Cyberpunk 2077
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RMK

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rmk1234

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  1. rmk1234
    rmk1234
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    Patch 2.0 status: This mod is not needed in 2.0. Athletics skill is gone, and stamina use is completely changed, with guns using stamina now. I'm leaving this mod up for anyone playing an old version, and if stamina use needs a balance mod in 2.0 I'll make a new mod for that.
  2. rmk1234
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    FAQ:

    "I'm using another mod that enables gaining Skill XP regardless of attribute level, and I'm wondering why this mod isn't working."

    This mod assumes the vanilla attribute/skill relationship where you stop gaining XP once your skill reaches the attribute level. To get around that, comment out or delete line 154 of "r6/scripts/sensible_stamina_athletics/stamina_athletics_overhaul.reds". That line stops this mod from doing anything if your athletics level is at or over the body level. To comment it, change it to look like this:

    if pds.IsProficiencyMaxLvl(this.player, gamedataProficiencyType.Athletics) {
      // return;
    }

    Open the file in a plain text editor such as Notepad.
  3. Caparzzo
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    Damn, I kinda hate the new stamina system and the lack of athletics skill to be honest. This mod was great
    1. MerpSerg
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      Saaaame, and the idea behind doing workouts for a more proper (and effective) way to get XP is such a great idea. The new Shinobi skill can be levelled by doing very much the same things this mod encourages - I hope one day a mod will be made with that in mind. A sort of... Sensible Shinobi mod?
    2. Burnout122812
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      I am still bummed out that they took out Athleticism, Stamina (added weapon stamina? Wha?!?!) and physical ammo. 
    3. VikMorroHun
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      Downgrade to 1.63 and use this mod maybe?
    4. dudoka
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      Idont think dlc will works with downgraded game.
  4. dudoka
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    Any chance anyone make a mod to gives stamina for unarmed and running?
  5. KellyCarti
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    stamina in 2.0 is a joke. why is it needed ? what it does? it does nottin, theres no stamina management at all. im playin on max difficulty and killin with melee on easy..... ive heard that when stamina is low u got more weapon recoil and less melee damage but waaaat????? its unnoticeable at all ..... if only there was a mod that make stamina management more important and gameplay oriented that could make engaging enemies more tactical
  6. sten304
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    If you know how to do it could you maybe do a mod that makes it impossible tonot only dash but also dodge with empty stamina and maybe give staminaregen a little delay ?
    because in patch 2.0 melee combat is still way to easy,
    because if enemies do a heavyattack to stop u from blocking u just dodge back after and they don,t hit
    u and u reg ur stamina instanly so u can spam counter every fight except a few bosses.
    it would be a amazing little change to raise the difficulty and stratagy of the fights without changing damage and stuff.
    Anyway hope u like the idea would make melee a lot more darksoulesc,
    if u are forced to realy look at ur stamina and always lookout for enmy heavy attacks,
    while still being fast paced cause of low stamina dash and high stamina regen
    and thank u for ur amzing work on all ur mods to date
  7. SawyerK
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    Hi!
    Is anyone know a mod that removes the weapon stamina that came in with 2.0?
    Thanks!
  8. MrHidePatten
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    Thanks for the 2.0 patch notes you've been leaving with your mods. Been incredibly useful for the ones that change gameplay.
  9. gorefiece12
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    wondering how it calculates sprinting xp with the perk "marathoner" (sprinting costs 0 stamina)
    1. rmk1234
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      From the description:

      The perk that gives you free sprinting is a bit of an issue here, since sprinting is one of the main ways to use up stamina. One idea I had is to change the perk effects so that it only reduces the cost of sprinting. For now what I've implemented is that you get an automatic 3x multiplier to Athletics XP if you have this perk, to help gain XP without spending that stamina by running.
      I've never been really happy with that solution, but anyway I suspect I'll get to either redesign or sunset this mod in a couple weeks when 2.0 comes out!
  10. cookfamily17
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    Hi rmk1234,

    I wanted to try and leverage your code to speed level my ninjutsu skill since it's pretty slow as well and I am like on my 7th playthrough.

    Using a save editor it seems to not get the level bonuses if you just jump them to whatever, but if you level them in game the bonuses occur.

    I replaced all the references of .Athletics with .Ninjutsu (assume case sensitive)
    I don't know where to go find gamedataProficiencyType    Values so it might be just Ninja or some such.

    I may also need to modify some of your other references but I didn't think so. Needless to say the changes I have made have not resulted in success.

    Understand if you have no interest in helping, but hope you are willing.

    Thanks!

    ==update==

    From the skillful mod it looks like the Value should be:           Kenjutsu
    But I'm not sure. I believe if I replace the following then this will work? All refrences of 
    gamedataProficiencyType.Athletics  --replace--> gamedataProficiencyType.Kenjutsu

    but you might have some other key code that needs changing?

    Any help would be awesome!!
    I think I have this working!! I put in Kenjutsu where needed and that actually increases Blades skill. So I think that Stealth is Ninjutsu?
    I will try that now.
    List is found is here:
    https://www.nexusmods.com/cyberpunk2077/mods/3015?tab=description
    I changed Lines: 154, 225, and 234
    1. rmk1234
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      Why not use Simple XP Multiplier
    2. cookfamily17
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      Thanks for feedback.
      I had and issue installing cybertweeks or whaterver that is. But redscript works for me.

      I edited my main post. Progress is happening.
  11. funkydevil
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    Works great
  12. Dkilla23
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    Getting the error below when compiling for v1.7:
    [ERROR - Fri, 21 Apr 2023 03:03:08 -0400] [UNRESOLVED_REF] At C:\Program Files (x86)\Steam\steamapps\common\Cyberpunk 2077\r6\scripts\sensible_stamina_athletics\stamina_athletics_overhaul.reds:171:40:
          let message: String = StrReplace(SensibleStaminaText.ENDURANCE(), "%VAL%", FloatToStringPrec(bonusMultipliers[this.bonusIndex], 1));
                                           ^^^^^^^^^^^^^^^^^^^
    unresolved reference SensibleStaminaText
    1. rmk1234
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      Reinstall the mod, you're missing one of the two files included in the mod.