The city states being rolled over by the AI while I was trying to befriend them was starting to be an annoyance. A minor annoyance, to be sure, but an annoyance nevertheless. Amirite? So I decided to do something about it.
For a change, it's not a cheat mod, since there's nothing player specific about it. You'll have the same extra difficulty conquering them as the AI, and they'll keep some barbarians off the AI just the same as off you.
Not sure why but the EvenTougherCityStates version is disabled and appears to be not compatible in Civ 6. I have all the DLCs and the game just automatically disabled it.
Hi. Can anyone update this mod to be used in Rise&Fall? Right now I get a crash to the menu screen whenever I try to play any map with this mod active. Also, would really be nice if this mod got uploaded on the civfanatics forum too.
Heh... Prince difficulty game, with the Even Tougher version of the mod. Uruk declares war on Kandi a little past turn 20 or so. Gets his army annihilated. Negotiates a peace by turn 50 or so :p
I had that without your mod. Gilgamesh declared war on Yerevan pretty early in a game and made peace not so long after. Ghandi also. Declared war on Kabul (I think) and also had to negotiate peace some turns later.
Was playing as Prince also (epic speed). City states don't upgrade their armies as fast as regular civs, so, early in a game they are on par with most civs, but later on they pay the price for their lack in speedy research.
I wonder if there is a way to give city states good units (like the 'tougher' one) and then make unit creation more expensive. They tend to overflow their entire area with units, so it is hard to even get by them. I have attacked city-states for lesser things..
Great mod,it's exactly what I was looking for! BTW can I enable the mod with my current game? cuz I'm already at turn 115 at marathon speed and I wouldn't want to start over...
Yeah, you're right.It's fine though I started a new game because city states being rolled over isn't just a minor annoyance to me, it actually is a major one LOL. Once again thanks for the mod man.
I think there's something wrong with your zip files. I can't open them (and no, I can open other archieve files just fine). Can you check them? BTW, good idea for a mod.
It's been a Nexus problem lately. Some files on some servers get basically replaced by the front page of the Nexus, renamed to .zip. No, seriously, you can rename it and open it in a browser.
I have checked that I can download it, and I got the right file, but other people get it served from other Nexus servers. And, well, you've seen what happens.
Unfortunately I can't really do much about it, other than notify the authorities, so to speak. Which I did. So now I'm waiting to see if anyone can do anything about it.
BTW, I have a request. You seem like you know your way around mods, so can you make a mod that slows down Research progression (like 50%) and ONLY research progression? I'm not talking about game speed here; I just want new technologies to be researched slower. Civ 5 had mods for that effect but Civ 6 doesn't yet.
As for making only research slower... well, at the very least it might not be as easy as in civ 5, I guess. There is no separate multiplier for research. One has to manually edit each and every technology and change the base price.
Civ 6 also has this strange limitation where you can add stuff (traits, units, starting terrain preferences, etc) but you can't actually delete or change an existing record through a mod. Which sucks.
Basically you might have to edit your own main game files to get what you ask for.
16 comments
For a change, it's not a cheat mod, since there's nothing player specific about it. You'll have the same extra difficulty conquering them as the AI, and they'll keep some barbarians off the AI just the same as off you.
<Row Era="ERA_MEDIEVAL" Unit="UNIT_CROSSBOWMAN" Quantity="2"/>
7
<Row Era="ERA_INDUSTRIAL" Unit="UNIT_MUSKETMAN"/>
Thanks, I like the mod
Also, would really be nice if this mod got uploaded on the civfanatics forum too.
I'd say it does what I wanted :p
Was playing as Prince also (epic speed). City states don't upgrade their armies as fast as regular civs, so, early in a game they are on par with most civs, but later on they pay the price for their lack in speedy research.
BTW can I enable the mod with my current game? cuz I'm already at turn 115 at marathon speed and I wouldn't want to start over...
Once again thanks for the mod man.
I have checked that I can download it, and I got the right file, but other people get it served from other Nexus servers. And, well, you've seen what happens.
Unfortunately I can't really do much about it, other than notify the authorities, so to speak. Which I did. So now I'm waiting to see if anyone can do anything about it.
I'm sorry for the inconvenience.
BTW, I have a request. You seem like you know your way around mods, so can you make a mod that slows down Research progression (like 50%) and ONLY research progression? I'm not talking about game speed here; I just want new technologies to be researched slower. Civ 5 had mods for that effect but Civ 6 doesn't yet.
Keep up the good work. Thanks.
As for making only research slower... well, at the very least it might not be as easy as in civ 5, I guess. There is no separate multiplier for research. One has to manually edit each and every technology and change the base price.
Civ 6 also has this strange limitation where you can add stuff (traits, units, starting terrain preferences, etc) but you can't actually delete or change an existing record through a mod. Which sucks.
Basically you might have to edit your own main game files to get what you ask for.