First of its kind, BL2: Exodus is made with PythonSDK. All the legacy .txt Exodus mechanics are still there and much more. Find over 130 completely NEW gear pieces that do not replace existing gear like it used before. New mechanics, new mini bosses... and more.
Requirements
This mod does not have any known dependencies other than the base game.
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Changelogs
Version 1.2.0
BALANCE UPDATE:
Fixed the issue with hotfixes breaking randomly. Additionaly, filters out duplicate official hotfixes when using mods saved by legacy BLCMM and openBLCMM at the same time;
Adjusted drop chances for some of the rare/evolved spawn enemies;
Buffed almost all custom mini bosses;
Moved Dominion to be an OP exclusive quest reward to Symbiosis quest;
Fixed Skewer deleting from the inventory after picking up;
Changed Incinerator to E-Tech rarity;
Changed Spitfire to have a variable blast radius and blast damage up to 300%;
Changed Roaster to now has a Maliwan barrel with its respective stats. Removed explosive element;
Changed Pendulum to now has a Vladof barrel with its respective stats. Increased Damage and Elemental Effect Damage by 50% and 100%. Reduced ammo consumption by 1;
Increased Elemental Effect Damage on Logan's Gun by 100%;
Increased Magazine Size on Requiem by 50%;
Increased Damage on Patience by 20%;
Increased Damage on Smart-Gun by 50%;
Increased Damage and blast radius on KRASH! by 30% and 100%;
Increased Damage on Weasel by 20%;
Increased Damage and Fire Rate on Equilibrium by 30% and 10%;
Increased Damage and blast radius on Keg O' Powder by 30% and 20%;
Increased all the corrosive properties on Toxoid shield by additional 75%;
Reduced effect duration on Woodpecker and hopefuly preventing the effect from stacking too high;
Reduced pellet count on Headbanger by 2;
Reduced Elemental Effect Chance and Elemental Effect Damage on Meltdown by 50% and 150%;
Reduced the projectile speed of Twitch grenade mod. Apparently too much projectile speed makes it act weird. Increased Damage by 40% and slightly increased blast radius;
Reduced Damage on Sandstorm by 20% and removed the unintentional Critical Hit Damage bonus;
Reduced Damage on Oblivion by 20%;
Removed Slag element from Deathwish grenade mod.
Version 1.1.9
CONTENT UPDATE:
Added 16 new items;
Added a few returning bosses in vanilla game and TTAoDK DLC;
Added auto-enable feature. Once you turn it on, it stays on!;
Fixed a Statuesque quest glitching out;
Fixed a Pimpernel transfer glitch;
Fixed some explosive launchers missing an explosive elemental glows;
Fixed Crystalisks regening HP after destroying all the leg crystals;
Increased Torgue Token rewards for the repeatable battles;
Increased the chance of rocket launcher ammo dropping from enemies and other ammo sources;
Improved the skins on "starter" Gearbox weapons;
Nerfed BadaBoom damage by -200%;
Nerfed Torgue-Bandit barrel Damage by 30%, increased ammo consumption by 1;
Reduced the ammo consumption for Torgue-Vladof barrel from 3 to 2;
...
Again, probably a few more fixes and additions that I've forgot to note :)
Version 1.1.8
UPDATE:
Added two new stock relic types as well as their legendary versions;
Added a few new mini bosses in vanilla and HH3 areas with all new legendary drops;
Fixed a lot of Salavador's offhand shenanigans;
Money Shot is now changed to correctly look at each hand separately for the Damage bonus and use the proper Magazine Size of 10 for the Max Bonus. With this change the formula has also been adjusted so that the damage loss for each bullet below 10 in the mag is not as much, now you only lose 7% of your damage for each missing bullet rather than 10%;
Made a lot of Salvador COMs apply to his offhand as well, including Allegiance Bonuses;
Balanced ARs and SMGs to have more distinctive features and stats;
Added Bullet Deflection for Deathtrap with Annoyed Android skill;
Fixed Turtle Shield HP scaling, negative HP does not scale in OP levels anymore;
Fixed Legendary Sniper COM negative HP scaling;
Jakobs shield now have improved health regeneration;
Removed H3RL-E cutscene;
...
Again, probably a few more fixes and additions that I've forgot to note :)
Version 1.1.7
UPDATE:
Added 2 new pearlescent weapons to gen2 pearlescent pool;
Added 2 new pearlescent items to gen3 pearlescent pool;
Added a new legendary weapon to Ocean;
Fixed dynamic loot sources for Apocalypse and Arctic Fox;
Fixed some loot pools not dropping their dedicated loot;
Fixed some new class mods not properly applying their skills;
Fixed Deputy's Badge artifact not increasing Reload Speed;
Fixed Retainer shield not reducing players Movement Speed when equipped;
Made Torgue barrels on Assault Rifle slightly more rare;
Removed slag element from Anomaly pearlescent SMG;
Two unique redeemable weapons are now of unique rarity;
...
Again, probably a few more fixes that I've forgot to note :)
Version 1.1.6
MAJOR UPDATE:
Completely reworked file / package structure for easier future updates;
Fixed parts missing in the main menu for constructed gear;
Fixed Favorite/Trash feature in inventory;
Fixed quest items auto-equip on s/q;
Fixed players ammo being reffiled on s/q;
New UVHM balance (should be even easier to play);
Nerfed health on all raid bosses by roughly 300%;
Increased XP gain from all raid bosses by roughly 300%;
Increased XP gain from L72 onward;
Added Gen2 ONLY pearlescents to Tubbies;
Increased spawn chance for Chubby / Tubby enemies;
Legendary COMs (Gen2) from Tubbies now always drop for your class only;
Rakk Sparrow now properly spawns;
Flamme Tosser shield is now renamed to Firefly and can be obtained from Kickstart My Heart quest at any level;
Cluster Fun is now a Bandit launcher;
Added 2 new OP exclusive legendaries to Lilith DLC;
Added Gen3 (New Exodus pearlescents) to Loot Nests in Lilith DLC;
...
Lots of other changes that I've completely forgot to note somewhere... :).
Version 1.1.5
CONTENT AND BALANCE UPDATE PHASE 4:
Added 1 new OP exclusive seraph to Seraph vendor in Tiny Tina DLC;
Added 3 new OP exclusive legendaries to Tiny Tina DLC;
Added 3 new unique items that can spawn in the world;
Increased shock damage multiplier vs. shields from 1.5 to 2.00;
Shock damage over time now stacks;
Adjusted markup for vendor prices;
Added fixed, guaranteed spawn locations for Izago, Spiderling of Caustannog, Duck, Starshriek and Six Ball;
Dynamic loot quest rewards now have separate loot pools;
Tuned down some of the enemy resistances and shield values in Lilith DLC;
Haderax gear set now has a new drop source.
Version 1.1.4
CONTENT UPDATE:
New mini boss in the base game;
Added 1 new legendary drop in Lilith DLC;
Added 1 new OP exclusive quest reward in Tiny Tina DLC;
Fixed some enemies in Lilith DLC dropping their (un)intentional loot;
Fixed some visual bugs with Axton COMs.
Version 1.1.3
CONTENT AND BALANCE UPDATE PHASE 3:
Added 1 new OP exclusive quest reward in Hammerlock DLC;
Added 1 new OP exclusive seraph weapon to Seraph vendor in Hammerlock DLC;
Added 2 new OP exclusive legendaries to Hammerlock DLC;
Fixed a bug where your loot in vendors would stay at max quality after swaping modes or early game stage zones;
OP levels have been tuned a bit. Starting from OP1, enemy damage reduction will have a fixed increase of 5% per level, maxing out at 50% at OP10.
Version 1.1.2
CONTENT AND BALANCE UPDATE PHASE 2:
Added 1 more exclusive redeemable weapon;
Added 2 more OP exclusive quest rewards in Torgue DLC;
Added 2 new OP exclusive legendaries to Torgue DLC;
Fixed the weird glitches (hopefully), missing textures, killed enemy glitches;
Doubled the healing rate of all Moxxi weapons;
For skill balance changes, please refer to Docs tab.
Version 1.1.1
CONTENT AND BALANCE UPDATE PHASE 1:
Added 4 more OP exclusive quest rewards. 3 of them are in the main game, 1 in Scarlett DLC;
Added 1 new OP exclusive seraph weapon to Seraph vendor in Scarlett DLC;
Added 2 new OP exclusive legendary weapons to Scarlett DLC;
For gear balance changes, please refer to Docs tab.
Version 1.1.0
CONTENT UPDATE:
Laying the groundwork for OP exclusive drops;
Added 3 new OP exclusive legendaries to the base game that drop from the main bosses;
Added 1 OP exclusive quest reward;
Added 1 OP exclusive seraph item to Torgue DLC vendor;
Increased chubby / tubby loot drops to be guaranteed across all playthroughs;
Made all vendors spawn better loot based on players level;
Reduced the drop chance for The Darkening;
Changed some starting items for boosted characters.
Version 1.0.9
UPDATE:
Added a custom command for allegiance runs, open the console, type runallegiance, hit enter;
Added manufacturer lootpools to HH2 Tributes.
Version 1.0.8
CONTENT UPDATE:
New mini boss;
Increased Muscles spawn chance;
Added a unique drop to GOD-liath;
Added a new drop to Jacques O'Lantern, Vampire is retired for now but it will come back soon.
Version 1.0.7
CONTENT UPDATE:
Added 3 new Moxxi weapons, manufactured by Bandit, Tediore and Dahl;
Now we have all allegiances covered with a Moxxi weapon;
Fixed Commercial Appeal quest in DLC2 not giving a unique reward like intended;
Fixed some inconsistencies;
Fixed audio events for new D&D grenades;
Fixed pearlescent drops from LLMs being too common;
Removed Disciple COM from Hyperius;
Removed some Moxxi quest rewards from her tip jar loot pool;
Buffed H3RL-E.
Version 1.0.6
UPDATE:
Fixed a bug that would make your items duplicating;
Fixed a bug with Tediore shields being able to have negative value for the bullet regeneration stat.
Version 1.0.5
UPDATE:
Fixed a bug that occurred when enabling Exodus but no valid save was selected;
Fixed a bug that caused the bank to not save the items correctly;
Fixed a black market SDU presentation to show correct numbers for upgrading;
Fixed the reload projectile scaling on custom Tediore SMGs;
Added one new exclusive weapon.
Version 1.0.4
UPDATE:
Added a notification on first startup after enabling Exodus, to make sure everything is working;
Added some new MotDs with very useful tips and trivias;
Fixed backpack bug where you were able to pick up items beyond its capacity;
Fixed a rare crash that could occur when killing Dukino's Mom.
Version 1.0.3
CONTENT UPDATE:
Jakobs Pepperbox is back, including a legendary version;
New mini boss;
Expanded gear Redeem Module to be able to generate items as well;
Fixed UnicodeDecode errors;
Fixed a rare crash that could occur when killing Henry;
Fixed some unintended drops;
Fixed some red text inconsistencies;
Reverted back the skill progression changes.
Version 1.0.2
UPDATE:
Further increased stability, added extensive support for troubleshooting the mod;
Decreased load times;
Added support for external mods;
Added gear Reedem Module.
Version 1.0.1
STABILITY UPDATE:
Fixed some stability bugs related to missing DLCs;
Added troubleshooting support for custom save system;
Fixed BLNG Loader not respawning in Moxxi HH.
Experience Borderlands 2 in a new light, with rebalanced damage types, new rarities, completely NEW gear, accentuated Vault Hunters, and more! A reimagining of Borderlands 2's key features, as envisioned by me [ Exotek: HEYOO ].
[ Features ]
°
Kill it with fire! But only if it's fleshy. Rebalanced elemental damage that punishes you for using conflicting types, and applies new debuffs depending on the type you use - regardless of weakness.
Be what you set out to be. Vault Hunters are now better at what they're good at, and worse at what they're not. Zer0 for example is more agile, but less resilient, while Salvador has the opposite effects.
Guns that are greater than the sum of their parts. Weapon parts have been rebalanced across the board, sharpening up some of the underperforming pieces of the arsenal, and generally making them more specialized. Matching parts still kick ass!
Take the time to accessorize. Weapon accessories are now standardized across all weapon types.
New unique items. Discover new and exciting ways to mutilate your enemies.
New mini bosses. Got to find them all!
Shields, but better. Shields now have improved stats based on their manufacturer, and boast greatly improved (and some new) special effects.
Introducing the Manly Shield line, as designed by Jakob's. Experience the feeling of bullets entering your flesh, without the searing pain. Jakob's Manly shields have no capacity, but boost your maximum health, and health regeneration.
NOTE: Exodus relies on the SDKs function to construct objects in runtime. These newly constructed objects don't show up for clients in the lobby and thus coop is NOT supported at this moment. This seems to be the issue with some other SDK mods as well.
Download BL2: Exodus off the nexusmods.com. Like any other SDK mod, export the archive in binaries/Win32/Mods/ folder.
Launch Borderlands 2. If PythonSDK is installed correctly, Mods menu should now appear in the main menu. Enter the menu, select Exodus and press ENTER to enable the mod.
Play the game ;).
[ Important notes and compatibility ]
°
ALWAYS MAKE BACKUP OF YOUR ORIGINAL SAVE FILES . - I can't stress this enough, don't want anything to happen to your original in game items.
If some kind of error with the mod occur, all the items from your save file will get wiped. This happens if the user modify the mod files that should not be modified.
Do not execute any mods that use hotfixes the usual way through the console. This will override Exodus hotfixes which will cause some weird issues.
We might add a support for external mods later on.
New update added external mod support. Simply add any mod you want to use into z_ModExtension_ folder inside Exodus folder. Mods need to be with .blcm extension.
NOTE: Obviously things like UCP or Reborn will not work, and they never will. NOTE2: We added this feature because of you guys, however that does not mean we will have to troubleshoot your issues with the mod because you extensively used this feature. Because we will NOT.
[ Special thanks ]
°
To Juso who made SDK tools for Exodus and made all this possible, thanks bro!
To all our Alpha Testers on BL2: Exodus Discord server. Thanks guys.
To Gronp for writing this whole page. Thanks dude, you are the man!
To OB4MA for making this cool inspection mod which I used to make all the cool gun screenshots. Good job dude, ty.
To Shadowevil, for streaming BL2: Exodus on his channel for some time already. Thnx man, appreciate it ;).
To Abahbob and other folks who made PythonSDK.
To Shadowevil again for making BL2 modding a thing;
To LightChaosman, c0dycode, Apocalyptech and other folks who made awesome tools and made modding a whole lot better and easier;
To anyone who I am probably forgetting.
And last but not least:
To ALL people who like and enjoy playing my mods. Thanks for supporting me, you are the driving force that keeps me making mods. Thank you, you are awesome :).
[ Afterword ] °
Please, be sure to give us any feedback, bug reports or anything else you feel is relevant either here on nexusmods.com or find us on our BL2: Exodus Discord server.
Remember, STEALING is bad. If you want to use any of my assets and stuff, feel free to contact me about permissions on our discord.