670 comments

  1. Hobbes77
    Hobbes77
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    DEVELOPMENT NOTES:
    * 38 FPs completed, 5 to be finished, for a total of 43.
    * New deadline for story completion -  Winter 2024(we'll see how that goes)

    * Hyades Rim requires ModTek 0.8.0 (or version 2.0.0.X). Get it here: https://github.com/BattletechModders/ModTek/releases/download/v0.8.0.0/ModTek.zip
    * Delete the old version too before installing the new one.
    * Delete the mod database and cache after installing (the .modtek  folder in the mods folder).
    * With the new version the original Hyades Rim flashpoints can only be played in Campaign mode since they're a part of the new story; all other Hyades Rim content (star systems, 'Mechs, contracts, etc.) is still available for Career.

    Known Issues:
    * When playing Flashpoints with the Leopard, there's a graphic glitch that is triggered by the conversations. It doesn't affect gameplay and it can be removed by saving and loading the game. (FIXED)
    * When cancel some story missions, contracts may appear repeated on the list afterwards. Issue currently under investigation (FIXED)
    * To access the six systems of the Hyades Cluster (Taurus, Jamestown, Ina, etc.) you'll need to use the InnerSphereMap mod (included - activate it from the game's Mods screen).

    Useful Github links
    * Modtek - https://github.com/BattletechModders/ModTek/releases
    * BattleTech Performance Fix - https://github.com/m22spencer/BattletechPerformanceFix/releases
    * Battletech Modders' Collective (includes several tools not available or updated on Nexusmods) - https://github.com/BattletechModders
  2. linty94403
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    Hi Hobbes. I'm having an issue with Contract No. 312 (Sword of the Restoration 2). After defeating the initial lance and turrets around the base I get a new mission objective (without any accompanying dialogue) instructing me to move all 4 of my mechs next to an area next to the base to rescue the hostages. When I do that, that mission objective goes away and nothing else happens (even if I pass multiple turns). The only mission objective remaining at that point is just "Kamea must survive."

    If it matters, I'm defeating the turrets by the base by destroying the turret generator, rather than attacking the turrets directly.

    Is there a way to force the mission to progress to the next objective?
    1. Hobbes77
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      Unity error, only way to fix it is to use Debug mode to complete the contract or to restart it.
    2. linty94403
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      Thanks Hobbes.  Looks like restarting it worked!
    3. linty94403
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      Spoke a little too soon. This time the Colonel's dialogue failed to trigger for some reason, so getting to the final evac point didn't trigger the end of the mission (despite completing the evac objective). Defeating all remaining units independently triggered the end of the mission though, so I was still able to finish it.

      FYI, I had a related issue on Contract No. 310 (Vortex 2b). Destroying the reserve reactor without any of the defend buildings suffering damage seemed to cause the final evac objective to fail to trigger for some reason. Waiting for one of the defend buildings to become damaged seemed to trigger some additional dialogue, which then allowed the final evac objective to trigger properly.

      Loving the mod, btw!
  3. GroenerBDF
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    I've really enjoyed this mod, it brings new life to the HBS Universe that it sorely needed.

    I don't know if the later missions are still a WIP but the Ghost Rider mission where you have to defend the kittens has Yang roleplaying as Carlyle and loads of placeholder text.
    1. Hobbes77
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      Yeah, the final six flashpoints are still WIP.

      Glad you liked the mod so far.
  4. TwinsPoppa
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    Hi Hobbes,

    After installing this mod, are we supposed to be able to play the original campaign (by disabling all the Hyades Rim related mods)? 

    I'm trying to play the original campaign again but the Campaign option is no longer showing on the main screen.  I only see Career and Skirmish as options (even after disabling your mods).  I don't know if maybe I screwed something up by updating ModTek.   Come to think of it I don't see how to load my current game.  I don't want to lose all my play through of Hyades Rim either.

    EDIT: After a clean install I had the same problem.  Found the InnerSphereMap mod was causing the campaign button to disappear. 
    1. Hobbes77
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      There's either a third party mod removing the Campaign button from your game, or you've used a modpack and it made changes to your game files. 
    2. TwinsPoppa
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      I tried all kinds of things and gave up.  I'm starting from a clean install. A pain but worth the exercise.  Patiently waiting with anticipation, along with everyone else, for the last flashpoints.  Again, amazing work you've done here! 
  5. odditor
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    Hi BT modders, I just played through this entire mod and I must loudly insist that it be considered the best BT mod for story mode EVER. 

    The depth of lore, the complex flashpoints, the multistep impossible missions that taxed my tactical skills again and again. It just kept giving me so much terror and joy at the same time, never a dull moment or a let down. The named mechs were a special highlight, Dark Horse and that Inferno Kitten, oh my word - game changers! Getting my first pirate melee modded Atlas, honestly, made the game a delight for me.

    I enjoyed the vanilla story, and I understand many fans of BT want more crunchy number based combat and weapons but, for me, without a story to drive the combat I tend to drift away. This mod provides a ton of mechs, weapons and tactics but includes real reasons and lore to USE them.

    I cannot say I have ever enjoyed a mod this much, it added everything I was missing in the original BT, and not just MORE combat, it added more FLAIR and PANACHE to the entire game and wow, so fun and so hard. Ten stars!
    1. Hobbes77
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      Hello and thank you for your kind message.

      I love the BT universe even more than the gameplay and I guess that shows, according to your comments :D
    2. Sulik2
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      This is pretty much how I feel. Hyades Rim is the base game taken to its game design limits without needing to mod it into a completely different game the way BTA or BEX does. Its got brilliant mission and mech design and is just a joy to play.
  6. Boroda555
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    Good afternoon.Please,help me at this point.
    I'm trying to refine Galaxy at war for compatibility with Hyades mod.Everything seems to have worked out, every thing seems to be inorder(factions have appeared in the game,you can receive tasks from them,etc.),except for two points.
    1) The added factions are not displayed in the active factions panel (when you view the dataon the system).
    2) The added factions are not displayed in the reputation window.
    Can any one tell me how to add them there?
    1. Hobbes77
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      Use the InnerSphereMap mod included with the Hyades Rim bundle (just activate it on the Mods screen)
    2. Boroda555
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      My friend,every thing seems to have worked,only now there are 2 new problems.
      1) There is no coloring of the faction's territory on the global map (I know it's not a mistake, but can it be fixed?)
      2)in part of the local planets, there was a glitch in the missions,factions that were not registered appear as a party,in particular Flak Jackals, Masons Marauders,etc.
      Could you suggest a solution to these problems, if you know of course?
  7. XtremNexus
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    Hi, appreciate it if you could clarify certain things for me please, the latest release of modtek is 4.2.0. Can I go with that or is it a hard requirement to use v0.8.0? Thank you kindly.
    1. Hobbes77
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      Hi, I haven't tested the mod with ModTek 4.2.0, so I can't answer your question.

      0.8.0 works for sure and is available at Github (https://github.com/BattletechModders/ModTek/releases/tag/v0.8.0.0), other versions it's up to you.
    2. JadeFalconClan
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      It 100% works with Modtek 4.2.0. You're all good
    3. XtremNexus
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      Thank you kindly for your quick reply much obliged.
    4. Hobbes77
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      Thank you for checking 4.2.0
  8. chugs1984
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    Hi 

    I really don't understand the install instructions. It says that optional's include CAB and there is a link in the mod to the CAB github mod which is a giant 10GB install. I'm fine with that but when you open your Hyades Rim.zip there is already a CAB-3025-Hyades Rim. 

    So do i install both? 

    Also do i dump the folder HyadesRim into the common\battletech\mods folder Hydes Rim folder from the zip as well? 
    1. Hobbes77
      Hobbes77
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      CAB-3025 and its 10 GB download is optional - but if you want to use it with Hyades Rim then you need the CAB-3025-HyadesRim (that comes already included but disabled). 

      Once you're done installing your /Mods folder should contain 5 new folders:
      * Hyades Rim
      * ExtendedConversations
      * LogoReplacement
      * InnerSphereMap
      * CAB-3025 Hyades Rim

      The last two are optional and can be deleted after installation if you're not planning on using either the CAB or the ISM.
  9. Aepervius
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    Is there a walkthru somewhere ? I am still at the step where you can only access 4 stars "gaul" "diik" "oscar" and "lastpost" I keep doing a lot of random mission, I am still in the small ship (no drop ship) there was an SOS mission which I accepted but it never did anything. After that I did, what, 15 or 20 random mission ?

    I have only this mod installed on a fresh install.

    Anybody might know how to trigger the next story mission ?

    ETA: solved: the answer is super simple there is at the bottom a new flashpoint but hidden behind the GUI. Need to scroll up/down a bit to see it. i feel dumb now.
    1. Hobbes77
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      You're not the first person who reported that issue, so I've just decided to try to help the player a bit more.

      I've reworded Sumire's warning about Farhome to say: From its coordinates it's one of furthest known worlds in the Deep Periphery, all the way down in the star map.

      Thanks for your report. :)
  10. eldestructo00
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    I've generally been enjoying this mod so far, but I've been kind of stuck.
    I managed to BS my way through the last confrontation of Amaris Legacy by abusing a victor with dual UAC/5s and a rangefinder, by the skin of my teeth. But now I'm on the last mission of Tale of 1001 Battlemechs.
    I'm really at a loss, because I'm down a mech in the lance before I even get to take a turn, and the map is swarming with fast enemies and I have no JJs, so I can't really just run away. It seems to be a clone of the original 'Arano plays with toys from a lostech cache' mission from vanilla, but my opposition has as good or better stuff than I do, and my pilots are still garbage. So I'm really at a loss as to how to get around this.

    Edit:
    I stubbornly replayed it several times until I finally managed to get overwhelmed just little enough to get through it. Had to sacrifice all the mooks in my lance just to get to the extraction, but at least its behind me. The grab bag RNG on enemy mechs is a big wildcard. Sometimes you're surrounded by a firing squad of Snub PPCs and pulse lasers at the start, and other times its not as harsh.
    1. Hobbes77
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      I was going to mention that once you deal with the starting lances, you can sacrifice all of the other 'Mechs (and eject their pilots) once you get Kamea to the alternative evac zone.

      But you figured it out by yourself, congratulations.
    2. eldestructo00
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      Yeah, they made good decoys in the end run. IMO, it probably would have felt much less frustrating if my lance didn't start flatfooted. My first attempt, before I got my turn, the Trebuchet was legged by a Snub PPC and subsequently cored by the mechs that focus fired it. It's just rough getting a result like that when there was literally nothing I could do, except for restart the mission. The saving grace is that the awful misfortune appears early, I guess.
  11. CaerCadarn5877
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    Hi,

    I just installed the 9.6.1 Mod and still the main Mission as also the SS Mingue Mission from Colonel Mustard still vanishes after 1-2 days of travelling/are no longer available. Do I have to dial back in Missions, respectively am I doing something wrong?

    How can I check when a (new) Mod-Version enables me to play the remaining missions?


    Thank you and kind regards
    1. Hobbes77
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      The Mingue flashpoint requires the Unfinished Business event to have occured. That event requires the Dark Horse story flashpoint to spawn.

      For the remaining 5 flashpoints still to be written it's a matter of checking the Change Log included with the mod.