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This page was last updated on 15 May 2024, 6:32AM
- Changelogs
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Version 4.0.1
- Fixed: issue where Edicts were not being properly cleared on contract start.
- Refactor: a number of methods in the caravans library.
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Version 4.0.0
- Changed: complete rewrite of the troop assignment algorithm, based on an entirely custom solution.
- Changed: artwork for all items.
- Changed: Agitation decay no longer merely reduces Agitation, but resets it to baseline.
- Changed: multiple Edicts of Agitation can be applied at once.
- Changed: configurable Agitation resource modifier to 90 as default (was 65).
- Changed: configurable Agitation resource modifier can now be adjusted to a maximum of 150 (was 100).
- Changed: reverted maximum time-scaling factor to its vanilla value (3.0, from 1.5).
- Changed: Agitation decay intervals now scale inversely proportionally with Agitation.
- Changed: Edict of Diminution has been completely reworked. It no longer reduces resources, but now directly removes troops.
- Changed: Edict of Legibility now has a discovery period of 1 day (was 3).
- Changed: Lair named loot depopulation, if triggered by Agitation decay, now removes all named items.
- Changed: Lair tooltips no longer display named loot reduction chance.
- Removed: Edict of Retention (obsolete).
- Added: new MSU configuration setting for time-scaling factor.
- Fixed: Edicts were not properly showing warnings when used on lairs with no vacant slots.
- Fixed: abrupt troop composition changes for Agitated lairs over time.
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Version 3.0.2
- Fixed: defender troop composition would not be recalculated promptly after an Agitation update.
- Fixed: lairs with unusual faction types but valid spawnlist contents were not natively Edict-viable.
- Changed: createDefenders is now overridden by a custom assignment algorithm.
- Changed: reduced vanilla time-scaling factor in troop assignment resource calculation to 1.5 (was 3.0).
- Changed: removed vanilla resources reduction for troop assignment resource calculation after party spawn from lair.
- Added: new MSU configuration setting to disable named loot entry on lair tooltips.
- Changed: Edicts of Diminution can no longer reduce resources below 75.
- Changed: reduced default configurable Agitation resource modifier value to 65 (was 70).
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Version 3.0.1
- Fixed: unexpected defender spawns for contract-targeted lairs.
- Fixed: Edicts of Legibility could be used on lairs with hidden banners.
- Fixed: edge case handling for contract types with a Destination field in their m tables, but without a location type entity assigned to it.
- Fixed: lairs are now correctly reset to their base resources value when a contract is cleared.
- Fixed: all lairs now show their Famed item chance, rather than just factions that are natively Edict-viable.
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Version 3.0.0
- Removed: writing instruments and all recipes associated with the production of counterfeiting tools.
- Changed: counterfeiting tools have been renamed to writing instruments, and are now directly sold in the marketplace of large settlements.
- Changed: official documents no longer require writing instruments to produce Edicts. If used without writing instruments, it simply produces a random Edict.
- Removed: Edict of Perspicuity.
- Changed: lair tooltips always display famed item count, irrespective of currently active Edicts.
- Changed: named loot depopulation on spawn now has a removal chance of 90% rather than 30%.
- Refactor: tooltip logic in all libraries and classes.
- Added: new tooltip notifications and sounds for when Edicts are used in non-valid cases.
- Changed: lairs now drop official documents. These drops are guaranteed and directly scale with Agitation.
- Changed: barbarians and zombies are now added to the native Edict-viable faction pool.
- Changed: increases in Agitation now reduce spawn time cooldowns, more than halving it at cap.
- Removed: Edict of Mobilisation.
- Changed: passive locations now drop a random number of official documents.
- Changed: reduced Edict discovery times for all Edicts. Most Edicts now take no longer than a day to be discovered.
- Changed: writing instruments now have a new Edict selection mode: Agitation. This mode, as its name suggests, changes all produced Edicts to be of the Agitation type.
- Changed: named item entry now also show lairs' current named loot acquisition and removal chances.
- Changed: Edicts no longer have a chance to Agitate lairs at baseline.
- Added: bypassed vanilla requirement for undead lairs to begin spawning roamers. (20 in-game days had to elapse prior to this change)
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Version 2.0.0
- Changed: counterfeiting tools can now be cycled between three different Edict selection modes.
- Added: new sound effects for counterfeiting tools.
- Changed: conventional caravan troop pools now only contain caravan guards.
- Changed: caravan mercenary troop pools have now been standardised into a single pool that contains both the low level and high level variants.
- Changed: significant revisions to caravan troop reinforcement algorithm.
- Added: official document drop chance now has additional scaling based on caravan wealth.
- Changed: caravans can now drop a maximum of two official documents.
- Changed: elite troops can now be present in caravans with Wealth greater than 3.
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Version 1.1.1
- Refactor: troop reinforcement algorithm for caravans.
- Fixed: checks for active contract locations were not correctly validating parameters.
- Refactor: minor changes to settlement situation handling.
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Version 1.1.0
- Added: Edict of Mobilisation, a static, permanent Edict that significantly reduces party spawn cooldowns for lairs.
- Added: Edict of Stasis, an Agitation-scaling, permanent Edict that significantly increases the time taken for lairs to undergo Agitation decay.
- Fixed: indents are no longer populated by whitespace characters.
- Added: attacking caravans now adds the "Ambushed Trade Routes" situation to the originating settlement.
- Changed: settlement situation modifiers can now reduce outgoing caravan wealth if there are more negative situations than positive.
- Refactor: much of the Edicts library has been refactored in an attempt to phase out legacy code and ease readability.
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Version 1.0.0
- Initial release.
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