BattleTech
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don Zappo and gnivler

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donZappo

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About this mod

Your pilots now are fatigued after each mission. They need a breather before they can jump in the cockpit and go out on more missions. You can still drop with them, but they'll come wounded!

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Pilot Fatigue:


Now after every mission your pilots that participated are now fatigued. They are out for the following time (default values used): 

  • Time Out = 7 - Guts/2 - Morale threshold
  • Morale threshold: +-1 for +-5 morale from Starting Morale Value, +-2 for +-15 from start
  • 1 point Resolve lost for every 2 days of fatigue, rounded up.
  • Chance to resist a light injury = guts * 10%

Once Fatigued, this pilot can still be used during this period. However, if they are used they will have the possibility of suffering on "Light Injury." This converts their Fatigue time directly to injury time. They have a chance to resist this based upon their Guts Value (10% x Guts Value).

Values that can be changed in the settings.json:
"FatigueTimeStart" : 7, (How many days to start the fatigue calculation at)
"StartingMorale" : 25, (enter starting morale here for MoraleTier determinations)
"FatigueMinimum" : 0, (minimum days that a pilot will be fatigued for after a mission)
"MoralePositiveTierOne" : 5, (Positive difference from StartingMorale to reduce fatigue by 1 day)
"MoralePostiveTierTwo" : 15, (Positive difference from StartingMorale to reduce fatigue by 2 day)
"MoraleNegativeTierOne" : -5, (Negative difference from StartingMorale to increase fatigue by 1 day)
"MoraleNegativeTierTwo" : -15, (Negative difference from StartingMorale to increase fatigue by 2 day)
"FatigueFactor" : 2, (For skill degradation with fatigue, how many days is used in the calculation)
"InjuriesHurt" : true,(makes your skills degrade one point per pilot injury)
"pilot_athletic_FatigueDaysReduction" : 0, (days reduced if using Pilot Quirks for Athletic)
"pilot_athletic_FatigueDaysReductionFactor" : 2, 
"QuirksEnabled" : true,(true if using Quirks).
"FatigueReducesResolve" : true,(settings to make Pilot Fatigue reduce Resolve)
"FatigueReducesSkills" : false,(Does fatigue reduce skills?)
"FatigueResolveFactor" : 2.5,
"FatigueCausesLowSpirits" : true, (does fatigue cause Low Spirits?)
"LowMoraleTime" : 14,(how long does Low Spirits last?)
"LightInjuriesOn" : false,(can fatigue cause Light Injuries?)
"MaximumFatigueTime" : 14,(maximum amount of fatigue allowed per pilot)
"AllowNegativeResolve" : false,(can resolve per turn go below zero?)


Installation Notes:
1) This Mod Conflicts with No Time To Bleed and InjuriesHurt. It will not run if you have either installed and enabled! 
2) Unzip the folder and add it to your BATTLETECH\mods folder. 
3) Make sure you hae BMTL and ModTek installed.