Every map from the base game and DLC is now playable.
MAPS LIST -
Anor Londo
Ash Lake
Blighttown
Catacombs
Darkroot Garden
Demon Ruins
Depths
Duke's Archive
Firelink Shrine
Kiln of the First Flame
New Londo Ruins
Oolacile
Painted World
Sens Fortress
Undead Asylum
Undead Burg
I have separated the maps into different mods to make updating easier and to allow you to pick which map you'd want rather than download them all every update. If you have the other maps installed you will be able to travel between them in level transition areas.
Information -
- All prop placements, textures, meshes, and collision is game accurate where possible.
- These maps are still in a very early state, nothing is final and is being updated.
- Make sure you kill everyone in a wave before you leave because I'm not sure how to despawn enemies that you leave.
- You can put a sword in most bonfires to activate them.
- You can jump into the pit behind where you start in the Kiln and you will teleport to Gwyn's Arena.
- You can drain the water in New Londo by stabbing the White Squares next to the Wave Spawners at the first bridge.
- Try killing Gwynevere
- This mod adds a Skull Lantern item. Put it in your pockets and you can have an ambient Dark Souls light. (This is necessary for Catacombs/Abyss.)
- Please increase Shadow Distance, some maps have no baked light and some maps will look bad without it.
- Up the Shadow Distance if you notice some maps cutting the shadows off. Baked light should fix this but this is a WIP, some maps do not have their proper lighting. I didn't notice much of a performance difference.
- There are placeholder level transitions between maps, this is not final and I'm working on another method that will just load them as you walk near but for now this is just to let you travel between them. You will usually not end up at the correct entrance as it's just loading the map and one spawn point. (This is super placeholder)
- Music is now added to all Boss Wave Spawners. If it's a boss encounter there will be music, I'm holding off on adding music to all spawners but please leave feedback.
- For the night to work in Anor Londo enable Post-Processing, this method is placeholder.
Warnings -
- DISABLE BLOOM IN POSTPROCESSING OR YOU WILL BE FLASHBANGED IN UNDEAD BURG FOR SOME REASON.
- If you encounter lighting issues please exit to default home map and reenter.
- You may experience poor collision as in an invisible wall or hole in the floor.
- BRING A FLYING SPELL There might be collision errors or steep hills/stairs.
- Some maps have missing object collision for right now. Sorry :(
- If you cannot make it through a doorway try jumping. There are tiny collision boxes infront of some doorways that I have missed.
- Some maps have no baked light, this will change but right now some maps crash my lightmapper.
- Collision can sometimes be hard to walk up but I don't really have a solution that doesn't change the map physically.
- Anything outside of the playable area probably has no collision, I'm looking to changing this so that you can just climb wherever but don't expect anything to look good if you jump out of bounds.
- Elevators are slow as to not kill you, do not try to jump or move too much during any elevator ride.
Please let me know if you have poor performance or any game breaking bugs.
I will be working on bug fixing collision, adding NPCS/Avatars, Weapons, Shields, map ambience, map interactions, etc.