Blade & Sorcery

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Llyrrum

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Llyrrum

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About this mod

Three arena style maps in a nightime setting and one dungeon. READ THE LONG DESCRIPTION! The barkeep will smack you with his mace if you do not!
Have a brawl in the tavern at The Ford Inn, make your home in the Luxury Suite, rumble in Westmeet Square or cleanse the Catacombs of bandits.
Includes a few items to compliment the maps.

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Permissions and credits
Changelogs
Welcome to Westmeet Square travelers! Enjoy your stay at the Ford Inn, we've set aside the finest suite for you.
 
The U12 update brings a bunch of new stuff for those of you who have been waiting for the old man to finally get it done.
Please see the known issues list below, the barkeep will crack your skull if you report one of these!!

All maps are on their own page. You must use the arrows at the top of the map board to switch to the City League map.

Westmeet Catacombs:
I imagine this is why many of you have stopped by. Heard there was something to explore beneath the Square did you?
Well, grab a torch, light it in the fire place and go for a little tour. Or a long one, your choice.
This is a fully new addition to the map set and, like everything else in here, is very much a work in progress.
This first release is about me learning how the dungeon system works and not really what I imagine the actual Westmeet dungeon run to be.
If you like this catacomb style, I will certainly invest some time in the future to developing more rooms (throw me some suggestions if you like)
For the most part, the current dungeon is a twisting maze of caves with two "rooms" to break up the corridors a little.
There are 5 lengths of dungeons with 9 rooms, 15 rooms, 20 rooms, 25 rooms and 35 rooms. This means at 5 stars, you will get two "rooms" and 33 twisting corridors.
Using the door in the basement of the Ford Inn will load you into a dungeon with default settings (20 rooms & Medium difficulty).
The NPCs are always melee bandits in this version (unless you mod them). Difficulty settings affect their and your health.
Once in the dungeon, you can return to the Ford Inn by means of the Inn door or you can go through the dungeon and return to your home in Eraden.
There are 10 different sets of corridors that will be used in many different orientations to hopefully give a somewhat unique experience each time.
It is dark in there. REALLY dark. We will pretend your enemies have been imbued with night vision. It seems they currently do not react to light, but instead to seeing the source of the light.
 
The Ford Inn:
A two level Inn with many areas to fight. Some decent verticality in the tavern if you like to climb.
Item and wave books are in the office of the tavern.
One of the big additions to the Ford Inn is breakable railings. All railings have been replaced with breakable wooden rails that leave behind some nasty broken stakes.
You may now also remove the antlers from the wall.
Fireplaces and hanging lanterns will imbue with fire. Fireplaces will deal damage over time.
Some door handles will allow travel to other maps in the set.
Water sources will strip a fire imbue (steam effect is a placeholder).
 
The Suite at the Ford:
A small map with a living quarters, a courtyard and a smithy. And sometimes a chicken or two.
Wave and item books are present in the suite and in the courtyard/smithy.
Fireplace and forge will imbue with fire and deal damage. Fireplace slow damage. Forge pretty much instant kill. Forge will also destroy items if they are placed too far in.
Water sources will strip a fire imbue (steam effect is a placeholder).
Some door handles will allow travel to other maps in the set.
Has some decent updates like adding a mirror to the home section, extending the balcony and adding breakable railings.
 
Both maps also got an ambient music replacement that now uses tracks instead of one long song so there will be some variety in the play list.
Both maps will spawn MMP items if you have the mod. MMP is not required to use the Westmeet Square mod.
 
Weapons: Cutting board, antlers, broken railing piece as blunt weapon and broken railing base as spike trap.
Items: Crystal Lantern. Tele spin or grab and press use to toggle a light source. Up to 5 crystals can be stored in player inventory.
 
Westmeet Square:
It needs a lot more work still and was always a placeholder for my real vision of the square. I denied you in U11, so I'll give it back to you for U12 in all it's un-optimized glory!
A decently large square with vendor tables in the middle and a bit to explore.
It did not get the soundtrack upgrade. Heck, I just barely decided to let you have it as it needs my love so bad.
A tiny intro of light probes, so lighting will be messy in most of the map.
No travel board. Nor do the door handles work but who isn't using portable books? ;)
 
KNOWN ISSUES (I will continue to search for answers):
***After the first Westmeet dungeon run, loading a new one typically causes the rock walls to lose collision and requires the game be restarted. -- This is my #1 goal to solve and I have game devs helping.
Broken railings will sometimes move when struck with enough force. The antlers have been know to do this in past version but seem to be stable in U12.
Fireplace in Dungeon start room does not deal damage over time.
 
Future maps:
Westmeet Sq. (Revamp)
The Black Pig
The West Gate
The Old Bastion
Gibbet Street
Memorial Street
Hahahahahaha Yeah right. That is a lot of maps for this old man with still so much to learn along the way.
 
If you made it here, wow, you are not part of the tldr crew!!
 
Please let me know of any issues beyond the listed ones and most importantly have yourselves some fun!!

A huge shout-out to BowtAI, Wully, Hu Johner and Drags for putting up with my questions and to Piepop101 for creating a pile of tutorials for noobs like me.
Thanks to Neeshka for your help with scripting (even if it is not in this version yet).
I could likely list the entire BaS discord community as they have all been helpful and supportive through my modding journey.

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Assets used in the map (needs updating):
https://assetstore.unity.com/packages/3d/environments/fantasy/blacksmith-s-forge-17785
https://assetstore.unity.com/packages/3d/environments/urban/abandoned-asylum-49137
https://assetstore.unity.com/packages/3d/environments/historic/modular-medieval-lanterns-85527
https://assetstore.unity.com/packages/3d/environments/fantasy/free-medieval-structure-kit-141700
https://assetstore.unity.com/packages/3d/environments/fantasy/mega-fantasy-props-pack-87811
https://assetstore.unity.com/packages/3d/environments/industrial/building-kit-1-68179
https://assetstore.unity.com/packages/3d/environments/old-sea-port-environment-36897
https://assetstore.unity.com/packages/3d/environments/fantasy/pirate-tavern-113463
https://assetstore.unity.com/packages/3d/environments/sun-temple-115417
https://assetstore.unity.com/packages/3d/props/interior/free-rug-pack-118178
https://assetstore.unity.com/packages/3d/props/furniture/medieval-tavern-pack-112546
https://assetstore.unity.com/packages/2d/textures-materials/sky/skybox-series-free-103633
https://sketchfab.com/3d-models/deer-skull-5f0bd257a7c74ca0a74516b22837be9e 
https://www.youtube.com/watch?v=fr2elwfXim8  (Background Music)