About this mod
Better Weapons is part of the Better Series which has no dependencies. Weapon Realizer REBORN! NO JSON EDITS NEEDED, LBX and SNUBS will use clustering by default!
- Permissions and credits
- Changelogs
Works with 1.9.1 no other mods needed.
Better Combat Discord Server (REPORT BUGS HERE)
The Better Series is a WIP. Have a request check us out on discord.
NO JSON EDITS NEEDED, LBX and SNUBS will use clustering by default! Add wr-clustered_shots to weapons to use this feature.
The Better Series:
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Better Combat at BattleTech Nexus - Mods and Community (nexusmods.com) (Full Featured all in one mod)
- Better LOS at BattleTech Nexus - Mods and Community (nexusmods.com) - Just Line of Sight Changes (Pretty Colors)
- Better Weapons at BattleTech Nexus - Mods and Community (nexusmods.com) - Damage Variance, Jamming, LBX/Snub Clustering, Range Variance.
- Better Initiative at BattleTech Nexus - Mods and Community (nexusmods.com) - 10 rounds by tonnage, gives turret and vehicles their own Initiative
- Better HUD at BattleTech Nexus - Mods and Community (nexusmods.com) - Improved Heads-Up Display.
- Better Called Shots at BattleTech Nexus - Mods and Community (nexusmods.com) - Call shots show armor, prevent shooting at boss heads, various tweaks
Mods Not Included in Better Combat:
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Better Simulation at BattleTech Nexus - Mods and Community (nexusmods.com) - DropCost, AmmoDropCost, Mech Maintenace by Cost/Ton, Dates
Better Vehicles at BattleTech Nexus - Mods and Community (nexusmods.com) - Upgrades for "the little guys"
Better Performance at BattleTech Nexus - Mods and Community (nexusmods.com) - Faster Better Stronger Temporary includes fixes from BTPF until the new version is stable.
Features
DamageVariance - Damage variance +/- around specified damage
OverheatedDamageMultiplier - Increased damage done when overheated
Heat damage converted to normal damage vs. vehicles, buildings, and turrets
Damage dropoff by distance - configured by tag on weapon def of format wr-variance_by_distance is a multiplier that controls the rate at which damage diminishes with distance
Refire Modifier crit multiplication - weapons can now have a bigger refire penalty when damaged (critted); see setting damagedWeaponRefireModifierMultiplier
Weapon Jamming - weapons with weapon defs tagged wr-jammable_weapon can jam, based on refire modifier.
JamChanceMultiplier wr-jam_chance_multiplier-multiplies the refire modifier to determine a percent chance of jamming happening; Rolls against gunnery skill to save vs. jam and unjam are performed.