The mod has received a patch to fix an issue with stuff not spawning in correctly in Corpo Plaza. Other than that, I have tested for an hour or two and didn't encounter any other issues. If you do run into problems, leave a comment and I'll look into it.
As for compatibilities: - Night City Alive patch has been updated, it should work correctly again and now comes with versions for each density. - If you want to use this mod with Immersive Cyberpunk City, go into Immersive Cyberpunk City folder and look for "prevention_system.tweak" and delete it. This file makes sure NCPD units drop loot upon death, which LEO also does. - Users are reporting the mod not being compatible with Enemies of NC and Gangs of NC. I looked at the files and it uses a whole different setup so not sure how I could make it compatible on my end sadly.
It seems that the new Tweak XL, some components of your mod are not working properly (or at all). These are the Warnings thrown by TXL
[2024-05-11 20:05:34.754] [warning] Vehicle.border_patrol_villefort_cortes_heat_4.preventionPassengers refers to a non-existent record or flat. [2024-05-11 20:05:34.755] [warning] Vehicle.ncpd_archer_hella_heat_1.preventionPassengers refers to a non-existent record or flat. [2024-05-11 20:05:34.755] [warning] Vehicle.kurtz_thorton_colby_weaponized_militia_heat_4.preventionPassengers refers to a non-existent record or flat. [2024-05-11 20:05:34.755] [warning] Vehicle.arasaka_militech_behemoth_heat_4.preventionPassengers refers to a non-existent record or flat. [2024-05-11 20:05:34.755] [warning] Vehicle.arasaka_bio_militech_behemoth_heat_5.preventionPassengers refers to a non-existent record or flat. [2024-05-11 20:05:34.755] [warning] Vehicle.nightcorp_villefort_columbus_heat_5.preventionPassengers refers to a non-existent record or flat. [2024-05-11 20:05:34.755] [warning] Character.prevention_mercenary_netrunner_ma.entityTemplatePath refers to a non-existent resource.
Can you please have a look at it and see if needs an update?
Wanted to test this out with ENC instead of NCPD PPE but I don't think this is balanced well at all for ENC and some of these spec ops are just sponges that melt your hp where on NCPD PPE it just kinda works and I can amp up the numbers so if anyone wondered how the 2 mods interact I think this has it's own scaling that just gets in the way
After 15 minutes of REAL time the 3 stars were still showing. I could not save (NOT in combat or even hostile) and I was no where in plain sight, no contact with the cops for 15 minutes. The game would even let me fast travel to different areas but when I would get there I could hear the radio dispatcher say there was a "disturbance" in the area I just go to and cops would show up again, I JUST got there. Had to quit save and lost all of my progress. This needs to be changed B4 I will use it again. Bugged??? Don't know just not ANY fun at all. I was using the Law Enforcement Overhaul alongside Night City Alive.
Update: WORST MOD EVER!!! Locked at 5 star wanted level from 8:04 pm to 22:22 pm REAL time. No matter what I do it will not release the wanted level. Even hid with NO police contact and no combat for an hour real time and still stuck. What a joke!!!!!!!!!!!!!!!!!!!!!!!!!!!!
This is neither a joke, nor the worst mod ever. It is a very good mod, working perfectly fine. It just doesn't for you, for whatever fuckup in your modlist. Show a little respect toward the author, who made this and decided to share it for free. And you probably should learn how to properly install mods to avoid them conflicting.
I second. OyofMdWorld's comment. It's working fine, you must've made a mistake. Your reaction is the kind of stuff that makes modders give up their mods.
You must've downloaded the wrong mod! Go back and check again, there's 2 files... one for people who own Phantom Liberty and the other for people who don't own Phantom Liberty.
434 comments
As for compatibilities:
- Night City Alive patch has been updated, it should work correctly again and now comes with versions for each density.
- If you want to use this mod with Immersive Cyberpunk City, go into Immersive Cyberpunk City folder and look for "prevention_system.tweak" and delete it. This file makes sure NCPD units drop loot upon death, which LEO also does.
- Users are reporting the mod not being compatible with Enemies of NC and Gangs of NC. I looked at the files and it uses a whole different setup so not sure how I could make it compatible on my end sadly.
also the cops ignore the gang members when they are shooting as well
Hey man,
It seems that the new Tweak XL, some components of your mod are not working properly (or at all).
These are the Warnings thrown by TXL
[2024-05-11 20:05:34.754] [warning] Vehicle.border_patrol_villefort_cortes_heat_4.preventionPassengers refers to a non-existent record or flat.
[2024-05-11 20:05:34.755] [warning] Vehicle.ncpd_archer_hella_heat_1.preventionPassengers refers to a non-existent record or flat.
[2024-05-11 20:05:34.755] [warning] Vehicle.kurtz_thorton_colby_weaponized_militia_heat_4.preventionPassengers refers to a non-existent record or flat.
[2024-05-11 20:05:34.755] [warning] Vehicle.arasaka_militech_behemoth_heat_4.preventionPassengers refers to a non-existent record or flat.
[2024-05-11 20:05:34.755] [warning] Vehicle.arasaka_bio_militech_behemoth_heat_5.preventionPassengers refers to a non-existent record or flat.
[2024-05-11 20:05:34.755] [warning] Vehicle.nightcorp_villefort_columbus_heat_5.preventionPassengers refers to a non-existent record or flat.
[2024-05-11 20:05:34.755] [warning] Character.prevention_mercenary_netrunner_ma.entityTemplatePath refers to a non-existent resource.
Can you please have a look at it and see if needs an update?
Thanks!
Update: WORST MOD EVER!!! Locked at 5 star wanted level from 8:04 pm to 22:22 pm REAL time. No matter what I do it will not release the wanted level. Even hid with NO police contact and no combat for an hour real time and still stuck. What a joke!!!!!!!!!!!!!!!!!!!!!!!!!!!!