Yes indeed this will be updated to 1.0. The three arena maps now have survival mode added in preparation for getting them into CH. The catacombs will likely be held back for the first update as they need more work to make them function with CH and the dungeon traps mod which will be an optional requirement.
U12 Please let me know of any issues beyond those posted in the long description.
Thanks so much to all of you who have tried the maps previously, I hope you find joyous tavern brawls in these new ones.
**I have resolved the dungeon collision issue in U12, so hoping that will port over to 1.0 nicely.
Is there any chance you might make a day-time version of the outdoor maps? I get that the maps are designed with the night environment in mind,but having optional day-time variants would be greatly appreciated,especially in the main westmeet square area
Thank-you, I am glad you enjoy it :) I have most of the Ford Inn updated and a lot of the catacombs(with new rooms). I have survival added to the Inn so it should be functional with Crystal Hunt wave assault. Slow and steady she will rise from the ashes.
I was encouraged to make some more dungeons, so I am slow while I juggle multiple things. My updates suffer for awhile, but a space station and a city are worth the slow down I hope.
for some reason all of the maps i downloaded disappeared on the travel map when i installed this mod
i just want to know if i installed it wrong because i put it in the usual mod folder within blade and sorcery (bladeandsorcery_data-->streaming assets-->mods)
Yes, it should go in the same location as any other mod. I've not had anyone report this or encountered it myself so am not sure of the answer. If you know how to view your player log, there may be clues in there.
If you do not know, it can be found here: %userprofile%\AppData\LocalLow\WarpFrog\BladeAndSorcery\ If extension names are turned off, it will only be called "player".
You are always welcome to find me on the BaS discord if you have access.
Downloaded for the first custom dungeon, but found myself even more impressed by the excellent arenas. I think it'd be nice if the railings weren't so hard to break. Currently I have to make a deliberate effort to beat them again and again, when I think it'd be more fun if a good NPC shove could knock them out first try. Love these maps tons and that they naturally let you RP in them, thanks for making them!
I am glad you are enjoying the mod. The Inn and the Suite are the most polished for sure while the dungeon is really just to show that it can be done and will open the gates to new dungeons as I will help other modders build theirs. I'll take a look at the railings. They were indeed a tricky balance to have them not just fall apart at a touch but not be impossible to break.
I do not know what the values are actually measuring, but I can tell you it requires 5 hits at a minimum force of 75 or 1 hit at a force of 250 to break them. The item striking them must weigh more than 2kg as well.
Oh weapon weight makes a lot of sense. Trying it out with heavy weapons now and they shatter easy, thanks!
Forgive me, I do have one more suggestion and that is it would be nice if the pre-racked weapons all around the map would reset on level reload, like the antlers. Just had a giant playthrough where I used just about all of them and it's a little tedious having to go replace everything. Ok thanks again for reading these!
No worries, I am very open to feedback and suggestions :) I'll take that into consideration for the racks. They are currently set up to remember whatever is in them last, but perhaps on level load, I can have them draw from a container of items should you leave them empty at the end of your pervious session. Might be something like another lever in the office where it fills the holders that are empty when triggered.
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The three arena maps now have survival mode added in preparation for getting them into CH. The catacombs will likely be held back for the first update as they need more work to make them function with CH and the dungeon traps mod which will be an optional requirement.
U12
Please let me know of any issues beyond those posted in the long description.
Thanks so much to all of you who have tried the maps previously, I hope you find joyous tavern brawls in these new ones.
**I have resolved the dungeon collision issue in U12, so hoping that will port over to 1.0 nicely.
I was encouraged to make some more dungeons, so I am slow while I juggle multiple things. My updates suffer for awhile, but a space station and a city are worth the slow down I hope.
jimmy… cmon jimmy….
i just want to know if i installed it wrong because i put it in the usual mod folder within blade and sorcery (bladeandsorcery_data-->streaming assets-->mods)
If you do not know, it can be found here: %userprofile%\AppData\LocalLow\WarpFrog\BladeAndSorcery\
If extension names are turned off, it will only be called "player".
You are always welcome to find me on the BaS discord if you have access.
I do not know what the values are actually measuring, but I can tell you it requires 5 hits at a minimum force of 75 or 1 hit at a force of 250 to break them. The item striking them must weigh more than 2kg as well.
Forgive me, I do have one more suggestion and that is it would be nice if the pre-racked weapons all around the map would reset on level reload, like the antlers. Just had a giant playthrough where I used just about all of them and it's a little tedious having to go replace everything. Ok thanks again for reading these!