Mods
- Refine results Found 86 results. 75 have been filtered out. Currently filtering by: tags. (Clear filters)
-
This mod makes village more likely to get better stuff and enables certain traits from Villages that were otherwise extremely rare or completely disabled by default.
- 2KB
- 779
- --
This mod makes village more likely to get better stuff and enables certain traits from Villages that were otherwise extremely rare or completely disabled by default.
-
3/6/24 comment: I've just returned to playing the game and I will look into making this work!This is a cheat that adds units, tech, gold at the beginning of game
- 5KB
- 746
- --
3/6/24 comment: I've just returned to playing the game and I will look into making this work!This is a cheat that adds units, tech, gold at the beginning of game
-
Adds a button to the in-game menu to restart using the same game settings.
-
_Defunct as of 2024_ More Builds per Builder
*Defunct*As of 2024 this does not work, a compatible version can be found, made by Bearwad, at: https://www.nexusmods.com/civilisationvi/mods/164Ever feel like the builders shouldn't disappear after three builds? Well, using this they won't disappear for a ton more turns.*Updated for Rise and Fall**Updated for Gatherin
- 18KB
- 542
- --
_Defunct as of 2024_ More Builds per Builder
*Defunct*As of 2024 this does not work, a compatible version can be found, made by Bearwad, at: https://www.nexusmods.com/civilisationvi/mods/164Ever feel like the builders shouldn't disappear after three builds? Well, using this they won't disappear for a ton more turns.*Updated for Rise and Fall**Updated for Gatherin
-
Gives you a gigantic map size (9000 hexes) that's even bigger than huge (6996 hexes).
-
Adds a Unit List and improves Yield info on the Report Screen
-
Gives city states a bit more units, so they don't get rolled over so quickly, but hopefully without making them overpowered.
- 1KB
- 277
- --
Gives city states a bit more units, so they don't get rolled over so quickly, but hopefully without making them overpowered.
-
3/6/24 comment: I've just returned to playing the game and I will look into making this work!Adds 5 new map sizes.
- 4KB
- 276
- --
3/6/24 comment: I've just returned to playing the game and I will look into making this work!Adds 5 new map sizes.
-
Gives Egypt all bonuses, unique units and unique buildings of all other civs. (Excluding the Aztecs, Religious Convert, Lavra and Mbanza.)
- 2KB
- 275
- --
Gives Egypt all bonuses, unique units and unique buildings of all other civs. (Excluding the Aztecs, Religious Convert, Lavra and Mbanza.)
-
Mynex's Increased Starting Distances
3/6/24 comment: I've just returned to playing the game and I will look into making this work!Increased Starting Distances for Civs/Barbs
- 2KB
- 253
- --
Mynex's Increased Starting Distances
3/6/24 comment: I've just returned to playing the game and I will look into making this work!Increased Starting Distances for Civs/Barbs
-
The Elder Scrolls Civilization VI Pack
This mod adds several elements from the Elder Scrolls universe to Civ Vi. 13 Civs with 15 Leaders, an Alchemy Lab and an Arcane Enchanter (really cool buildings that use resources in a cool way), mage units, and a whole host of textual changes on existing assets.
- 142.0MB
- 217
- --
The Elder Scrolls Civilization VI Pack
This mod adds several elements from the Elder Scrolls universe to Civ Vi. 13 Civs with 15 Leaders, an Alchemy Lab and an Arcane Enchanter (really cool buildings that use resources in a cool way), mage units, and a whole host of textual changes on existing assets.
-
Shows Relationship Level and Sum Score of Reasons.
-
The blessing of Ptah, god of crafters, gives Egypt +3 production, +3 gold, and +1 food on ALL tiles. Even those who didn't have those. Also an extra government wildcard.
- 2KB
- 169
- --
The blessing of Ptah, god of crafters, gives Egypt +3 production, +3 gold, and +1 food on ALL tiles. Even those who didn't have those. Also an extra government wildcard.
-
3/6/24 comment: I've just returned to playing the game and I will look into making this work!Various Game Tweaks
- 4KB
- 138
- --
3/6/24 comment: I've just returned to playing the game and I will look into making this work!Various Game Tweaks
-
Adds a government military policy card that makes ground non-ranged units capture defeated military units as builders, same as the Aztec Eagle Warriors do
- 1KB
- 125
- --
Adds a government military policy card that makes ground non-ranged units capture defeated military units as builders, same as the Aztec Eagle Warriors do
-
Gives Egypt extra production of everything on every worked tile, plus one extra wildcard slot
- 1KB
- 112
- --
Gives Egypt extra production of everything on every worked tile, plus one extra wildcard slot
-
Allows a Military Engineer to do more builds rather than 2. intended to be used to manually build roads
- 1KB
- 110
- --
Allows a Military Engineer to do more builds rather than 2. intended to be used to manually build roads
-
3/6/24 comment: I've just returned to playing the game and I will look into making this work!Adds more city names
- 65KB
- 68
- --
3/6/24 comment: I've just returned to playing the game and I will look into making this work!Adds more city names
-
Play as Gabe Newell leading the PC Master Race. Construct unique districts like the Development Studio, command the Ascendants recon unit, and create the Half Life 3 game (luxury resource).
- 22.8MB
- 58
- --
Play as Gabe Newell leading the PC Master Race. Construct unique districts like the Development Studio, command the Ascendants recon unit, and create the Half Life 3 game (luxury resource).
-
Gives you a game Half Speed (200% time) option that falls between Epic (150% time) and Marathon (300% time.)
- 2KB
- 41
- --
Gives you a game Half Speed (200% time) option that falls between Epic (150% time) and Marathon (300% time.)