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20/10/20
v.1.1.2 - Content and Balance Update Phase 2: Skill Changes
NOTE: Some of the skill changes were inspired by UCP changes.
* Axton:
* Sentry:
- Made all stats to also apply to your secondary Sabre Turret.
* Laser Sight:
- Increased both Turret Accuracy and Damage, 10% instead of 5% per skill point.
- In addition, increased Turrets Max and Min Accuracy which now actually makes it accurate at range.
* Scorched Earth:
- Removed the hidden 15% Sabre Turret Damage penalty.
* Grenadier:
- Now also reduces grenade Fuse Time, -5% per skill point.
* Crisis Management:
- Increased Melee Damage bonus, 10% instead instead 6% per skill point.
* Double Up:
- Reduced the hidden Sabre Turret Damage penalty from 15% to 10%.
* Overload:
- Now also increases Assault Rifle ammo carrying capacity by 5% per skill point.
* Ranger:
- Increased all stat bonuses, 2% instead of 1% per skill point.
* Nuke:
- Doubled its damage.
* Last Ditch Effort:
- Now also boosts Fight for Your Life Time by 5% per skill point.
* Forbearance:
- Increased Max Health, 3% instead of 1% per skill point.
* Phalanx Shield:
- Doubled its health.
* Zer0:
* Decepti0n:
- Removed Critical Hit Damage presentation from Decepti0n's description (it never worked).
* Killer:
- Reduced Critical Hit Damage bonus from 10% to 6% per skill point;
- Reduced Reload Speed Bonus from 15% to 10% per skill point.
* Precisi0n:
- Increased Accuracy bonus, 10% instead instead 4% per skill point.
* Kill C0nfirmed:
- Increased Critical Hit Damage bonus, 20% instead of 8% per skill point.
* Unf0reseen:
- Buffed the AOE damage.
* Innervate:
- Replaced the Gun Damage bonus with Elemental Status Effects duration reduction, 5% per skill point.
* Ir0n Hand:
- Increased Melee Damage bonus, 5% instead of 3% per skill point.
* Resurgence:
- Increased Maximum Health restored, 8% instead of 4% per skill point.
* Like The Wind:
- Doubled the bonus stats, 6% instead of 3% per skill point.
* Maya:
* Kinetic Reflection:
- Increased Deflected Bullet Damage, 40% instead of 20% per skill point.
* Sub-Sequence:
- Increased projectile speed.
* Thoughtlock:
- Thoughtlocked enemies deal increased damage by 300%.
* Mind's Eye:
- Increased Melee Damage, 10% instead of 6% per skill point.
* Recompense:
- Doubled the damage it deals to the attacker.
* Life Tap:
- Removed the feedback sound.
* Scorn:
- Reduced cooldown from 18 to 14 seconds.
* Flicker:
- Increased Elemental Effect Chancew, 10% instead of 6% per skill point.
* Backdraft:
- Increased Incendiary Melee Damage and Elemental Effect Damage.
* Blight Phoenix:
- Increased damage by ~300%;
- Increased Elemental Effect Damage.
* Ruin:
- Doubled its damage.
* Gaige:
* Deathtrap:
- Can now be recalled by pressing F again. Cooldown will not be refunded;
- Increased his shock attack and melee damage;
- Doubled its health.
* Buck Up:
- Sped up the animation and made shield regen faster for minimum uptime.
* Potent As a Pony:
- Added Health Regeneration for Deathtrap, 1% per skill point.
* Made Of Sterner Stuff:
- Increased Damage Reduction to 5% instead of 1% per skill point.
* More Pep:
- Doubled all stat bonuses.
* The Stare:
- Made the damage scale with DTs non-melee damage.
* Shock and AAAGGGGHHH:
- Doubled the damage and Elemental Effect Status damage, but reduced the radius.
* One Two Boom:
- Sped up the animation.
* Make It Sparkle:
- Fixed the weird interaction with Sharing Is Caring when you have roid shield equipped.
* Death From Above:
- Doubled its damage.
* With Claws:
- Increased Melee Damage to 1.25% per Anarchy stack from 0.6% per Anarchy stack.
* Krieg:
* Blood Revival is replaced with Blood Euphoria, 1 point skill that heals for 0.4% Maximum Health per Bloodlust when kill skills expire.
* Light The Fuse:
- Now scales with op levels.
* Strip The Flesh:
- Increased FFYL Explosive Damage, 6% instead of 3% per skill point.
* Hellfire Halitosis:
- Increased its range and doubled its damage.
* Salvador:
- Fixed some of his skills not giving bonuses to offhand weapons.
* All I Need is One:
- Increased damage, 12% instead of 8% per skill point.
* Divergent Likness:
- Doubled the accuracy bonus.
* All In the Reflexes:
- Doubled the Melee Damage bonus, 8% instead of 4% per skill point.
* I'm the Juggernaut:
- Increased Damage Reduction, 10% instead of 4% per skill point.
27/09/20
v.1.1.1 - Content and Balance Update Phase 1: Gear Changes
* Bearcat:
- Reduced ammo consumption.
* Godfinger:
- Increased Critical Hit Damage when ADS by 300%.
* Sawbar:
- Increased Elemental Effect Damage by 100%.
* Stalker:
- Increased Damage by 40%;
- Increased Fire Rate by 25%.
* Storm:
- Increased Elemental Effect Chance by 150%;
- Increased Elemental Effect Damage by 350%.
* Tunguska:
- Reduced splash radius and self damage on secondary projectile explosion.
* Unforgiven:
- Increased Critical Hit Damage when ADS by 300%.
* Wanderlust:
- Increased Fire Rate by 30%;
- Increased Elemental Effect Chance by 350%;
- Increased Elemental Effect Damage by 300%.
* Volcano:
- Increased Elemental Effect Damage by 200%.
* Lady Fist:
- Increased Critical Hit Damage by 200%.
* Sellout:
- Increased Critical Hit Damage by 100%.
* Blood Of Terramorphous:
- Scaled HP regen from 0.0002 to 0.0010.
* The Hog:
- Nerfed its grenade regen, now its 0.1 across all levels.
* Moxxi's Endowment:
- Doubled its XP bonus.
* Crematoria:
- Reduced the fire pillars spawn numbers.
* The Bee:
- Scaled Damage from 4.0 to 6.0.
* Defacer:
- Scaled Damage from 6.0 to 20.0.
* Echo:
- Scaled Damage from 1.0 to 4.0.