0 of 0

File information

Last updated

Original upload

Created by

DancingDev

Uploaded by

DancingDev

Virus scan

Safe to use

Tags for this mod

About this mod

(V3) Better FX. Level up from o to 10 as you kill. Each level earns 10% auto magic imbue added to your weapon. Uses whatever spell you have selected in that hand...

Permissions and credits
Changelogs

Dancing Developer Experience - Progressive Imbue

What does this mod do?

  • Increases base imbue count on every kill (configurable)
  • Applies imbue to whatever weapon you are holding
  • Uses whatever spell is currently selected as the imbue
  • If you do not have a spell selected, no imbue happens. 
  • If you drop a weapon, the imbue will slowly drop off.
  • V2 - Added in level system. Adds 10% magic on each level.
  • V2 - Default 10 kills to level up, start at level 0.
  • V2 - change all that in the JSON
  • V2 - Visual effect on level up
  • V1.1 Added console commands to turn on/off, set imbue to max/reset.
  • Optionally, you can customize increase per kill, decrease on drop and more via JSON file (deets below)


What is the Dancing Developer Experience?
  • A collection of mods I made which I like using together. I wanted to break them out so that people could choose which bits they liked and not have to do the whole thing
  • If you like this one, I have links to the others at the bottom of this mod
  • They are all very different, but each one is very configurable in the same way

How do I install?
  • Should be the same as the other mods
  • Just unzip this into your SteamApps so you have a folder like this:
    • C:\Program Files (x86)\Steam\steamapps\common\Blade & Sorcery\BladeAndSorcery_Data\StreamingAssets\Mods\DDE-ProgressiveImbue
  • If you do have issues, if this mod gets/causes an exception it will log to the Unity Player log file.
    • C:\Users\YourUserNameGoesHereBuddy\AppData\LocalLow\WarpFrog\BladeAndSorcery\player.log

How and what can I customize/configure in this mod if I want to?
  • All of this is setup for you by default, but if you want to tweak it this is how to do it
  • In the mod folder, open up the "Level_DDEProgressiveImbue.json"
  • Alter the values associated with the keys and save
  • Restart Blade & Sorcery to load changes
  • Here are the things you can change. Keep the values within the ranges I mention, or something weird will probably happen

  • "Imbue_DelayBetweenEnforcingWeaponImbueLevelInSeconds"
    • float (0.1 to ??)
    • This is the number of seconds between when your imbue is updated. So if its very slow, it takes longer for you weapon to charge up basically.
  • "Imbue_SpellImbueBoostPerKillMaxIs100"
    • float (0.1 to 100)
    • % of imbue to add on every kill. 1 is 1%, 100 is 100%.
  • "Imbue_ForceImbueToFireIfNoSpellSelected"
    • bool (true or false)
    • If no spell is selected in the hand, should we just default to the fire spell?
  • "Imbue_SpellImbueAmtLostPerCycleWhenDropped"
    • float (0.1 to 100)
    • When you drop a weapon, how much imbue does it lose every cycle until dead? 1 = 1%.

What/Where are the other mods from the Dancing Developer Experience?

What do I do if I have problems, suggestions, questions?
  • Posting on this mod forum page is the best way to go.
  • I would love suggestions for changes to this mod or other mods that you would like to see
  • Keep in mind I am good(enough) at coding, decent at unity but SUCK at anything graphical/modelling. It would take me 12 days to make a box in blender. This is one of my many, many limitations. 

Where is the code for this mod?
  • It's on github, but it is currently private. If enough people expressed an interest I could make it presentable and go public with it...

Why did you make this mod?
  • Because I LOVE this game. I am so impressed with mods other people make and share, I wanted to do it myself! And I encourage you to do the same! It's super easy once you get into it, very rewarding and easy to share with other people because of Nexus Mods!