About this mod
V3 Update! Adds new FX and new moves to the game. Lift someone high by head to decap, grab an arm/head and kick to remove, punch someone 3 times to start a death countdown. Way over the top. Fully customizable via JSON, please check out Tauron Critical hits as it works great with this!
- Permissions and credits

Dancing Developer Experience - Kung Fu: Scorpia Style
What does this mod do?
- Adds FOUR new moves you can use to kill folks, each one can be unlocked by getting a certain number of kills...
- 3 Kills - Unlocks Scorpia Sting. Punch someone 3 times in the torso to start a countdown until they explode (like the punch from kill bill...)
- 13 Kills - Unlocks Scorpia Disarm. Grab an arm/head and kick someone to remove the limbs and send them flying..
- 1 Kill - Unlocks Scorpia Lift. Grab someone by neck or head and left them above you for a second to decap.
- Sound effects, which can be changed by just dropping in new mp3s, included for:
- New person is spawned (a clap noise)
- When you kill someone via a scorpia move
- When you punch in the torso
- Optionally, you can customize unlock kills needed and all sorts via JSON file (deets below)

What is the Dancing Developer Experience?
- A collection of mods I made which I like using together. I wanted to break them out so that people could choose which bits they liked and not have to do the whole thing
- If you like this one, I have links to the others at the bottom of this mod
- They are all very different, but each one is very configurable in the same way
How do I install?
- Should be the same as the other mods
- Just unzip this into your SteamApps so you have a folder like this:
- C:\Program Files (x86)\Steam\steamapps\common\Blade & Sorcery\BladeAndSorcery_Data\StreamingAssets\Mods\DDE-KungFu
- C:\Program Files (x86)\Steam\steamapps\common\Blade & Sorcery\BladeAndSorcery_Data\StreamingAssets\Mods\DDE-KungFu
- If you do have issues, if this mod gets/causes an exception it will log to the Unity Player log file.
- C:\Users\YourUserNameGoesHereBuddy\AppData\LocalLow\WarpFrog\BladeAndSorcery\player.log
- C:\Users\YourUserNameGoesHereBuddy\AppData\LocalLow\WarpFrog\BladeAndSorcery\player.log
How and what can I customize/configure in this mod if I want to?
- All of this is setup for you by default, but if you want to tweak it this is how to do it
- In the mod folder, open up the "Level_DDEKungFu.json"
- Alter the values associated with the keys and save
- Restart Blade & Sorcery to load changes
- Here are the things you can change. Keep the values within the ranges I mention, or something weird will probably happen
- "KF_MIN_PUNCH_POWER_TO_REGISTER"
- float (0.1 to about 2ish?)
- Minimum power of a torso punch to register for a sting
- "KF_SCORPIA_STING_MIN_HITS_TO_ACTIVATE"
- int (1 to whatever)
- Number of punches needed to trigger sting
- "KF_SCORPIA_STING_DEATH_DELAY_IN_SECONDS"
- float (0 to whatever)
- Number of seconds until someone explodes after you hit them the right number of times to start a sting explode..
- "KF_SECONDS_TO_ALLOW_BETWEEN_MOVES_FOR_DETECTION"
- float (0 to whatever)
- Number of seconds that you must punch within to count for the sting.
- "KF_EXTRA_SOUNDS_ENABLED"
- bool (true or false)
- Should the extra sounds be enabled?
- "KF_KILLS_TO_UNLOCK_SCORPIA_DISARM"
- int (0 to whatever)
- Number of kills you need to make to unlock the Disarm
- "KF_KILLS_TO_UNLOCK_SCORPIA_STING"
- int (0 to whatever)
- Number of kills you need to make to unlock the Sting
What/Where are the other mods from the Dancing Developer Experience?
What do I do if I have problems, suggestions, questions?
- Posting on this mod forum page is the best way to go.
- I would love suggestions for changes to this mod or other mods that you would like to see
- Keep in mind I am good(enough) at coding, decent at unity but SUCK at anything graphical/modelling. It would take me 12 days to make a box in blender. This is one of my many, many limitations.
Where is the code for this mod?
- It's on github, but it is currently private. If enough people expressed an interest I could make it presentable and go public with it...
Why did you make this mod?
- Because I LOVE this game. I am so impressed with mods other people make and share, I wanted to do it myself! And I encourage you to do the same! It's super easy once you get into it, very rewarding and easy to share with other people because of Nexus Mods!