We bring to you mod v3.0.1! File structure and names of files changed in v3.0.0! See Description tab for old file names. Please uninstall the old version files if you had this installed prior to v3.0.0. Requires the latest version of ArchiveXL installed. If you would like functional Vendors please install the optional Street Vendors mod!
It looks like some others have added vendors to H10, this mod does not have any duplicates, it has the exact number of Vendors that are needed. Dig trough your mods and see what is what.
Great mod! I'm also loving all the other mods it seems to have inspired. One question, though: is it possible to change the floor numbers in the elevator(s)? It feels weird that V's apartment is floor 30-something, but the level right below that is floor 7. Also, the numbering for the garage levels is throwing me off. Thank you!
I just saw theres a mod that adds more stops to the H10 elevator, also adding access to the rooftop of the building (Zen Garden) That mod says its not getting updated anymore. and also that its incompatible with YOUR mod, which by itself then gets excluded from my interest and mod list, as im a long term/permanent user of H10 Megabuilding Unlocked since the very beginnings. I see you also added more stops to the elevator: -1 - does this elevator change in your mod mess with the T-bug quest, like that other mod ? -2 - do you have plan to add roof acces to the H10 Megabuilding ? (I would definitely want to take a look around up there, maybe enjoy the nice view of Night City?)
Megabuilding Unlocked was made with The Market in mind (to get access to it) and expand it where possible, we are not, repeat … NOT going to add “things” to it that are not lore accurate… You want Zen Garden … get your feet going and visit one (heck, even talk to a Monk if you want).
The plans were many, but they are out of the scope.
Hmmm, Monks you say. Where ? there are Monks in the Zen garden ?
Well, f4ck the zen crap, and its monks. Not the zen garden is important but the ability to go up to the roof of H10. And if its not planned, its a bit sad, bacause the mod title is H10 unlocked, not H10 marketplace. And going all the way to the top, and back again like Frodo in that movie where he walked 10.000 miles, just to throw some stopid ring in some stupid lava from the top of a volcano, then return, ......just.....because...because his potential wasnt locked, it was unlocked, and he could use it all the way to that mountain then descend back...he sniffed around, threw his ring in the lava, looked around, cried for help a few times, maybe jumped to his death...then he returned to his little apartment, where he said goodbye to his Johnny Silverhand imaginary friend, then Gandalf, and to his other little friends and critters, then sailed off into the sunset with the elves on their fairy ship, towards the elven lands with proper pixieness....there, and back again. this sh1t reeks of unlockedness. its unlocked from the bottom to the top. from the Gandalfs to the Elves. There are even 3 main books, and 3 prequel books, and as many movies about this stupid elevator ride of Frodo's, and he even won a few Oscars for that for some reason.
but im sure you know what your doing and the direction youre taking, and i can respect that
The first Zen Master side job, "Imagine," can be found in Reconciliation Park, just south of Arasaka Tower.
Here is my 2 Cents opinion ...
Why the urge to go at top, when there is nothing out there (yet - maybe) ? You can achieve that with FreeFly if you desperately want to do so (no pun intended).
Now, setting aside your sarcasm, we are doing what we think is deemed to be fit for the place and fit the lore, adding all sort of pompon is not something that we had/have planned (sorry to disappoint).
On the other hand, the half top part of the H10 Megabuilding (on the inside), has a bad/poor level of design (visually unpleasant), in order to go at top using one of the inside elevators (this is still in the books - maybe), first, we have to sort that ugly interior (if you been there, you know what i mean).
We haven't released half-baked H10 mod and no chance in hell to start now.
Having bug where Coach Fred have no voice with this mod on. I tried deactivating all other audio / H10 mods but this one is the only one which makes him muted. He talks, his lips moves, but he has no audio coming out of his mouth.
I tried with deactivating "Not So Good Draw Distance Mod" but it doesn't change anything. Only by deactivating "H10 Megabuilding Unlocked" makes his voice back
ima give this one a try but man i want a mod for megabuilding 4 ik ik there was a mod for it but kratos i believe his name was privated the mod plus it was broken anyways
Yes! and they still work but it would be better if these two was included in this one, that way we have a all-in-one, can you guys think about doing it? thanks for all your mods! sammy and dbk C:
I had problems with the sound that are described here. I had to remove all the mods and carefully install them after reinstalling the game. Here is a list of what I have already installed and do not conflict . There are no problems with the sound. Now I will install your mod back and check for a sound bug. Then I will install the decor for H10 Update: I tested this mod with an old save and a new one, no sound bugs. I installed the mod, there was a crack when exiting from 10 and stuttering sound. I deleted it. I also installed this mod, no problems. Last time before reinstalling the game, I installed a mod for elevators, but on the latest version of this mod. But it turns out it works on the previous version. I have not installed it now. No sound problems so far. I will continue to observe. UPD: Continuing to play on the second day, the sound bugs returned. Endless car siren when exiting H10. I deleted this mod and the problem disappeared. Unfortunately, the decoration mods for H10 break the sound. I continue to observe.
The ONLY other building that you can visit (twice during the playthrough), is the H8 (Clouds building) ... all the others are empty on the inside, for what they are, is quite time consuming to maintain 1 ... all of them will be a pain :|
So I have spent, literally, all day troubleshooting for a very irritating audio bug, eventually the 'culprit' ended up being this mod. To be clear, I use quotations because I don't actually believe this mod is the sole cause of the bug, but rather it's conflicting with another bug. Unfortunately I have over 1200 mods in my load order, so the process of cross referencing and testing each combination to find the conflict would take significantly more time than I'm willing to give it.
However, if you're thinking about downloading this mod, do give it a try. It's really handy, and hopefully you won't run into the conflict. Just keep an eye out in certain places, such as the H10 Apartment for audio that's being streamed from somewhere else (Such as coughing, honking, radio stations.) and overall choppiness in audio when roaming near the H10 building in general.
We said this so many times and here i am repeating it allover again. Go ahead and disable all your mods and test this mod on his own, this way you'll understand that this mod is not the culprit to your problem. On the other hand, there are no edits to the H10 Apartment to start with, except the rent sign and apartment numbers.
With all my confidence i can tell you to look for other mods that are doing this, and trust me ... there are a lot of them out there.
if i remember correctly the mods that caused those bugs are Proxima's Apartment Emporium or Ambient Sound Mixer but i can't confirm because that discussion was on the official modding discord and i didn't have that problem
To this, since I've been doing a lot of research into this issue lately, the mods Appearance Menu Mod and Not So Good Draw Distance Mod have oddly enough contributed to this problem. So far I've logged Proxima's Apartment Emporium Prop mods, most if not all H10 edit mods, and draw distance/LOD mods all add to this glitch.
I have 1000's of mods and was ONLY able to fix the sound glitch by removing all those mods. Not saying they are the cause of the sound glitch, just that once you remove these mods it may be easier to fix the problem. AMM doesn't have any issues on its own, especially when you only use the required files.
To simplify once more, my sound issues were only fixed after removing all of these mods, even though all of them aren't the cause of the issue. I still use and never removed Ambient Sound Mixer because somehow I came to the conclusion it wasn't this mods fault, not sure why. Atm I'm using AMM, Ambient sound mixer, and a couple of proximas props with no issues, issues arise for me with Not so good draw distance installed.
The approach that Sosuine has it in NSGDD, tends to amplify the sound problems and let me explain.
When you makes an object be seen for a much further distance, everything associated with that object from that specific sector will be amplified too (that also includes sound) ... hence the problems that arise.
To summaries the problem, NSGDD is not the only mod that does that ... that why i avoided his approach in my mod -> Increased Level of Details Distance - Draw Distance but then, people are saying is not working, somehow true but, my mod is not boosting x1000 or more, it stays withing game acceptable limits ... hence the why people tends to say that they see not much difference.
On the other hand, Codeware and Audioware, they don't know (yet) how to separate audio and stream only "what you want" ... and Ambient Sound Mixer needs both of them to work ... its a progress tho, BUT, trust me when i say that even the Game Engine is not doing the job properly ... same audio problems are present in Witcher series too
I hope that i manage to shed some light in this problem.
352 comments
File structure and names of files changed in v3.0.0!
See Description tab for old file names.
Please uninstall the old version files if you had this installed prior to v3.0.0.
Requires the latest version of ArchiveXL installed.
If you would like functional Vendors please install the optional Street Vendors mod!
Dig trough your mods and see what is what.
Sorry
I just saw theres a mod that adds more stops to the H10 elevator, also adding access to the rooftop of the building (Zen Garden)
That mod says its not getting updated anymore. and also that its incompatible with YOUR mod, which by itself then gets excluded from my interest and mod list, as im a long term/permanent user of H10 Megabuilding Unlocked since the very beginnings.
I see you also added more stops to the elevator:
-1 - does this elevator change in your mod mess with the T-bug quest, like that other mod ?
-2 - do you have plan to add roof acces to the H10 Megabuilding ? (I would definitely want to take a look around up there, maybe enjoy the nice view of Night City?)
You want Zen Garden … get your feet going and visit one (heck, even talk to a Monk if you want).
The plans were many, but they are out of the scope.
Sorry bud
Well, f4ck the zen crap, and its monks. Not the zen garden is important but the ability to go up to the roof of H10. And if its not planned, its a bit sad, bacause the mod title is H10 unlocked, not H10 marketplace. And going all the way to the top, and back again like Frodo in that movie where he walked 10.000 miles, just to throw some stopid ring in some stupid lava from the top of a volcano, then return, ......just.....because...because his potential wasnt locked, it was unlocked, and he could use it all the way to that mountain then descend back...he sniffed around, threw his ring in the lava, looked around, cried for help a few times, maybe jumped to his death...then he returned to his little apartment, where he said goodbye to his Johnny Silverhand imaginary friend, then Gandalf, and to his other little friends and critters, then sailed off into the sunset with the elves on their fairy ship, towards the elven lands with proper pixieness....there, and back again.
this sh1t reeks of unlockedness. its unlocked from the bottom to the top. from the Gandalfs to the Elves.
There are even 3 main books, and 3 prequel books, and as many movies about this stupid elevator ride of Frodo's,
and he even won a few Oscars for that for some reason.
but im sure you know what your doing and the direction youre taking, and i can respect that
Here is my 2 Cents opinion ...
Why the urge to go at top, when there is nothing out there (yet - maybe) ?
You can achieve that with FreeFly if you desperately want to do so (no pun intended).
Now, setting aside your sarcasm, we are doing what we think is deemed to be fit for the place and fit the lore, adding all sort of pompon is not something that we had/have planned (sorry to disappoint).
On the other hand, the half top part of the H10 Megabuilding (on the inside), has a bad/poor level of design (visually unpleasant), in order to go at top using one of the inside elevators (this is still in the books - maybe), first, we have to sort that ugly interior (if you been there, you know what i mean).
We haven't released half-baked H10 mod and no chance in hell to start now.
I tried with deactivating "Not So Good Draw Distance Mod" but it doesn't change anything. Only by deactivating "H10 Megabuilding Unlocked" makes his voice back
Any idea ?
Fred never was an issue, to start with!
Either way, is up to Sam !
Update: I tested this mod with an old save and a new one, no sound bugs. I installed the mod, there was a crack when exiting from 10 and stuttering sound. I deleted it. I also installed this mod, no problems. Last time before reinstalling the game, I installed a mod for elevators, but on the latest version of this mod. But it turns out it works on the previous version. I have not installed it now. No sound problems so far. I will continue to observe.UPD: Continuing to play on the second day, the sound bugs returned. Endless car siren when exiting H10. I deleted this mod and the problem disappeared. Unfortunately, the decoration mods for H10 break the sound. I continue to observe.
However, if you're thinking about downloading this mod, do give it a try. It's really handy, and hopefully you won't run into the conflict. Just keep an eye out in certain places, such as the H10 Apartment for audio that's being streamed from somewhere else (Such as coughing, honking, radio stations.) and overall choppiness in audio when roaming near the H10 building in general.
Go ahead and disable all your mods and test this mod on his own, this way you'll understand that this mod is not the culprit to your problem.
On the other hand, there are no edits to the H10 Apartment to start with, except the rent sign and apartment numbers.
With all my confidence i can tell you to look for other mods that are doing this, and trust me ... there are a lot of them out there.
but i can't confirm because that discussion was on the official modding discord and i didn't have that problem
I have 1000's of mods and was ONLY able to fix the sound glitch by removing all those mods. Not saying they are the cause of the sound glitch, just that once you remove these mods it may be easier to fix the problem. AMM doesn't have any issues on its own, especially when you only use the required files.
To simplify once more, my sound issues were only fixed after removing all of these mods, even though all of them aren't the cause of the issue. I still use and never removed Ambient Sound Mixer because somehow I came to the conclusion it wasn't this mods fault, not sure why. Atm I'm using AMM, Ambient sound mixer, and a couple of proximas props with no issues, issues arise for me with Not so good draw distance installed.
When you makes an object be seen for a much further distance, everything associated with that object from that specific sector will be amplified too (that also includes sound) ... hence the problems that arise.
To summaries the problem, NSGDD is not the only mod that does that ... that why i avoided his approach in my mod -> Increased Level of Details Distance - Draw Distance but then, people are saying is not working, somehow true but, my mod is not boosting x1000 or more, it stays withing game acceptable limits ... hence the why people tends to say that they see not much difference.
On the other hand, Codeware and Audioware, they don't know (yet) how to separate audio and stream only "what you want" ... and Ambient Sound Mixer needs both of them to work ... its a progress tho, BUT, trust me when i say that even the Game Engine is not doing the job properly ... same audio problems are present in Witcher series too
I hope that i manage to shed some light in this problem.