Bug reports
- 1
Bug title | Status | Replies | Version | Priority | Last post |
---|---|---|---|---|---|
Closed
arith op * on between 'bool' and 'float'
Version: mod_rpgr_raids - Version 4.0.0
Fixed
Priority: High
Fixed in version: 4.0.1
|
Fixed | 5 | mod_rpgr_raids - Version 4.0.0 | High | 10 Apr 2024, 2:36AM |
Closed
Edicts do not appropriately display warnings if lairs have no vacant slots
Version: mod_rpgr_raids - Version 3.0.1
Fixed
Priority: Low
Fixed in version: 4.0.0
|
Fixed | 0 | mod_rpgr_raids - Version 3.0.1 | Low | 31 Mar 2024, 4:57AM |
Closed
Inconsistent defender scaling behaviour with resources
Version: mod_rpgr_raids - Version 3.0.1
Fixed
Priority: Not set
Fixed in version: 3.0.2
|
Fixed | 0 | mod_rpgr_raids - Version 3.0.1 | Not set | 16 Mar 2024, 5:37PM |
Closed
Unintended defender resource allocation behaviour over time
Version: mod_rpgr_raids - Version 3.0.1
Fixed
Priority: High
Fixed in version: 4.0.0
|
Fixed | 0 | mod_rpgr_raids - Version 3.0.1 | High | 16 Mar 2024, 9:44AM |
Inconsistent lair inclusion into Raids' systems Version: mod_rpgr_raids - Version 3.0.0 Fixed Priority: Low Fixed in version: 3.0.2 | Fixed | 0 | mod_rpgr_raids - Version 3.0.0 | Low | 27 Feb 2024, 3:18AM |
Closed
Unexpected defender spawns for contract-targeted lairs
Version: mod_rpgr_raids - Version 3.0.0
Fixed
Priority: High
Fixed in version: 3.0.1
|
Fixed | 0 | mod_rpgr_raids - Version 3.0.0 | High | 23 Feb 2024, 10:33AM |
Closed
Edge case handling for specific contracts
Version: mod_rpgr_raids - Version 3.0.0
Fixed
Priority: Medium
Fixed in version: 3.0.1
|
Fixed | 0 | mod_rpgr_raids - Version 3.0.0 | Medium | 23 Feb 2024, 8:17AM |
Closed
Tootip not showing at all for lair and crash after clearing it
Version: mod_rpgr_raids - Version 1.1.0
Fixed
Priority: High
Fixed in version: 1.1.1
|
Fixed | 3 | mod_rpgr_raids - Version 1.1.0 | High | 10 Dec 2023, 6:01PM |
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