Battle Brothers

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Created by

Seth

Uploaded by

seferonipepperoni

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Bug reports

Bug title Status Replies Version Priority Last post
Closed
arith op * on between 'bool' and 'float' Version: mod_rpgr_raids - Version 4.0.0 Fixed Priority: High Fixed in version: 4.0.1
Fixed 5 mod_rpgr_raids - Version 4.0.0 High 10 Apr 2024, 2:36AM
Closed
Edicts do not appropriately display warnings if lairs have no vacant slots Version: mod_rpgr_raids - Version 3.0.1 Fixed Priority: Low Fixed in version: 4.0.0
Fixed 0 mod_rpgr_raids - Version 3.0.1 Low 31 Mar 2024, 4:57AM
Closed
Inconsistent defender scaling behaviour with resources Version: mod_rpgr_raids - Version 3.0.1 Fixed Priority: Not set Fixed in version: 3.0.2
Fixed 0 mod_rpgr_raids - Version 3.0.1 Not set 16 Mar 2024, 5:37PM
Closed
Unintended defender resource allocation behaviour over time Version: mod_rpgr_raids - Version 3.0.1 Fixed Priority: High Fixed in version: 4.0.0
Fixed 0 mod_rpgr_raids - Version 3.0.1 High 16 Mar 2024, 9:44AM
Inconsistent lair inclusion into Raids' systems Version: mod_rpgr_raids - Version 3.0.0 Fixed Priority: Low Fixed in version: 3.0.2 Fixed 0 mod_rpgr_raids - Version 3.0.0 Low 27 Feb 2024, 3:18AM
Closed
Unexpected defender spawns for contract-targeted lairs Version: mod_rpgr_raids - Version 3.0.0 Fixed Priority: High Fixed in version: 3.0.1
Fixed 0 mod_rpgr_raids - Version 3.0.0 High 23 Feb 2024, 10:33AM
Closed
Edge case handling for specific contracts Version: mod_rpgr_raids - Version 3.0.0 Fixed Priority: Medium Fixed in version: 3.0.1
Fixed 0 mod_rpgr_raids - Version 3.0.0 Medium 23 Feb 2024, 8:17AM
Closed
Tootip not showing at all for lair and crash after clearing it Version: mod_rpgr_raids - Version 1.1.0 Fixed Priority: High Fixed in version: 1.1.1
Fixed 3 mod_rpgr_raids - Version 1.1.0 High 10 Dec 2023, 6:01PM