My mod intends to correct the sounds of the lightsaber crystals from Outer Rim using the Movies, animations as a base for the sounds, and also change the color of some sabers that are not faithful.
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Changelogs
Version 21.0
*The Green and Lime crystals have their swings changed to be more deeper on update 21 in the version Modern Lightsaber Sound.
*Realistic Saber Damage Changes, and bug fixes, in U12 the damage was correct according to the ini file, but the author of the Outer Rim mod changed it and the damage is not as it was before but I tried to leave it as much as possible the same.
*Fixed some audio bugs on some sabers
Version 20.0
UPDATE TO 1.0.6
Complete rework
All in one zip file
You can see all the details in the description videos
Version 18.0
At the request of comments, I added the Original Trilogy version with sounds identical to the classic films and also based on the Galaxys Edge crystals and sabers, there is a demonstration video in the video session, this version is completely different from the prequels with the original trilogy, here in this version each crystal has its own unique sound based on the hilts from the most famous sabers, this version of my mod already existed and those who have been using it for a while will remember, I brought it back, much better made and polished.
Version 17.0
My new addition to my mod has been released (''Realistic Lightsaber Damage''), the lightsabers now act like real lightsabers with instant dismemberment, and instantly kill at the touch of the saber, you no longer need to exert force to simply dismember , especially with the Sliceble Torso mod, you no longer need to activate easy dismemberment in the game's menu section, which actually doesn't even affect the lightsabers, this mod will be in the optional column in files, there will be some bugs, but it's for reasons that the ragdolls in this case the npcs of version 1.0 are extremely buggy as well as the AI.
I changed the blue crystal's idle sound to be more faithful to the films in the Sequels version, which is now the renamed optional version, there's no need for a video because it's a big change but not one that deserves a video.
Version 16.5
Added another version called: Star Wars Games Lightsaber Sounds
This version will not have a video as I believe the description is sufficient.
Description of the new version: This version, as the name suggests, follows the sound effects of games, such as the Jedi Knight saga like Jedi Outcast II and Jedi Academy, The Old Republic and many other older games with improved sounds identical to those of games , but at a higher technical level in everything, this version can also be considered one of the Prequels and follows the same line as my other version, the only difference is that all Jedi crystals that are not red have the same idle and retraction and the ignition sound and also the swing sound, the idle is the same sound as the lightsabers like Anakin in episode 3 of Mace Windu and Qui Gon Jinn the same common sound of the jedi lightsabers, the ignition is the same as the Prequels version, with the unique retraction to differ from the red crystals, and the crystals that are from the red group also sound the same as Vader's ignition, the idle sound of his saber and the retraction, the swing sound is also different to differentiate it from the Jedi crystals, the ignition, retraction and idle is the same for all red crystals, as in the version of the prequels and the original trilogy, the unstable crystals and the darksaber have no change in their sounds.
Version 16.0
Update to the newest version v1.0.3
The retractions of the prequels version were changed for both the villains and the heroes, now they are the same, to be identical to the prequels.
Version 15.0
New version added, see the description below about the new version I've been making a while ago.
Version 14.0
I changed the file sizes to be smaller
Bug Fix in saber audios that do not produce sound
Complete and necessary change to the idle or hummm of the blue crystal to be more similar to the sound of Anakin's saber in The Force Awakens Takodana, in The Last Jedi in Rey's fight with Kylo vs the guards and also in the sound of Anakin's saber in the Ahsoka series, Sounds based on Kyberphonic neopixel lightsaber soundfont creator, in his video: TFA Graflex V2 - SmoothSwing Font Demo
There is a video I posted here showing the changes made to the blue crystal
Version 12.5
The Prequels version has been completely reworked, I recommend watching the video I posted, now the sounds are really faithful, and the alternate version has been removed, read the description to find out more.
Version 12
Sound update of the blue, classic blue and green crystals in the Sequels version for greater fidelity to the films, especially the green crystal which has had a considerable improvement to be more similar to Luke's sound in The Last Jedi and in the Mandalorian and The Book of Boba Fett, and there will be a video demonstrating all the changes.
Changing the name of Lego Skywalker Saga Sound Version to Alternate Version from the Prequels sounds, the zip file will not have its name changed, so please don't worry, you are not downloading it wrong if it is your first time.
Version 11
Correction in audio synchronization in ignition after the first ignition, this error was fixed because it happens like the bug in the first ignition where the audio does not come out, I tried to fix this error in the first ignition but it didn't work.
I changed the idle sound of the normal blue crystal, not the blue classic one, to be the same as the Empire Strikes Back in all versions, I changed the idle sound of the orange red crystal, I made a video demonstrating this change in both crystals, this goes for all versions of my mod.
More audio corrections.
More installation details because many people even explaining it don't know how to install.
This may be the last content update, but I don't promise that it will be, because if necessary, I will make changes.
Version 10.6
I released the Alternate Version Lego Star Wars The Skywalker Saga sound version, read the description to find out more about it
Version 10.5
I decided to transform the alternate version of the prequels + the clone wars as the main version instead of being two separate versions, the difference is abysmal the version that has the sounds of Star Wars Battlefront 2 has all the ignitions of the Jedi and siths from the Prequels and The Clone Wars the only difference is the explosive ignitions, they are more faithful to the original material, and has the widest variety of ignitions Identical to The Clone Wars.
Version 10.4
The purple, yellow and the blue black crystal had their sounds changed completely, these changes were only for the main version of my mod, see the video I posted here showing the changes, and their sounds were improved and corrected completely
Version 10.3
I added an alternate version of the Prequels + The Clone Wars version, with the sounds of Star Wars Battlefront 2 for those who are fans of the game's sound effects, the only difference that the heroes' ignition is now the same as Luke Skywalker's in the game, and the villains' sound is the same as Vader and Maul's saber, the villains' sound is more similar to The Clone Wars and the games that were released later like Old Republic, the difference is that the sound of the villains in the main version was more based on the movies, and I tried to be as faithful as possible.
Version 10.2
I added a new idle sound for the green crystal, as accurate as possible, keeping the retraction and old ignitions, this became the most accurate sound of Luke Skywalker's saber in episode 6, this idle is only included in the main version and in the alternate version of the Prequels , the sound completely based on the soundfonts creator for Neopixel lightsabers "Kyberphonic" and its video called "The Return V2" the most accurate sound of Luke Skywalker's saber in Episode 6 The Return of the Jedi, there's a video I posted demonstrating all the effects.
I put back the idle of the blue and classic red crystals that was before the last update, if you want to check it out it's the first video I posted of my mod, I had problems with some lightsabers with these sounds so I decided to put the idle sounds back as they were before.
And I removed support from U7 and U9.3 as I no longer think it is necessary to update content for these poorly optimized and buggy versions.
All versions received an audio makeover.
Version 10.1
Fix Update: sound correction in some lightsaber crystals and other small fixes, etc...
Content Update: Change in the idle of the blue and classic red crystal only in the main version of my mod and in the Prequels version, see the video I posted showing the difference.
Content Update: The blue crystal's idle was based on Obi Wan's in The Phantom Menace, and the classic red crystal's I tried to make it as similar as possible to Darth Maul's saber, although the sound was more similar to his saber in Star Wars Battlefront 2
Version 10.0
Big update, I believe it's the biggest of my mod so far, changes in all versions, there will be two videos demonstrating the changes made, and changes were made to the description as well, highlighting two crystals, the unstable purple crystal and the unstable red crystal, these two crystals were changed in all versions, the Prequels + Star Wars Battlefront 2 version was removed, there was no reason for there to be two versions of the prequels, so I removed this alternate version, the Sequels + Star Wars Battlefront 2 version was completely reformulated and extremely improved and had its name changed to Sequels + Modern lightsaber sounds.
Version 9.0.1
I added the Prequels version + Star Wars Battlefront 2 sounds see the description to find out more.
Version 9.0.0
Compatibility update: my mod had conflicts with others that added kyber crystals such as Kyber Expansion, The Kyber Crystals Pack, The Zelos Kyber Expansion, and also old mods from U9 and U7 that caused conflicts etc..., the update fixes errors and conflicts where the blades would be red, all of them from these mods mentioned and without sound, due to changes in my mod, I fixed this however, I did not integrate or add a patch with the updated content with my sounds in these mods, I just fixed this bug, and these mods continued with their sounds from the original crystals.
I said I would no longer bring updates with changes to the content, but as it took me time to make the fixes, I decided to improve what was already good.
I took the opportunity to return the unique sound of the unstable green crystal to the original version.
I returned the ancient retraction of the purple crystal in the main mod and the optional Sequels + Star Wars Battlefront 2 sounds.
Main mod alteration: I changed the sound and bass of the classic red and normal red crystals, now they are louder and with a lower, more intimidating sound, a mix between Starkiller's ignition and Vader's ignition in Rogue One, the normal red crystal has an even more bass ignition than the classic red.
Prequels + The Clone Wars alteration: the same ignition from the original trilogy will now be from the group of red kyber crystals from the alternative version Prequels + The Clone Wars sounds, I made this change because the ignition of the red crystals was not exactly the same as in the animation The Clone Wars and the Prequels, this ignition is a worse version that Dice made in Star Wars Battlefront 2 so I inserted the same ignition from the normal red crystal, not the classic one from the main version of my mod in the red crystals with this change in the volume and power of the ignition.
Version 9.0
Last content update for my mod, now I will only update to the latest versions of Blade and Sorcery when the Outer Rim mod updates.
The sound of the Yellow crystal now has the same sound identical to the Temple Guards' lightsabers in The Clone Wars, plus a more unique retraction than in the animation, the sound as a reference is in the episode The Wrong Jedi in Season 5 at minutes 16:50 and 18:03, i watched the episode and got very clear audio of the Temple Guards sound to make this change, the full sound effect will only be available in the main version and the optional version Sequels + Star Wars Battlefront 2 sounds, and you ask me why it won't be in full sound effect in the Prequels version, for the reason that this version only changes the ignition and retraction of all the crystals, in the prequels the only lightsabers that have unique sounds are from Savage, Pong Krell from Temple Guards and Darksaber, if I put the full sound on it would look strange just this crystal with a unique sound, there will be a video showing the new sound effect.
I made an extensive audio correction in my mod in addition to making this change, I hope you enjoy it.
Version 8.7
Christmas Update!!!!
All the changes to the Blue, Bronze and Yellow crystals were returned to what they were before the Update (8.6) with the same sounds as in the first video I posted, as they were in 8.6 very buggy, out of sync, especially the bronze and blue ones, which on the U7 I had problems with muted sound and in the U12 with a lightsaber with the sound blown and the blue crystal's idle was too similar to the green crystal's, I had problems fixing the audio this month, and I was afraid of future bugs so I went back to the sounds before the version 8.6, and I even thought the sounds were better.
Now the version of the Blue crystal ignition from the Force Awakens, it will be called Sequels + Star Wars Battlefront 2 sounds, I did a complete overhaul, and made a significant improvement and difference to the sounds, even better than the versions presented in the game Star Wars Battlefront 2, see the changes in the description below.
Version 8.6
I completely reworked the sounds of the blue, bronze and yellow crystals, see the changes in the description and there is a video I also posted showing the change, it is worth remembering that the alternate versions had this change too, the difference is that the alternate versions only change the ignitions and retractions, there is an exception for the orange crystal and the red crystal with an orange core in the prequel version, this change was already made before I released this new version, I made it because it looked better in the prequel version and suited it better.
Version 8.5.5
Bug fixes in the (U7) Alternate version of Prequels and The Clone Wars lightsaber sounds, and correction of the classic red crystal where it has the wrong ignition and retraction.
Version 8.5
Updated for the new released version of the Outer Rim mod.
A minimal change in the retraction of the purple crystal to differentiate it from the retraction of the yellow crystal as they both used the same one.
I added the optional version just with the change where the blue crystal will have the same powerful ignition as in the movie Episode 7 The Force Awakens, this optional version will have all the content of the main version just with this change in the ignition of the blue crystal, the installation for both versions is the same, if you want you can replace the files and test one version at a time without any error problems.
I added the optional version of the prequels plus the clone wars lightsaber sounds, see the description to see the description related to the content.
Some lightsabers also had changes in their crystals because they are not faithful to the materials presented as movies, animations and games like Obi Wan's saber from episode 3, and Leia had their crystals changed to the darkest blue or normal blue, both Galen Marek's lightsabers (Starkiller) have been changed from the blue crystal to the classic blue crystal, as shown in the trailers and in the game itself, and Asajj Ventres's lightsabers have all been changed to the classic red crystal.
Realistic Lightsaber damage (Optional Version):
The lightsabers now act like real lightsabers with instant dismemberment, and instantly kill at the touch of the saber, you no longer need to exert force to simply dismember , especially with the Sliceble Torso mod, you no longer need to activate easy dismemberment in the game's menu section, which actually doesn't even affect the lightsabers, this mod will be in the optional column in files.
DON'T FORGET TO SEE HOW TO INSTALL THE MOD, IN THE DESCRIPTION BELOW EXPLAINS HOW TO INSTALL.
I didn't make the sounds or import them from outside, they are sounds that were already in the Outer Rim Mod, I just changed the sound paths to other crystals and changed the volume, sound pitch, etc...
The only crystals not changed in both versions are Orange Unstable and Green Unstable.
CLASSIC LIGHTSABER SOUND:
The crystals groupBlue, Green, Purple, Red Classic, Yellow, and White, they are based on the sound of the Galaxy's Edge crystals, from Disney parks, but with infinitely better and unique sounds with more ignitions and retractions, more based on the movies and animations.
MODERN LIGHTSABER SOUND:
The Green and Lime crystals have their swings changed to be more deeper in update 21.
installation instruction:
Backup Folder: In case you have a problem with my mod, just use this folder and just go into Backup, take THE OUTER RIM folder and put it in the place where the mods are and replace the files
INSTALLATION: Put the THE OUTER RIM file in the folder where the mods are and replace the existing files, you need to have the Outer Rim mod installed and put mine in the mods folder and replace the Outer Rim mod files, my mod does not add a separate file or separate mod but replaces the Outer Rim mod files