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About this mod

Better Weapons is part of the Better Series which has no dependencies. Weapon Realizer REBORN! NO JSON EDITS NEEDED, LBX and SNUBS will use clustering by default!

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Changelogs
Better Weapons: Weapon Realizer REBORN!
Works with 1.9.1 no other mods needed. 
Better Combat Discord Server (REPORT BUGS HERE)

The Better Series is a WIP. Have a request check us out on discord. 

NO JSON EDITS NEEDED, LBX and SNUBS will use clustering by default! Add wr-clustered_shots to weapons to use this feature.

The Better Series: 
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Better Combat at BattleTech Nexus - Mods and Community (nexusmods.com) (Full Featured all in one mod)
Better LOS at BattleTech Nexus - Mods and Community (nexusmods.com) - Just Line of Sight Changes (Pretty Colors)
Better Weapons at BattleTech Nexus - Mods and Community (nexusmods.com) - Damage Variance, Jamming, LBX/Snub Clustering, Range Variance.
Better Initiative at BattleTech Nexus - Mods and Community (nexusmods.com) - 10 rounds by tonnage, gives turret and vehicles their own Initiative
Better HUD at BattleTech Nexus - Mods and Community (nexusmods.com) - Improved Heads-Up Display. 
Better Called Shots at BattleTech Nexus - Mods and Community (nexusmods.com) - Call shots show armor, prevent shooting at boss heads, various tweaks

Mods Not Included in Better Combat:

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Better Simulation at BattleTech Nexus - Mods and Community (nexusmods.com) - DropCost, AmmoDropCost, Mech Maintenace by Cost/Ton, Dates
Better Vehicles at BattleTech Nexus - Mods and Community (nexusmods.com)
 - Upgrades for "the little guys"
Better Performance at BattleTech Nexus - Mods and Community (nexusmods.com) - Faster Better Stronger Temporary includes fixes from BTPF until the new version is stable. 

Features
DamageVariance - Damage variance +/- around specified damage

OverheatedDamageMultiplier - Increased damage done when overheated

Heat damage converted to normal damage vs. vehicles, buildings, and turrets

Damage dropoff by distance - configured by tag on weapon def of format wr-variance_by_distance is a multiplier that controls the rate at which damage diminishes with distance

Refire Modifier crit multiplication - weapons can now have a bigger refire penalty when damaged (critted); see setting damagedWeaponRefireModifierMultiplier

Weapon Jamming - weapons with weapon defs tagged wr-jammable_weapon can jam, based on refire modifier.

JamChanceMultiplier wr-jam_chance_multiplier-multiplies the refire modifier to determine a percent chance of jamming happening; Rolls against gunnery skill to save vs. jam and unjam are performed.