0 of 0

File information

Last updated

Original upload

Created by

DancingDev

Uploaded by

DancingDev

Virus scan

Safe to use

Tags for this mod

About this mod

V3 Update! Adds new FX and new moves to the game. Lift someone high by head to decap, grab an arm/head and kick to remove, punch someone 3 times to start a death countdown. Way over the top. Fully customizable via JSON, please check out Tauron Critical hits as it works great with this!

Permissions and credits

Dancing Developer Experience - Kung Fu: Scorpia Style

What does this mod do?

  • Adds FOUR new moves you can use to kill folks, each one can be unlocked by getting a certain number of kills...
  • 3 Kills - Unlocks Scorpia Sting. Punch someone 3 times in the torso to start a countdown until they explode (like the punch from kill bill...)
  • 13 Kills - Unlocks Scorpia Disarm. Grab an arm/head and kick someone to remove the limbs and send them flying..
  • 1 Kill - Unlocks Scorpia Lift. Grab someone by neck or head and left them above you for a second to decap.
  • Sound effects, which can be changed by just dropping in new mp3s, included for:
  • New person is spawned (a clap noise)
  • When you kill someone via a scorpia move
  • When you punch in the torso
  • Optionally, you can customize unlock kills needed and all sorts via JSON file (deets below)


What is the Dancing Developer Experience?
  • A collection of mods I made which I like using together. I wanted to break them out so that people could choose which bits they liked and not have to do the whole thing
  • If you like this one, I have links to the others at the bottom of this mod
  • They are all very different, but each one is very configurable in the same way

How do I install?
  • Should be the same as the other mods
  • Just unzip this into your SteamApps so you have a folder like this:
    • C:\Program Files (x86)\Steam\steamapps\common\Blade & Sorcery\BladeAndSorcery_Data\StreamingAssets\Mods\DDE-KungFu
  • If you do have issues, if this mod gets/causes an exception it will log to the Unity Player log file.
    • C:\Users\YourUserNameGoesHereBuddy\AppData\LocalLow\WarpFrog\BladeAndSorcery\player.log

How and what can I customize/configure in this mod if I want to?
  • All of this is setup for you by default, but if you want to tweak it this is how to do it
  • In the mod folder, open up the "Level_DDEKungFu.json"
  • Alter the values associated with the keys and save
  • Restart Blade & Sorcery to load changes
  • Here are the things you can change. Keep the values within the ranges I mention, or something weird will probably happen
  • "KF_MIN_PUNCH_POWER_TO_REGISTER"
    • float (0.1 to about 2ish?)
    • Minimum power of a torso punch to register for a sting
  • "KF_SCORPIA_STING_MIN_HITS_TO_ACTIVATE"
    • int (1 to whatever)
    • Number of punches needed to trigger sting
  • "KF_SCORPIA_STING_DEATH_DELAY_IN_SECONDS"
    • float (0 to whatever)
    • Number of seconds until someone explodes after you hit them the right number of times to start a sting explode..
  • "KF_SECONDS_TO_ALLOW_BETWEEN_MOVES_FOR_DETECTION"
    • float (0 to whatever)
    • Number of seconds that you must punch within to count for the sting.
  • "KF_EXTRA_SOUNDS_ENABLED"
    • bool (true or false)
    • Should the extra sounds be enabled?
  • "KF_KILLS_TO_UNLOCK_SCORPIA_DISARM"
    • int (0 to whatever)
    • Number of kills you need to make to unlock the Disarm
  • "KF_KILLS_TO_UNLOCK_SCORPIA_STING"
    • int (0 to whatever)
    • Number of kills you need to make to unlock the Sting

What/Where are the other mods from the Dancing Developer Experience?

What do I do if I have problems, suggestions, questions?
  • Posting on this mod forum page is the best way to go.
  • I would love suggestions for changes to this mod or other mods that you would like to see
  • Keep in mind I am good(enough) at coding, decent at unity but SUCK at anything graphical/modelling. It would take me 12 days to make a box in blender. This is one of my many, many limitations. 

Where is the code for this mod?
  • It's on github, but it is currently private. If enough people expressed an interest I could make it presentable and go public with it...

Why did you make this mod?
  • Because I LOVE this game. I am so impressed with mods other people make and share, I wanted to do it myself! And I encourage you to do the same! It's super easy once you get into it, very rewarding and easy to share with other people because of Nexus Mods!