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About this mod

The better series is about standalone speed. BetterSim covers the following (Real Dates, StartDate, DropCost, AmmoCost, MechMaintenanceByCost/Tonnage)

Permissions and credits
Changelogs
Better Simulation
Better Combat Discord Server (REPORT BUGS HERE)

Which version do I need? 
There are two primary versions of Better Combat (Fully Featured, and Light) Fully Featured is not CAC compatible and Light is. Better Combat Full is in LTS (Long Term Support) and new features will not be added. To support the modding community as a whole the Beter Series was born so there so fewer conflicts and you the player can pick and choose what you want for your game without needing a dependance. No mod in the better series will ever REQUIRE you to install another mod. Once the better series is finished the entire Better Series of mods will be packaged together in one download. (CAC Compatible and NOT CAC Compatible.)

Better Combat Full - LTS Support only.

Better Combat at BattleTech Nexus - Mods and Community (nexusmods.com) (Full Featured all in one mod)
Includes the following Mods and you do not need to download/install them if you are using Better Combat FULL
Better LOS at BattleTech Nexus - Mods and Community (nexusmods.com) - Just Line of Sight Changes (Pretty Colors)
Better Weapons at BattleTech Nexus - Mods and Community (nexusmods.com) - Damage Variance, Jamming, LBX/Snub Clustering, Range Variance.
Better HUD at BattleTech Nexus - Mods and Community (nexusmods.com) - Improved Heads-Up Display. 
Better Called Shots at BattleTech Nexus - Mods and Community (nexusmods.com) - Call shots show armor, prevent shooting at boss heads, various tweaks
Better Initiative at BattleTech Nexus - Mods and Community (nexusmods.com) - 10 rounds by tonnage, gives turret and vehicles their own Initiative.
Better Performance at BattleTech Nexus - Mods and Community (nexusmods.com) 

Optional Mods for Better Combat Full
Better Simulation at BattleTech Nexus - Mods and Community (nexusmods.com) - DropCost, AmmoDropCost, Mech Maintenace by Cost/Ton, Dates
Better Vehicles at BattleTech Nexus - Mods and Community (nexusmods.com)
 - Upgrades for "the little guys"
Better Performance at BattleTech Nexus - Mods and Community (nexusmods.com) 

Better Combat Light - Recommended if using CAC or ANY other mod from the better Series. 
Better Combat (Light) CAC Compatible at BattleTech Nexus - Mods and Community (nexusmods.com) (Should be used moving forward as full is LTS only)

The Following are NOT CAC Compatible
Better Combat at BattleTech Nexus - Mods and Community (nexusmods.com) (Full Featured all in one mod)
Better LOS at BattleTech Nexus - Mods and Community (nexusmods.com) - Just Line of Sight Changes (Pretty Colors)
Better Weapons at BattleTech Nexus - Mods and Community (nexusmods.com) - Damage Variance, Jamming, LBX/Snub Clustering, Range Variance.
Better HUD at BattleTech Nexus - Mods and Community (nexusmods.com) - Improved Heads-Up Display. 
Better Called Shots at BattleTech Nexus - Mods and Community (nexusmods.com) - Call shots show armor, prevent shooting at boss heads, various tweaks

The Following ARE CAC Compatible
Better Combat (Light) CAC Compatible at BattleTech Nexus - Mods and Community (nexusmods.com) (Should be used moving forward as full is LTS only)
Better Initiative at BattleTech Nexus - Mods and Community (nexusmods.com) - 10 rounds by tonnage, gives turret and vehicles their own Initiative.
Better Simulation at BattleTech Nexus - Mods and Community (nexusmods.com) - DropCost, AmmoDropCost, Mech Maintenace by Cost/Ton, Dates
Better Vehicles at BattleTech Nexus - Mods and Community (nexusmods.com)
 - Upgrades for "the little guys"
Better Performance at BattleTech Nexus - Mods and Community (nexusmods.com) - Faster Better Stronger Temporary includes fixes from BTPF until the new version is stable. 

MechBays: Default Battletech only repairs one mech at a time. If this setting is set to true you will be able to repair up to 3 mechs at a time based on the number of MechBays you have unlocked for the argo. 

RealTimeline: Get a real calendar vs the Week1,2,3. 

StartingYear: Chose your starting year, very useful with mods that have the MinAppearance dates set on the files. 

MechCostByTon (cbillsPerTon)/ MechCostByValue (MechCostByValuePercentage): Instead of a static cost monthly for your meatal this changes the cost to be the tonnage of the mech or the parts that you have installed. This is a choice if both are set to true the mod will default to tonnage. 

PriorityMissionsIncurDropCost: Set this to true to incur drop costs on flashpoints or story missions.

Drop Cost (DropPercentageOfMechCost) / Ammo Cost: Running missions cost money. These settings show that cost at the end of the contract. (Can be used independently) 

AmmoCostModifier: Modifies the total cost of ammo 1.0 is default.

ObjectiveStatusFailed: If this is true you will see a red "Failed" status for Drop/Ammo Cost. If this is false, you will see a green Succeeded.