This page was last updated on 27 November 2023, 11:45AM
Changelogs
Version 1.7.0
Adds check for common redscript error using feature in latest redscript.
Version 1.6.0
- Updated for patch 1.6. - Balance change: reduced XP rewards at higher levels
Version 1.5.0
- Compatibility with Breach Takedown mod: stamina will not drain while in the breach minigame while doing a breach takedown, but stamina still drains while doing the animation; - General balance change: reduced grappling cost by half.
Version 1.4.1
Fixed bug where combo notifications could be displayed as "1.5000000x Combo Bonus!" instead of "1.5x Combo Bonus!"
Version 1.4.0
- Update for patch 1.5 compat (requires redscript 0.5+) - some small balance tweaks: reduced the cost of most actions slightly, body carrying cost reduced a lot, and can now regenerate stamina while carrying a body by default. - reduced xp rewards, so progression is more in line with other skills (later levels of athletics will take longer to gain)
Version 1.3.0
Added stamina costs for carrying bodies (friendly and enemy) and grappling/takedowns.
Version 1.2.0
Updated for patch 1.3. Requires Redscript 0.3.0+
Version 1.1.0
- Fixed bug: I accidentally swapped the base and exponent of the Athletics level multiplier leading to higher than intended XP gains at lower levels - Fixed bug: stamina wasn't being drained for melee attacks if you hadn't sprinted, jumped, or dodged yet since loading. - New feature: stamina costs are reduced for the second, third, etc. attack in a series of melee attacks. Bigger reductions for each subsequent attack in a series.