About this mod
(V3) Better FX. Level up from o to 10 as you kill. Each level earns 10% auto magic imbue added to your weapon. Uses whatever spell you have selected in that hand...
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Dancing Developer Experience - Progressive Imbue
What does this mod do?
- Increases base imbue count on every kill (configurable)
- Applies imbue to whatever weapon you are holding
- Uses whatever spell is currently selected as the imbue
- If you do not have a spell selected, no imbue happens.
- If you drop a weapon, the imbue will slowly drop off.
- V2 - Added in level system. Adds 10% magic on each level.
- V2 - Default 10 kills to level up, start at level 0.
- V2 - change all that in the JSON
- V2 - Visual effect on level up
- V1.1 Added console commands to turn on/off, set imbue to max/reset.
- Optionally, you can customize increase per kill, decrease on drop and more via JSON file (deets below)

What is the Dancing Developer Experience?
- A collection of mods I made which I like using together. I wanted to break them out so that people could choose which bits they liked and not have to do the whole thing
- If you like this one, I have links to the others at the bottom of this mod
- They are all very different, but each one is very configurable in the same way
How do I install?
- Should be the same as the other mods
- Just unzip this into your SteamApps so you have a folder like this:
- C:\Program Files (x86)\Steam\steamapps\common\Blade & Sorcery\BladeAndSorcery_Data\StreamingAssets\Mods\DDE-ProgressiveImbue
- C:\Program Files (x86)\Steam\steamapps\common\Blade & Sorcery\BladeAndSorcery_Data\StreamingAssets\Mods\DDE-ProgressiveImbue
- If you do have issues, if this mod gets/causes an exception it will log to the Unity Player log file.
- C:\Users\YourUserNameGoesHereBuddy\AppData\LocalLow\WarpFrog\BladeAndSorcery\player.log
- C:\Users\YourUserNameGoesHereBuddy\AppData\LocalLow\WarpFrog\BladeAndSorcery\player.log
How and what can I customize/configure in this mod if I want to?
- All of this is setup for you by default, but if you want to tweak it this is how to do it
- In the mod folder, open up the "Level_DDEProgressiveImbue.json"
- Alter the values associated with the keys and save
- Restart Blade & Sorcery to load changes
- Here are the things you can change. Keep the values within the ranges I mention, or something weird will probably happen
- "Imbue_DelayBetweenEnforcingWeaponImbueLevelInSeconds"
- float (0.1 to ??)
- This is the number of seconds between when your imbue is updated. So if its very slow, it takes longer for you weapon to charge up basically.
- "Imbue_SpellImbueBoostPerKillMaxIs100"
- float (0.1 to 100)
- % of imbue to add on every kill. 1 is 1%, 100 is 100%.
- "Imbue_ForceImbueToFireIfNoSpellSelected"
- bool (true or false)
- If no spell is selected in the hand, should we just default to the fire spell?
- "Imbue_SpellImbueAmtLostPerCycleWhenDropped"
- float (0.1 to 100)
- When you drop a weapon, how much imbue does it lose every cycle until dead? 1 = 1%.
What/Where are the other mods from the Dancing Developer Experience?
What do I do if I have problems, suggestions, questions?
- Posting on this mod forum page is the best way to go.
- I would love suggestions for changes to this mod or other mods that you would like to see
- Keep in mind I am good(enough) at coding, decent at unity but SUCK at anything graphical/modelling. It would take me 12 days to make a box in blender. This is one of my many, many limitations.
Where is the code for this mod?
- It's on github, but it is currently private. If enough people expressed an interest I could make it presentable and go public with it...
Why did you make this mod?
- Because I LOVE this game. I am so impressed with mods other people make and share, I wanted to do it myself! And I encourage you to do the same! It's super easy once you get into it, very rewarding and easy to share with other people because of Nexus Mods!