Mods
- Refine results Found 40 results. 435 have been filtered out. Currently filtering by: tags. (Clear filters)
-
Battletech Mod Manager (BMM) is a tool designed to simplify and enhance the use of mods for Battletech the PC game.
- 4.0MB
- 2.2k
- --
Battletech Mod Manager (BMM) is a tool designed to simplify and enhance the use of mods for Battletech the PC game.
-
Changeing Travel Contracts, so they will go to a random place in the galaxy instead of a breadcrum or a neighbour system.
- 10KB
- 452
- --
Changeing Travel Contracts, so they will go to a random place in the galaxy instead of a breadcrum or a neighbour system.
-
Provides control over post-processing effects not available through the game interface. It's totally configurable and can get rid of the super grainy effect, among others. FPS gains have been reported.
- 6KB
- 419
- --
Provides control over post-processing effects not available through the game interface. It's totally configurable and can get rid of the super grainy effect, among others. FPS gains have been reported.
-
Massively reduces pilot pay in order to bring it more in line with CBT mercenary pay rates.
- 2KB
- 369
- --
Massively reduces pilot pay in order to bring it more in line with CBT mercenary pay rates.
-
Gives you friendly turrets and APCs on every Defend Base contract.
-
Faster engineering upgrades on the Argo
-
Start the career with a random selection of MechWarriors or 'Mechs. Lots of customization options!
- 17KB
- 175
- --
Start the career with a random selection of MechWarriors or 'Mechs. Lots of customization options!
-
ContractSort is a BattleTech mod (using ModTek) that sorts the contract list.
-
Your pilots now are fatigued after each mission. They need a breather before they can jump in the cockpit and go out on more missions. You can still drop with them, but they'll come wounded!
- 8KB
- 158
- --
Your pilots now are fatigued after each mission. They need a breather before they can jump in the cockpit and go out on more missions. You can still drop with them, but they'll come wounded!
-
Mod that changes travel contracts to real deployments.
-
Additional Royal variants following patterned after the variantsintroduced in 1.9.1. Should work with both ModTek and vanilla mod loader.Available in the black market and advanced Star League systems.
- 986KB
- 139
- --
Additional Royal variants following patterned after the variantsintroduced in 1.9.1. Should work with both ModTek and vanilla mod loader.Available in the black market and advanced Star League systems.
-
Adds many vehicles and vehicles variants to the game, fixes vanilla vehicle problems and generally improves tank gameplay.
- 241KB
- 133
- --
Adds many vehicles and vehicles variants to the game, fixes vanilla vehicle problems and generally improves tank gameplay.
-
Increases all Mechs' max tonnage limit to 9999.
-
Enables factions on the map to war each other.
-
Unlock all special and rare mechs and equipments in Skirmish Mech Bay, without changing any data. Requires BTML.
- 15KB
- 113
- --
Unlock all special and rare mechs and equipments in Skirmish Mech Bay, without changing any data. Requires BTML.
-
This mod adds a couple of mech variants that i thought were missing from the main game.
-
Big Super Happy Fun Time Merc Emblems
Adds a collection of 20 Sci-Fi, toy, comic emblems to the Merc customization screen
- 341KB
- 72
- --
Big Super Happy Fun Time Merc Emblems
Adds a collection of 20 Sci-Fi, toy, comic emblems to the Merc customization screen
-
Adds 4 new 'Mechs using MechResizer: Rifleman, Rifleman II, Linesman and Mackie
-
Guns of Kerensky - A Better Weapon Balance - BT Edition
This is my best attempt to address four key points regarding weapons: (1) smooth out inconsistencies in weapon stats, (2) incorporate some popular ADVANCED rules from classic tabletop Battletech, (3) do this while staying true to lore and design choices in the vanilla experience, and (4) be as cross-compatible as possible!
- 277KB
- 57
- --
Guns of Kerensky - A Better Weapon Balance - BT Edition
This is my best attempt to address four key points regarding weapons: (1) smooth out inconsistencies in weapon stats, (2) incorporate some popular ADVANCED rules from classic tabletop Battletech, (3) do this while staying true to lore and design choices in the vanilla experience, and (4) be as cross-compatible as possible!
-
Astirian's Better Loading Music
Replaces the rather flat nose-picking mission loading music with something a bit more fitting to the situation, now you'll *know* you're heading into battle because it's none other than Timothy Seals' excellent Timber Wolf track! It's still a percussion based track too so thematically it fits well with the replaced music.
- 223.2MB
- 53
- --
Astirian's Better Loading Music
Replaces the rather flat nose-picking mission loading music with something a bit more fitting to the situation, now you'll *know* you're heading into battle because it's none other than Timothy Seals' excellent Timber Wolf track! It's still a percussion based track too so thematically it fits well with the replaced music.