My mod intends to correct the sounds of the lightsaber crystals from Outer Rim using the Movies, animations as a base for the sounds, and also change the color of some sabers that are not faithful.
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Changelogs
Version 11
Correction in audio synchronization in ignition after the first ignition, this error was fixed because it happens like the bug in the first ignition where the audio does not come out, I tried to fix this error in the first ignition but it didn't work.
I changed the idle sound of the normal blue crystal, not the blue classic one, to be the same as the Empire Strikes Back in all versions, I changed the idle sound of the orange red crystal, I made a video demonstrating this change in both crystals, this goes for all versions of my mod.
More audio corrections.
More installation details because many people even explaining it don't know how to install.
This may be the last content update, but I don't promise that it will be, because if necessary, I will make changes.
Version 10.6
I released the Alternate Version Lego Star Wars The Skywalker Saga sound version, read the description to find out more about it
Version 10.5
I decided to transform the alternate version of the prequels + the clone wars as the main version instead of being two separate versions, the difference is abysmal the version that has the sounds of Star Wars Battlefront 2 has all the ignitions of the Jedi and siths from the Prequels and The Clone Wars the only difference is the explosive ignitions, they are more faithful to the original material, and has the widest variety of ignitions Identical to The Clone Wars.
Version 10.4
The purple, yellow and the blue black crystal had their sounds changed completely, these changes were only for the main version of my mod, see the video I posted here showing the changes, and their sounds were improved and corrected completely
Version 10.3
I added an alternate version of the Prequels + The Clone Wars version, with the sounds of Star Wars Battlefront 2 for those who are fans of the game's sound effects, the only difference that the heroes' ignition is now the same as Luke Skywalker's in the game, and the villains' sound is the same as Vader and Maul's saber, the villains' sound is more similar to The Clone Wars and the games that were released later like Old Republic, the difference is that the sound of the villains in the main version was more based on the movies, and I tried to be as faithful as possible.
Version 10.2
I added a new idle sound for the green crystal, as accurate as possible, keeping the retraction and old ignitions, this became the most accurate sound of Luke Skywalker's saber in episode 6, this idle is only included in the main version and in the alternate version of the Prequels , the sound completely based on the soundfonts creator for Neopixel lightsabers "Kyberphonic" and its video called "The Return V2" the most accurate sound of Luke Skywalker's saber in Episode 6 The Return of the Jedi, there's a video I posted demonstrating all the effects.
I put back the idle of the blue and classic red crystals that was before the last update, if you want to check it out it's the first video I posted of my mod, I had problems with some lightsabers with these sounds so I decided to put the idle sounds back as they were before.
And I removed support from U7 and U9.3 as I no longer think it is necessary to update content for these poorly optimized and buggy versions.
All versions received an audio makeover.
Version 10.1
Fix Update: sound correction in some lightsaber crystals and other small fixes, etc...
Content Update: Change in the idle of the blue and classic red crystal only in the main version of my mod and in the Prequels version, see the video I posted showing the difference.
Content Update: The blue crystal's idle was based on Obi Wan's in The Phantom Menace, and the classic red crystal's I tried to make it as similar as possible to Darth Maul's saber, although the sound was more similar to his saber in Star Wars Battlefront 2
Version 10.0
Big update, I believe it's the biggest of my mod so far, changes in all versions, there will be two videos demonstrating the changes made, and changes were made to the description as well, highlighting two crystals, the unstable purple crystal and the unstable red crystal, these two crystals were changed in all versions, the Prequels + Star Wars Battlefront 2 version was removed, there was no reason for there to be two versions of the prequels, so I removed this alternate version, the Sequels + Star Wars Battlefront 2 version was completely reformulated and extremely improved and had its name changed to Sequels + Modern lightsaber sounds.
Version 9.0.1
I added the Prequels version + Star Wars Battlefront 2 sounds see the description to find out more.
Version 9.0.0
Compatibility update: my mod had conflicts with others that added kyber crystals such as Kyber Expansion, The Kyber Crystals Pack, The Zelos Kyber Expansion, and also old mods from U9 and U7 that caused conflicts etc..., the update fixes errors and conflicts where the blades would be red, all of them from these mods mentioned and without sound, due to changes in my mod, I fixed this however, I did not integrate or add a patch with the updated content with my sounds in these mods, I just fixed this bug, and these mods continued with their sounds from the original crystals.
I said I would no longer bring updates with changes to the content, but as it took me time to make the fixes, I decided to improve what was already good.
I took the opportunity to return the unique sound of the unstable green crystal to the original version.
I returned the ancient retraction of the purple crystal in the main mod and the optional Sequels + Star Wars Battlefront 2 sounds.
Main mod alteration: I changed the sound and bass of the classic red and normal red crystals, now they are louder and with a lower, more intimidating sound, a mix between Starkiller's ignition and Vader's ignition in Rogue One, the normal red crystal has an even more bass ignition than the classic red.
Prequels + The Clone Wars alteration: the same ignition from the original trilogy will now be from the group of red kyber crystals from the alternative version Prequels + The Clone Wars sounds, I made this change because the ignition of the red crystals was not exactly the same as in the animation The Clone Wars and the Prequels, this ignition is a worse version that Dice made in Star Wars Battlefront 2 so I inserted the same ignition from the normal red crystal, not the classic one from the main version of my mod in the red crystals with this change in the volume and power of the ignition.
Version 9.0
Last content update for my mod, now I will only update to the latest versions of Blade and Sorcery when the Outer Rim mod updates.
The sound of the Yellow crystal now has the same sound identical to the Temple Guards' lightsabers in The Clone Wars, plus a more unique retraction than in the animation, the sound as a reference is in the episode The Wrong Jedi in Season 5 at minutes 16:50 and 18:03, i watched the episode and got very clear audio of the Temple Guards sound to make this change, the full sound effect will only be available in the main version and the optional version Sequels + Star Wars Battlefront 2 sounds, and you ask me why it won't be in full sound effect in the Prequels version, for the reason that this version only changes the ignition and retraction of all the crystals, in the prequels the only lightsabers that have unique sounds are from Savage, Pong Krell from Temple Guards and Darksaber, if I put the full sound on it would look strange just this crystal with a unique sound, there will be a video showing the new sound effect.
I made an extensive audio correction in my mod in addition to making this change, I hope you enjoy it.
Version 8.7
Christmas Update!!!!
All the changes to the Blue, Bronze and Yellow crystals were returned to what they were before the Update (8.6) with the same sounds as in the first video I posted, as they were in 8.6 very buggy, out of sync, especially the bronze and blue ones, which on the U7 I had problems with muted sound and in the U12 with a lightsaber with the sound blown and the blue crystal's idle was too similar to the green crystal's, I had problems fixing the audio this month, and I was afraid of future bugs so I went back to the sounds before the version 8.6, and I even thought the sounds were better.
Now the version of the Blue crystal ignition from the Force Awakens, it will be called Sequels + Star Wars Battlefront 2 sounds, I did a complete overhaul, and made a significant improvement and difference to the sounds, even better than the versions presented in the game Star Wars Battlefront 2, see the changes in the description below.
Version 8.6
I completely reworked the sounds of the blue, bronze and yellow crystals, see the changes in the description and there is a video I also posted showing the change, it is worth remembering that the alternate versions had this change too, the difference is that the alternate versions only change the ignitions and retractions, there is an exception for the orange crystal and the red crystal with an orange core in the prequel version, this change was already made before I released this new version, I made it because it looked better in the prequel version and suited it better.
Version 8.5.5
Bug fixes in the (U7) Alternate version of Prequels and The Clone Wars lightsaber sounds, and correction of the classic red crystal where it has the wrong ignition and retraction.
Version 8.5
Updated for the new released version of the Outer Rim mod.
A minimal change in the retraction of the purple crystal to differentiate it from the retraction of the yellow crystal as they both used the same one.
I added the optional version just with the change where the blue crystal will have the same powerful ignition as in the movie Episode 7 The Force Awakens, this optional version will have all the content of the main version just with this change in the ignition of the blue crystal, the installation for both versions is the same, if you want you can replace the files and test one version at a time without any error problems.
I added the optional version of the prequels plus the clone wars lightsaber sounds, see the description to see the description related to the content.
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Description:
See also the description of optional versions below the description of the crystals
Change in the crystals of some sabers:
Some lightsabers also had changes in their crystals because they are not faithful to the materials presented as movies, animations and games like Obi Wan's saber from episode 3, and Leia had their crystals changed to the darkest blue or normal blue, both Galen Marek's lightsabers (Starkiller) have been changed from the blue crystal to the classic blue crystal, as shown in the trailers and in the game itself, and Asajj Ventres's lightsabers have all been changed to the classic red crystal.
DON'T FORGET TO SEE HOW TO INSTALL THE MOD, IN THE DESCRIPTION BELOW EXPLAINS HOW TO INSTALL.
The crystals in the main version Blue, Green, Purple, Red Classic, Yellow, and White (I didn't change the sound of the white crystal), they are based on the sound of the Galaxy's Edge crystals, from Disney parks, but with infinitely better and unique sounds.
I didn't make the sounds or import them from outside, they are sounds that were already in the Outer Rim Mod, I just changed the sound paths to other crystals and changed the volume, sound pitch, etc...
Blue: The sound is based on Anakin's saber in The Empire Strikes Back.
Blue Classic: The sound of this crystal is completely based on the sound of Anakin's saber in A New Hope.
Blue Black: Its ignition was changed because its original ignition was used in the purple crystal.
Blue Unstable: I just changed the swing or Whoosh sound to look more like an unstable crystal.
Green: The sound of this crystal is identical to the sound of Master Luke Skywalker in Return of the Jedi, with the bonus of the ignition of the deleted scene in the cave where he builds his lightsaber.
Mint: This crystal was completely reworked and redone the sound, because I used it to use the sounds in the in the classic red crystal and in the classic blue crystal.
Orange: I based it on the sounds of Baylan and Shin's lightsaber in the Ahsoka series, the only sound we have from an orange saber in live action, the difference is that mine was based and has a more unique sound.
Purple: It's identical to the sound of Mace Windu's saber in Attack of the Clones and Revenge of the Sith.
Purple Unstable: I changed the sound of this crystal to put it on the unstable red crystal, this crystal was redone, some sounds such as retraction, ignition and swing were changed from the unstable red crystal.
Red: The sound is completely based on Dooku's saber in Attack of the Clones.
Red Classic: The sound of this crystal was based on Darth Vader's saber in The Empire Strikes Back.
Red Unstable: The sound of this crystal was completely changed to sound identical to the movies, including The Force Awakens, the sound is much louder for ignition, retraction, etc... So you can have the same experience you had at the cinema.
Red Orange: I changed the sound completely because I used the sound of this crystal to make the sounds of the orange crystal.
Yellow: It's the same sound as the Temple Guards in The Clone Wars.
Yellow Black: I placed the ignition of the red classic crystal in this crystal because I used the ignition of this crystal to make the sounds of the red and classic red crystals, and i used the retraction to.
Yellow Rey : this crystal just had its idle with the lowest sound to be able to hear the Whoosh sound or swing sound, because it was too loud, and I changed its Swing sound to be identical to the sound of Rey's saber in Star Wars Battlefront 2.
OPTIONAL VERSIONS DESCRIPTION
Optional versions have videos above as demonstration
Sequels + Modern lightsaber sounds:
The rest of the content apart from these changes to the crystals below are the same content as the main version with the same changes to everything.
Blue: The sound of this crystal contains the ignitions from Star Wars The force Awakens, all the ignitions shown in the movie are here, the entire sound of the crystal is identical to that shown on the Starkiller base, or when Finn turns on his saber for the first time.
Blue Black: the sound of this crystal in this version has not been changed like in the main version.
Blue Classic: This crystal has the same ignition as the blue crystal, just high pitched, I decided to use this sound because the sound effects used in Anakin's hilt in The Last Jedi are horrible, so I decided to make a sound similar to Episode 9, just high pitched to differentiate it from the blue crystal.
Green: This crystal has the same sound as Luke's saber in The Last Jedi and in The Mandalorian and The Book of Boba Fett series.
Lime: It just has an ignition similar to the green one, in fact it's the same one more high pitched, to combine one crystal with the other, especially if you're going to use Ahsoka's sabers, and the swing sound was also changed to be the same as the green crystal to be the same.
Magenta: I made a completely new ignition because I used the magenta crystal ignition to make the red crystal ignition, and classic red crystal ignition.
Purple: The crystal sound is based of Sa'har Kateen from the Legacy of the Sith trailer, the expansion of the game The Old Republic, the sound is identical.
Red + Red Classic: In this crystals, the ignition was changed, based on modern sounds such as Vader's saber in Rogue One, Dagan Gera's saber, Vader's saber in Star Wars Jedi Survivor, the sound of Vader's saber in the Obi Wan series, and the Reva lightsaber in Obi Wan series, the difference between the red cristal and the classic red is the change in ignition to be Low Pitched in the red cristal sound, to differentiate the two crystals, the idle sound of the classic red crystal is the same as Vader in Rogue One and Empire Strikes Back.
Yellow: It has the same content as the yellow crystal of the main version, just with the ignition to look like the Temple Guards' saber in Rebels.
Yellow Black: The default sound was placed on this crystal only with the retraction changed because I used the retraction on the classic red crystal as in the main version.
Prequels and The Clone Wars lightsaber sounds:
This optional versions will have all the content of the main version just with this change in the ignitions and retractions from the Prequels.
The demonstration videos for this version are from the old versions.
In the Prequels and the animated series The Clone Wars, basically the Jedi and the Siths have the same ignition and retraction as made clear in the animated series, in the movies it is very rare to happen but Dooku makes the sound of Luke when he turns his saber against the Obi Wan, and Palpatine against Yoda for the first time, apart from that in the movies the sound difference is very clear to differentiate the Sith from the Jedi, but in The Clone Wars this changes completely so I use the sounds of Luke's saber from Star Wars Battlefront 2 for the Jedi, all the crystals that are not from the red group have the sound of the Jedi, the ignition and retraction are the same for every crystal, and the group of red crystals have the sound of the sith, all the same and the sound effect used is the Vader and Maul in Star Wars Battlefront 2, being accurate with the sounds of the sith in The Clone Wars, apart from that the unstable crystals were not altered nor the Darksaber crystal, the humms or idles and whoosh or swing effects are all used from the main version of my mod, this version only changes the ignition and retraction of the crystals as a whole, and the change of unstable red and unstable purple crystal is also included in this version, one difference from the other versions is that the orange and red orange crystals maintain the original humm and original swings, the effects used in this version are also present in the game Old Republic, and in his cinematics both the sounds of the Jedi and Sith, and in games of the time such as The Force Unleashed etc, the sounds of the Prequels were used in the period when LucasArt made games, and all games used these effects.
Lego Star Wars The Skywalker Saga lightsaber sounds:
This version follows the line of the Prequels version above, the Jedi have one ignition and the Sith another, very similar to the Phantom Menace Movie, this also happens in the game, the difference is that the ignition used for the Jedi is used the same as in the game but with the sound quality better, using Obi Wan's ignition in Star Wars Battlefront II, and the Sith have the same ignition as Vader in the Original Trilogy, like the classic red crystal in the main version of my mod, all the content is the same as the Prequels version above, except for the ignition of the Jedi and Sith which are different, the Jedi's ignitions are the same ones used in current Disney productions, it's the same classic ignition but more explosive, you can even consider it a version of the prequels because they are the same ignitions but explosive, an example is The Phantom Menace lightsaber sound from the Jedis, and the old games also use an ignition on all sabers for the Jedi and the Sith, examples Jedi Academy, Jedi Outcast II etc...
installation instruction:
Backup Folder: In case you have a problem with my mod, just use this folder and just go into Backup, take THE OUTER RIM folder and put it in the place where the mods are and replace the files
INSTALLATION: Put the THE OUTER RIM file in the folder where the mods are and replace the existing files, you need to have the Outer Rim mod installed and put mine in the mods folder and replace the Outer Rim mod files