I'd really like to know if people are finding the quickhack scaling too hard, or too easy in certain scenarios.
Getting the right balance is very finnicky and i haven't tested everywhere at every level. The main balancing issues are - needing to crush the gamut of damage between all the quickhack tiers to within a 100ish point margin (essentially reducing the distinction between lv1 and lv5+ combat quickhacks to their secondary effects) - accounting for situations with a lot of robotic enemies. i've left some high damage potential combos in to compensate, and conversely flattened the damage of 3rd stack cyberware malfunction, due to it normally being a cheap way to wipe just about anything.
Stress-tested on both Don't Fear the Reaper and the gig 'Treating Symptoms' (quickhacks only) and feel satisfied with the balance. They're difficult but possible. Will probably nerf the cyberware/weakspot explosions a little more if anything.
Tips if you're struggling to do enough damage:
Spoiler:
Show
- after the second spread, contagion infections rapidly become more severe and multiply potential explosion damage. - full stack of cyberware malfunction, or a partial stack + short circuit can still do massive damage. short circuit is still OP honestly, it's got too many synergies. - Raven cyberdeck for highest single target damage potential. - exploit smart weapon perks to increase upload speed, recover RAM, and spread reboot optics. This is especially helpful during overclock cooldown. - Yinglong. - Increase your health pool. A base of 200 or more through body perks and cyberware is easily achievable.
Not sure which of my mods is causing it or if this is something intended but at max level should quickhacks be this powerful? Contagion deals 38dps, Overheat 100+dps (instakill most enemies), and synapse burnout is 200 damage.
Current game is a New Game Plus so full iconic cyberware, deck and hacks, and level 70 using level cap remover.
Is this mod designed to work midgame? Do I need to craft new hacks? Does give me the "godlike" netrunner feeling again but pretty sure I'm not supposed to be able to nuke every bio with basic hacks even if they are gold rarity.
Hey, i haven't logged in or played the game for months sorry. That doesn't sound right... I buffed the contagion explosion exclusively after multiple stacks. overheat and contagion were very heavily nerfed across the board. synapse burnout base damage should be 20-30. pretty well tested including early and midgame. It could be that they've changed the scaling values in a recent update. Thanks for letting me know
Just figured Better Netrunning doesn't work for me with this mod and now I see this... I'm confused, how did you manage to make them work together? What version do you use?
Upd: irrelevant. After removing HC(Hardcore Netrunning) BN started to work... then I installed HC back and now they both work. Weird - yes, am I happy - also yes.
Would this mod conflict with mods like quickhack fixes and quickhack damage fixes?
EDIT: Actually I guess it would conflict. Since this mod touches quickhack damage, I'd assume those changes would conflict with Quickhack Damage Fix (https://www.nexusmods.com/cyberpunk2077/mods/9695?tab=description);
Everything seems to be working well outside of the rarity 1 short circuit, for some reason that one deals 75 damage, everything else's scaling is near perfect for the hardcore experience though! great work :)
It doesn't touch any localisation files currently, just the numerical float values which the descriptions pull from. So afaik should see the changes regardless of language. I'm learning as I go, so it's possible that I've missed something compatibility wise, sorry! I'm testing on 2.13 / Phantom liberty across a couple of installs. The hardcorenetrunning.yaml is definitely in your /r6/tweaks folder alongside the hardcore22 yaml?
Seems to be loaded in properly now. The newer version fixed it or maybe a computer restart idk lol. I got the overwrite prompt of your previous .yaml version when I installed the newer one and double checked if the file had copied. Sorry about the trouble.
Amazing - I've literally just started a playthrough using netrunning with Hardcore, I'm glad this has been published before I got up to Overclock powers, I had been worried about balance!
yeah the combination of quickhacks being completely broken and overclock being totally unusable is no fun. Should work better now! Let me know how it goes.
20 comments
Getting the right balance is very finnicky and i haven't tested everywhere at every level. The main balancing issues are
- needing to crush the gamut of damage between all the quickhack tiers to within a 100ish point margin (essentially reducing the distinction between lv1 and lv5+ combat quickhacks to their secondary effects)
- accounting for situations with a lot of robotic enemies. i've left some high damage potential combos in to compensate, and conversely flattened the damage of 3rd stack cyberware malfunction, due to it normally being a cheap way to wipe just about anything.
Stress-tested on both Don't Fear the Reaper and the gig 'Treating Symptoms' (quickhacks only) and feel satisfied with the balance. They're difficult but possible. Will probably nerf the cyberware/weakspot explosions a little more if anything.
Tips if you're struggling to do enough damage:
- full stack of cyberware malfunction, or a partial stack + short circuit can still do massive damage. short circuit is still OP honestly, it's got too many synergies.
- Raven cyberdeck for highest single target damage potential.
- exploit smart weapon perks to increase upload speed, recover RAM, and spread reboot optics. This is especially helpful during overclock cooldown.
- Yinglong.
- Increase your health pool. A base of 200 or more through body perks and cyberware is easily achievable.
Current game is a New Game Plus so full iconic cyberware, deck and hacks, and level 70 using level cap remover.
Is this mod designed to work midgame? Do I need to craft new hacks? Does give me the "godlike" netrunner feeling again but pretty sure I'm not supposed to be able to nuke every bio with basic hacks even if they are gold rarity.
Guns Redone V3.0(hardcore22 compat version), Better Netrunning, Trace Position Overhaul, Random Netrunners as well as Damage Scaling and Balance mentioned above. These nicely round out the higher difficulty netrunning experience.3"
Is this combination a alternative to hardcore22 compat version?
Upd: irrelevant. After removing HC(Hardcore Netrunning) BN started to work... then I installed HC back and now they both work. Weird - yes, am I happy - also yes.
EDIT: Actually I guess it would conflict. Since this mod touches quickhack damage, I'd assume those changes would conflict with Quickhack Damage Fix (https://www.nexusmods.com/cyberpunk2077/mods/9695?tab=description);