      echoglenn
      • member
      • 1 kudos
      Are you saying that you are having the same problem as well and this method was necessary to remedy it, post-patch from the Mod Author? It was working as it should before 2.11, for me. I highly regret not blocking this update.
      [I gave kudos to him/her since you asked]
    3. Sprayy
      Sprayy
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      • 3 kudos
      Same, the curse of playing non-pirated games :P
  2. oneTwo2yu
    oneTwo2yu
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    • 0 kudos
    Alguém sabe como mudar a tecla de atalho do drone? Quero tirá-lo do Q e colocá-lo em outra chave
  3. Ravivivi
    Ravivivi
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    • 5 kudos
    Hello! Is it working on 2.11? Thank you!
  4. webravager
    webravager
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    • 3 kudos
    Any way to give it much longer battery duration - is there a file I can modify to give it longer battery duration?
    I fly drones IRL, and the duration is ridiculously short for a basic camera drone with some added hack capability which likely would NOT rely on the onboard battery life as the power needed to do a hack would largely be at the source - controller/transmitter and not the drone itself.
    Most of my Camera Drones I fly have a good hour or more of flight time with the camera recording the entire time in 4k format. If I overutilize the zoom functions, I might lose a few seconds at most of flight time. That is in 2020 + I would imagine ever improving battery chemistry and tech would account for even more extended battery life and slowness to drain by 2077!
    Some high-end drones even utilize separate batteries for flight and accessories so as to add functionality like lighting/configuration changes, etc.. on one battery and flight control/motors on another. This keeps accessory functions from putting a drain on flight time.
    1. Neurolepticer
      Neurolepticer
      • member
      • 78 kudos
      bin\x64\plugins\cyber_engine_tweaks\mods\nanoDrone\modules\
      Open the data.lua


      the higher the bDrain value is the slower the battery drains

      Found on page 12
    2. tlmesi
      tlmesi
      • member
      • 0 kudos
      It has built-in optical camouflage. Can't imagine those things are battery efficient.
      Flying around in a silent, invisible, drone not OP enough for you?
  5. omegazeda
    omegazeda
    • member
    • 0 kudos
    For those players who are not hackers, can you add ability for drone to fly close to turrets or cameras and use your tech ability to disable them. That would be awesome :D 
  6. RoyaleGaming
    RoyaleGaming
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    • 0 kudos
    since 1.5 Update I cannot get the drone to activate. Holding Q does nothing. Reassigning it and holding that key still does nothing and the controller activate key it is telling me only opens the scan feature as that is apparently set to LB (scan), I have the latest update on input loader. Any suggestions on a fix?

    A/n: The optional file to change the path to Right Stick hold didn't help me either. 

    Additional Message. Rebound the optional activate key in CET and i can use the drone now 
  7. Nathixo
    Nathixo
    • member
    • 0 kudos
    Bonjour, serait-il possible de mettre à jour le mode car je pense qu'il n'est plus à jour ? Merci beaucoup.
  8. infinityshervin
    infinityshervin
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    • 0 kudos
    when i look at V with drone's camera ,, V's T posing ,,, how do i fix this ?
  9. SaberFang1
    SaberFang1
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    • 2 kudos
    Can you make a military quadcopter combat drone companion? one that can can equip some of our favorite guns on it? Plus have it keep up with our cars and bikes? Thanks
    1. MZ3RO
      MZ3RO
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      • 4 kudos
      You know what you're asking for would require WEEKS of work, might not even be possible, and you don't even say please. Choom, you need to check yourself. You even said thanks like it's a done deal XD
  10. echoglenn
    echoglenn
    • member
    • 1 kudos
    How do you descend the drone? 
    1. webravager
      webravager
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      • 3 kudos
      'c' button on keyboard should work - like swimming.
    2. echoglenn
      echoglenn
      • member
      • 1 kudos
      Ohh, thanks for the reply. I have C binded for holstering, would've never guessed that.
    3. DeonDF
      DeonDF
      • supporter
      • 9 kudos
      Do you mean "crouch? mapping? Because C is for recall by design.

      From the description:
      - Press "C" to recall the drone. 
    4. echoglenn
      echoglenn
      • member
      • 1 kudos
      HAZAAAA! Even though I know jack s#*! about coding I figured it out!!!
      I changed the descend from "ToggleSprint" to "Toggle Crouch" since I don't have Toggle Sprint as a keybind. 

      How I did it, for other humans:
      - /r6/input/NanoDrone.xml
      [ Line 15 ]
      Replaced the "Sprint" from "ToggleSprint" and "ToggleSprint_Button" to "Crouch".

      - /bin/x64/plugins/cyber_engine_tweaks/mods/nanoDrone/modules/input.lua
      [ Line 122 ]
      Same thing. Boom. Done!!!