About this mod
Play as the King of Croatia and Dalmatia, Petar Krešimir IV 'the Great'; in Sid Meier's Civilization VI.
- Requirements
- Permissions and credits
- Mirrors
- Changelogs
- Donations
-Petar Krešimir IV Trait/Office of the Ban: Established Governors grant their city +2 Amenities, Housing, and Loyalty, and will also produce +1 Diplomatic Favour per turn. Building a Holy Site, Harbour, or Commercial Hub grants 20 Diplomatic Favour.
-Petar Krešimir IV Agenda/Regnum Dalmatiae et Chroatia: Likes civilizations that do not have many coastal cities. Dislikes civilizations that have many coastal cities.
-Croatia Trait/Pearl of the Adriatic: Gain +1 Trade Route capacity from Sailing, Shipbuilding, and Celestial Navigation. Settling a city creates a Trader.
-Croatia Unit/Uskoci: Replaces the Musketman. Costs 1 Niter maintenance per turn. No Movement cost to embark or disembark. +1 Movement and +4 Combat Strength when embarked. Can defend itself when embarked. +4 Combat Strength when adjacent to a coast or lake tile. Adjacent naval units gain +4 Combat Strength.
-Croatia Improvement/Bunja: +0.5 Housing. +1 Production, doubled with Replaceable Parts. Adjacent tiles gain +1 Food. Non-specialty districts gain standard Food adjacency from the Bunja. Cannot be built adjacent to another Bunja.
-Croatia uses Serbo-Croatian names (cities, geographic landmarks, citizens).
-Croatia has alternate names available in the menu: Slavonia, Croatia-Slavonia, Croatia-Slavonia-Dalmatia.
-TSL support for Firaxis: Standard Earth, Firaxis: Huge Earth, Firaxis: Standard Europe, Firaxis: Mediterranean, YnAMP: Giant Earth, YnAMP: Greatest Earth Map, YnAMP: Large Europe, and YnAEMP: Play Europe Again.