MAJOR VEHICLE UPDATE: Vehicles no longer have any armor. This is by design! Vehicles are now much more like their CBT brethren. Every vehicle in the game has been reworked to have more stuff to shoot off of them, a greater chance to be crit on any shot and independent motive and crew systems that all provide a benefit until they're crit.
Can't find enough 1/2-skull missions on career start. Even 1-skull missions are incredibly hard when all you have is a few lights, no pilot skills, and no replacement gear. Even if I beat the mission, I end up with injured pilots, lost weapons/mech arms, thousands of c-bills in repairs. Am I just unlucky, or is this intended?
Loving the mod, otherwise. I've tried all the other "overhaul" level mods, and I like this one the most.
Hi, this is a nicely balanced mod (thank you for nerfing the damn tanks) Is it possible for me to add roguetechs equipment to this? Like could I drop that equipment into your mods equipment folder and have it shop up in game? Thank you.
Is choosing to eject from a 'mech meant to add wounds to the mechwarrior who does so? Or is something wonky with how (my install, at least) treats ejecting like a headshot? My pilots who've tried it had HP left during the battle, but ended up KIA and/or at 3/3 wounds.
Oh, also, the game gives me lots of angry warnings about how the different head components were destroyed and need to be replaced, but of course none of those are for sale and the bits get sorted out by the repairs anyway.
I was not able to get this running as per install directions. New cab then installed mod, run injector once and results in constant loading loop on starting a new career. I used the modtek included in mod and not the newest one. I tried 3 times on a fresh BT install did the same thing every time.
On another note this mod is incredible, the challenge is excellent and the performance is really working well for me. One of the best mods I've ever played.
I was digging around all the JSON files and decided to run a prettifier on them to neaten them up and actually end up finding breaking syntax errors in a bunch of them; some from the base game, some in BTR stuff, some other included mods. In most cases there is a missing comma between some markup, in other cases there is a missing quote character. I've corrected these on my end and everything seems to work fine.
Curious if this sort of thing causing errors or data not working/loading properly in the engine? Anyway here is my error dump if anyone is curious:
Really cool mod, thanks. However I'm having an issue with Jump Jets, I dunno if it's an unlucky bug or there's an intentional reason for it I'm missing but on all Mechs their range is extremely short, on lights it's less than half of movement range, on a Blackjack med it's a single hex and can't even jump up a small ledge it's next to. Went through the mod list in start menu but couldn't clearly find anything just to do with JJs to disable. Is there a way I can revert JJs back to vanilla or tweak them myself? Thanks
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Loving the mod, otherwise. I've tried all the other "overhaul" level mods, and I like this one the most.
Is it possible to remove the bonus that sensor lock is a free action?
Also, how would someone make it so that the half ammo counterparts are aways available like their unlimited counterparts in the stores?
Is it possible for me to add roguetechs equipment to this?
Like could I drop that equipment into your mods equipment folder and have it shop up in game?
Thank you.
Oh, also, the game gives me lots of angry warnings about how the different head components were destroyed and need to be replaced, but of course none of those are for sale and the bits get sorted out by the repairs anyway.
I am able to get BTE and BTA running.
Curious if this sort of thing causing errors or data not working/loading properly in the engine? Anyway here is my error dump if anyone is curious:
[error] BattleTech_Data\StreamingAssets\data\behaviorVariables\global.json: SyntaxError: Unexpected token, expected "," (137:2)
[error] 135 | }
[error] 136 | }
[error] > 137 | {
[error] | ^
[error] 138 | /* Influence Factor Weight for preferring moving less. */
[error] BattleTech_Data\StreamingAssets\data\constants\CombatGameConstants.json: SyntaxError: Unexpected token, expected "," (1809:2)
[error] 1807 | "urbMdlBldn_Rubble_Mega",
[error] 1808 | ]
[error] > 1809 | "UrbanBuildingPropDestructionShockwaveSpeed": 50,
[error] | ^
[error] 1810 | "UrbanBuildingPropDestructionRadiusScale": 1.5,
[error] BattleTech_Data\StreamingAssets\data\lance\lancedef_mech_dynamic_common.json: SyntaxError: Unexpected token, expected "," (19:3)
[error] 17 | "lance_type_notallvehicles",
[error] 18 | "lance_type_common"
[error] > 19 | "NoFaction",
[error] | ^
[error] 20 | "AuriganDirectorate",
[error] BattleTech_Data\StreamingAssets\data\milestones\milestone_010_skipPrologue.json: SyntaxError: Unexpected token, expected "," (45:6)
[error] 43 | "value" : 110,
[error] 44 | "valueConstant" : ""
[error] > 45 | "set" : "true",
[error] | ^
[error] BattleTech_Data\StreamingAssets\data\pilot\pilot_fp_BH_Reaper.json: SyntaxError: Unexpected token, expected "," (50:9)
[error] 48 | "TraitDefOverheatAddThirty"
[error] 49 |
[error] > 50 | "TraitDefIndirectReduceOne",
[error] | ^
[error] BattleTech_Data\StreamingAssets\data\pilot\pilot_fp_BW_LynnSheridan.json: SyntaxError: Unexpected token, expected "," (51:9)
[error] 49 | "TraitDefOverheatAddThirty"
[error] 50 |
[error] > 51 | "TraitDefIndirectReduceOne",
[error] | ^
[error] BattleTech_Data\StreamingAssets\data\simGameConstants\SimGameConstants.json: SyntaxError: Unexpected token, expected "," (332:3)
[error] 330 | 24
[error] 331 | ]
[error] > 332 | "MaxContractsPerSystem" : 7,
[error] | ^
[error] 333 | "ContractRenewalPerWeek" : 0.5,
[error] BattleTech_Data\StreamingAssets\data\tags\CompanyTags.json: SyntaxError: Unexpected token, expected "," (193:3)
[error] 191 | "company_underworldEnemies",
[error] 192 | "company_fixedVentilation"
[error] > 193 | "company_cat",
[error] | ^
[error] Mods\BTR-Core\HeatSinkDef\Gear_HeatSink_Generic_Prototype.json: SyntaxError: Unexpected token, expected "," (4:3)
[error] 2 | "Custom": {
[error] 3 | "ComponentExplosion": { "HeatDamage": 5, "ExplosionDamage": 10, "StabilityDamage": 5 }
[error] > 4 | "RGBColor" : { "Color" : "#126E8A" },
[error] | ^
[error] Mods\BTR-Overrides\StarSystemDefs\starsystemdef_Coromodir_Flipped.json: SyntaxError: Unexpected token, expected "," (150:5)
[error] 148 | "itemCollection_faction_AuriganRestoration",
[error] 149 | ]
[error] > 150 | "BlackMarketShopItems": null,
[error] | ^
[error] 151 | "CoreSystemID": "starsystemdef_Coromodir",
[error] Mods\cFixes\StreamingAssets\data\pilot\pilot_story_VictoriaEnd.json: SyntaxError: Unexpected token, expected "," (17:5)
[error] 15 | "AbilityDefGu5",
[error] 16 | "TraitDefOverheatAddFifteen"
[error] > 17 | "TraitDefHealthAddTwo",
[error] | ^
[error] Mods\Flashpoint - Arano Restoration\milestoneSets\ms_fp_StoryTime6c.json: SyntaxError: Unexpected token, expected "," (119:25)
[error] 117 | "additionalValues": null
[error] 118 | }
[error] > 119 | {
[error] | ^
[error] 120 | "Type" : "System_SimGameCharacterVisible",
[error] Mods\Flashpoint - Call of the Locusts MKII\pilot\pilot_sc_mrJones.json: SyntaxError: Unexpected token, expected "," (60:4)
[error] 58 | "pilot_npc_dynamic",
[error] 59 | "pilot_cannot_be_headshot"
[error] > 60 | "BLACKLISTED",
[error] | ^
[error] 61 | ],
[error] Mods\vfProcGenStores\shopDefs\shopdef_Mech_Kurita.json: SyntaxError: Unterminated string constant. (2:11)
[error] 1 | {
[error] > 2 | "ID" : "shopdef_Mech_Kurita
[error] | ^
[error] 3 | ",
[error] Mods\Z_Sab_JK_RarityTables\mech_all\mechdef_catapult_CPLT-C1b.json: SyntaxError: Unexpected token, expected "," (13:13)
[error] 11 | "unit_range_long",
[error] 12 | "unit_range_medium"
[error] > 13 | "unit_armor_low",
[error] | ^
[error] 14 | "unit_heavy",
[error] Mods\Z_Sab_JK_RarityTables\mech_all\mechdef_catapult_CPLT-C4C.json: SyntaxError: Unexpected token, expected "," (15:13)
[error] 13 | "unit_range_long",
[error] 14 | "unit_range_medium"
[error] > 15 | "unit_armor_low",
[error] | ^
[error] 16 | "unit_heavy",
[error] Mods\Z_Sab_JK_RarityTables\mech_all\mechdef_kintaro_KTO-20.json: SyntaxError: Unexpected token, expected "," (17:11)
[error] 15 | "unit_lance_vanguard",
[error] 16 | "unit_lance_tank"
[error] > 17 | "unit_hot",
[error] | ^
[error] 18 | "unit_role_brawler",
[error] Mods\Z_Sab_JK_RarityTables\mech_all\mechdef_mackie_MSK-8B.json: SyntaxError: Unexpected token, expected "," (7:13)
[error] 5 | "BR_MQ_MuseumItem"
[error] 6 |
[error] > 7 | "unit_ready",
[error] | ^
[error] 8 | "unit_release",
[error] Mods\Z_Sab_JK_RarityTables\mech_all\mechdef_mackie_MSK-9H.json: SyntaxError: Unexpected token, expected "," (7:13)
[error] 5 | "BR_MQ_MuseumItem"
[error] 6 |
[error] > 7 | "unit_ready",
[error] | ^
[error] 8 | "unit_release",
[error] Mods\Z_Sab_JK_RarityTables\mech_all\mechdef_phoenixhawk_PXH-3K.json: SyntaxError: Unexpected token, expected "," (17:13)
[error] 15 | "unit_lance_tank",
[error] 16 | "unit_lance_assassin"
[error] > 17 | "unit_lance_vanguard",
[error] | ^
[error] 18 | "unit_role_brawler",
[error] Mods\Z_Sab_JK_RarityTables\mech_all\mechdef_phoenixhawk_PXH-3S.json: SyntaxError: Unexpected token, expected "," (18:13)
[error] 16 | "unit_lance_tank",
[error] 17 | "unit_lance_assassin"
[error] > 18 | "unit_lance_vanguard",
[error] | ^
[error] 19 | "unit_role_flanker",
[error] Mods\Z_Sab_JK_RarityTables\mech_all\mechdef_wasp_WSP-3W.json: SyntaxError: Unexpected token, expected "," (14:13)
[error] 12 |
[error] 13 | "unit_hot"
[error] > 14 | "unit_role_brawler",
[error] | ^
[error] 15 | "unit_lance_vanguard",
[error] Mods\Z_Sab_JK_RarityTables\mech_all\mechdef_catapult_CPLT-C4C.json: SyntaxError: Unexpected token, expected "," (15:13)
[error] 13 | "unit_range_long",
[error] 14 | "unit_range_medium"
[error] > 15 | "unit_armor_low",
[error] | ^
[error] 16 | "unit_heavy",
[error] Mods\Z_Sab_JK_RarityTables\mech_all\mechdef_phoenixhawk_PXH-3S.json: SyntaxError: Unexpected token, expected "," (18:13)
[error] 16 | "unit_lance_tank",
[error] 17 | "unit_lance_assassin"
[error] > 18 | "unit_lance_vanguard",
[error] | ^
[error] 19 | "unit_role_flanker",
However I'm having an issue with Jump Jets, I dunno if it's an unlucky bug or there's an intentional reason for it I'm missing but on all Mechs their range is extremely short, on lights it's less than half of movement range, on a Blackjack med it's a single hex and can't even jump up a small ledge it's next to.
Went through the mod list in start menu but couldn't clearly find anything just to do with JJs to disable.
Is there a way I can revert JJs back to vanilla or tweak them myself?
Thanks