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DancingDev

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DancingDev

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About this mod

(V3) Better FX! Level up from 0 to 10, earning super decaps each level. SD = instant chop. On level 5, your 5 next swings will CHOP. Configurable via the json super easy.

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Dancing Developer Experience - Progressive Dismemberment

What does this mod do?

  • Each time you kill someone, the odds of performing a super dismember increase (configurable how much per kill)
  • Once it gets to 100%, you will be cutting off limbs with every strike via a "super decap" (I am bad at naming stuff)
  • A super decap basically just means that this mod forces a dismember depending on your odds each hit
  • It can dismember, head, hands, arms, feet and legs.
  • V2 - Add level system. Go from level 0 to 10, earning super decaps on each level
  • V2 - SuperDecaps on consistent right after you level up
  • V2 - NEW GORE
  • V2 - NEw level up effect
  • V1.1 Copies of ALL default weapons with slashy bits (swords, axes, dagger) are now in the DancingDev category
  • It comes with two swords, copies of the short and ancient sword, which are in a new category "DancingDev Swords"
  • By default ONLY THESE SWORDS can perform a super decap. But you can turn that off if you want (but it gets kinda nuts)
  • You can tweak the JSON to make this crazy crazy silly, but thats on you buddy.
  • V1.1 Added in game console cmds to allow you to turn on/off, set levels to max, reset to zero. 
  • Optionally, you can customize increase per kill, decrease on drop and more via JSON file (deets below)


What is the Dancing Developer Experience?
  • A collection of mods I made which I like using together. I wanted to break them out so that people could choose which bits they liked and not have to do the whole thing
  • If you like this one, I have links to the others at the bottom of this mod
  • They are all very different, but each one is very configurable in the same way

How do I install?
  • Should be the same as the other mods
  • Just unzip this into your SteamApps so you have a folder like this:
    • C:\Program Files (x86)\Steam\steamapps\common\Blade & Sorcery\BladeAndSorcery_Data\StreamingAssets\Mods\DDE-ProgressiveDismemberment
  • If you do have issues, if this mod gets/causes an exception it will log to the Unity Player log file.
    • C:\Users\YourUserNameGoesHereBuddy\AppData\LocalLow\WarpFrog\BladeAndSorcery\player.log


How and what can I customize/configure in this mod if I want to?
  • All of this is setup for you by default, but if you want to tweak it this is how to do it
  • In the mod folder, open up the "Level_DDEProgressiveDismemberment.json"
  • Alter the values associated with the keys and save
  • Restart Blade & Sorcery to load changes
  • Here are the things you can change. Keep the values within the ranges I mention, or something weird will probably happen
  • "PD_MinVelocityToAllowCrazyDismemberMaxIsAround2Ish"
    • float (0.1 to 2ish)
    • Minimum velocity allowed to register for a super decap
  • "PD_CrazyDismemberOddsBoostPerKillMaxIs1"
    • float (0.01 to 1)
    • The increase per kill to the odds of you performing a super decap. When set to 1, after the first kill everything will dismember all the time. 0.01 = 1%, 0.5 = 50%.
  • "PD_EnforceOnlyGoodAngleIsAllowedToChop"
    • bool (true or false)
    • Should we only allow "good angles" to chop? If set to false, its much more forgiving about what is OK to trigger a super decap
  • "PD_EnforceOnlyDancingDevSwordsDoSuperDecaps"
    • bool (true or false)
    • If set to true, then ONLY the 2 swords under the dancing dev category can perform super decaps. If false, ANYTHING can - which gets stupid real fast IMO. But you do you.

What/Where are the other mods from the Dancing Developer Experience?

What do I do if I have problems, suggestions, questions?
  • Posting on this mod forum page is the best way to go.
  • I would love suggestions for changes to this mod or other mods that you would like to see
  • Keep in mind I am good(enough) at coding, decent at unity but SUCK at anything graphical/modelling. It would take me 12 days to make a box in blender. This is one of my many, many limitations. 

Where is the code for this mod?
  • It's on github, but it is currently private. If enough people expressed an interest I could make it presentable and go public with it...

Why did you make this mod?
  • Because I LOVE this game. I am so impressed with mods other people make and share, I wanted to do it myself! And I encourage you to do the same! It's super easy once you get into it, very rewarding and easy to share with other people because of Nexus Mods!