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LuftwaffleUploaded by
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About this mod
The Red Court is a new origin that adds in a playable party of Necrosavants into the world.
This origin adapts on the story of Battle Brothers and the fallen empire.
It features a new and unique skill tree with multiple events and new backgrounds with story.
- Requirements
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DLC requirements
DLC name Blazing Deserts Warriors of the North Beasts & Exploration Lindwurm Of Flesh And Faith Nexus requirements
Mod name Notes Legends Mod Beta Made for Legends Modding Standards and Utilities (MSU) REQUIRED Mods requiring this file
Mod name Notes Red Court and Skaven faction RU version - Permissions and credits
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Credits and distribution permission
- Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources
- Upload permission You are not allowed to upload this file to other sites under any circumstances
- Modification permission You must get permission from me before you are allowed to modify my files to improve it
- Conversion permission You are not allowed to convert this file to work on other games under any circumstances
- Asset use permission You must get permission from me before you are allowed to use any of the assets in this file
- Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation points You are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
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This mod is not opted-in to receive Donation Points
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Translations
- English
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Translations available on the Nexus
Language Name English Author: Luftwaffle The Red Court (Legends) - Mirrors
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Name Github Mirror - Changelogs
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Version 2.3.2
- Fixed a bizarre bug that caused settlements to be inaccessible when either two origins were entered
- Corrected a few typos, specifically on the origin selection screen.
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Version 2.3.1b
- - Corrected a bug where the joiner from the library would not be a hemovore
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Version 2.3.1a
- - Reverts a change to the settlement spawns for compatibility with Legends build 18.1.0 onwards
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Version 2.3.1
- - Updated for Legends 18.0.0
- - Updates hiring requirements to be in line with legends 18.0.0
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Version 2.3.0
- 2.3.0
- NOT Save Game Compatible
- ##Preamble: Vampires felt very weak. They filled a niche but later in the game they didn't grow fast enough and the player often had to run away and kite to survive which is the reverse of what should be happening. This update overhauls vampires completely to make them fill this role better. Vampires were direct upgrades of one another, but now they fill differant roles.
- - Corrected a few typos
- - Fixed event at black monolith and sunken library not triggering
- - Praetorian event re-written
- - Removed a restriction with find scroll and find item events
- - Corrected an issue with vampire joins event
- - Buffs apex predator from 5% melee skill to 10% melee skill and 10% melee defence to +15% melee defence
- - All vampires now get the throwing perktree line (I expect my cheque to be in the mail, Snowman.)
- - All vampires now have lone wolf
- - Hemovore trait now increases the defence malus from being surrounded by 5 (reverse underdog)
- - Cleaned up the skeletal trait tooltip
- - The red court scenario has had one fledgling removed, who will now spawn as an adept instead
- ##General background changes
- - Base vampire template increased in stats across the board
- - Each higher tier of vampire has slightly increased stats in resolve regardless of other modifiers
- - Each vampire has a greater spread of potential talents - this is very random but overall makes them more likely to be more talented than most normal backgrounds
- ##Fledgling changes - overall much faster and have good ranged skill, but comparatively weaker than other vampires
- - Fledglings now can potentially spawn with a khopesh
- - Fledglings can now have the following traits: brave, athletic, brute, dexterous, fearless, huge, quick, swift, sure footing and tough.
- - Now allocates 3 stat values per roll
- ##Adept changes - good backliners with higher than normal base attack and fatigue
- - Can now have the following traits: swift and fearless.
- - Falx option removed.
- - Can now spawn with a warscythe
- - Now allocates 4 stat values per roll
- ##Patriarch/Matriarch changes - very durable vampires that are slightly slower but can take more damage and fight well against groups
- - Can now have the following traits: predictable
- - Removed gladius from weapon spawnlist
- - Now allocates 5 stat values per roll
- - Gets quick hands at perk tier 1 instead of 2
- ##Progenitor changes
- - Reduced the length of background text
- - Gets quick hands at perk tier 1 instead of 2
- - Now allocates 5 stat values per roll
- - Slightly more powerful than the patriarch/matriarch
- ##Necropath changes
- - Necropath stats have been greatly increased
- ##Praetorian changes
- - Praetorian now has additional emphasis on ranged skill
- - Now starts with appropriate weapons and armour
- ##Known issues:
- - If a user attempts to use darkflight on the round where battle ends, the affected necrosavant will be stuck as completely black - suspect an issue with game speed changing mods but finding this difficult to replicate
- - Vampires will sometimes get the nyctophobia trait despite it being excluded from them - this is due to a bug in Legends which will be corrected in the next Legends build (16.3.0 onwards)
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Version 2.2.0
- NOT save game compatible, recommended to run on the latest 16.2.4 'Smoke & Faith' Legends build
- - Vampires will no longer be gluttonous
- - All vampires can now roll the 'bright' trait
- - Avatar and high level vampires now get Steel brow in their perktree
- - Enthralled backgrounds now have -10% upkeep
- - Cleaned up some tooltips and event text
- - Reduces cost of darkflight from 20 to 15 fatigue
- - Low level vampires can now start at either level 1 or level 2 (random chance) as opposed to only at level 1
- - The first bloodline starting attendant now starts with ancient wisdom
- - The red court origin starting vampires all now start with ancient wisdom
- - Slightly buffed the starting stats of low level vampires
- - 40% damage reduction from ancient wisdom has been moved to the hemovore trait itself meaning users will no longer have to always spent a perk point on a vampire skill that is core on every vampire.
- - Ancient wisdom now makes the user immune to the resolve check from fleeing and dying allies and gives a further +5% reduction to damage received, all previous effects persist.
- - Apex predator now grants +5 fatigue recovery per turn during nighttime
- - Cleaned up some inconsistences in tooltips and perk descriptions
- - Tweaked perk descriptions to provider clearer descriptions of some perks
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Version 2.1.7a
- - Fixes the new event encounter having the wrong copytext
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Version 2.1.7
- > Save game compatible, recommended to run on the latest 16.2.3 'Smoke & Faith' Legends build
- - Both origins now have a much higher chance of finding vampires and cultists in towns across the board
- - The first bloodline has a higher chance of finding more expensive, elite vampires but less chance finding cultists and low-mid vampires
- - The red court have a higher chance of finding cultists and lower to mid level vampires but less chance finding higher tier vampires
- - xp modifier back to -15% penalty from -33% for skeleton joiner as the bug in legends has now been solved
- - Fixes a bug in the vampire joins even that prevented it from triggering
- - Recruits offered by the vampire joins event will now be more likely to give the player a medium or high level vampire recruit
- - Added a new event
- - Avatar vampire can no longer talk to themselves when they find things in events
- > Known issues:
- - If a user attempts to use darkflight on the round where battle ends, the affected necrosavant will be stuck as completely black - suspect and issue with game speed changing mods but finding this difficult to replicate
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Version 2.1.6c
- - xp modifier increased from -15 to -33% for skeleton joiner* this is due to a bug in legends which I have now fixed and will be in the 16.2.0 release, at which point I can renable to -15% as intended in an update after.
- - Fixed an issue where the Necropath at the sunken library would not appear (Thank you LostLite)
- - Spaced out the text in the Necropath event to be less assaulting on the eyes (Thank you LostLite)
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Version 2.1.5
- - Vampires now have immunity to resolve checks from taking damage (fearsome will still attack their resolve).
- - Vampires now cannot spawn with the trait 'Deathwish' (redundant due to the above).
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Version 2.1.4
- - Reformatted all vampire perk descriptions to be more clear and less like a block of text
- - Corrected a bug where the praetorian would not spawn with skeleton racial resistances from the black monolith
- - Cleaned up the skeletal trait and removed some potentially misleading words
- - Corrected a formatting issue in the praetorian event which was causing speech text to not be parsed correctly
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Version 2.1.3
- - Corrects a dozen typos
- - Improves formatting of some tooltips
- - Skeleton from the black monolith will now spawn correctly with the correct free perk
- - Added the conscript background to the possible starting recruits of the The Last Bloodline
- - Enthralled now grants additional resistances to mental attacks
- - The last bloodline now starts with negative moral reputation, which will open up more raiding style contracts that suit their story and playstyle
- - Fixed an issue where icons were not appearing on the maintenance tooltip
- - Progenitor can no longer be greedy
- - Praetorian can no longer be light
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Version 2.1.2
- Corrected a bug where the avatar origin could not trigger the event for a random Necrosavant joining
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Version 2.1.1
- - Cleared up a few typos across some skills (Thanks Dimon485!)
- - Fixed an error that caused the event manager to break when the Skeleton at the black monolith arrives to the party
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Version 2.1.0
- THIS VERSION REQUIRES A NEW SAVE GAME
- - Added a new origin: 'The First Bloodline'
- - Cleaned some more code, should reduce overall strain when firing some events or generating backgrounds
- - Vampire perks (except ancient wisdom) now offer 5% damage resistance for every one you take, leading to a stacking effect as you unlock more
- - New Avatar background: Progenitor | The Progenitor can be obtained by choosing 'The First Bloodline' scenario
- - New background: Necropath | The Necropath can be found by staying nearby to the Sunken Library location
- - New background: Praetorian | The Praetorian can be found by staying nearby to the Black Monolith location
- - Necrosavants can no longer be scared of the dark
- - Fixed some minor graphical issues on the 'Vile Weaponry', 'Ancient Wisdom' & 'Maintenance' perks
- - Added a new Vampire perk - demoralise, which can be found on the Progenitor, Matriarchs/Patriarchs and Necropath only
- - Apex predator improved - now grants +5% to melee attack and defence and +10% to ranged attack during night time as opposed to +5 to melee attack and +10 to melee defence. Still gives +2 to vision.
- - Fixed several typos in multiple perk descriptions and events
- - Forced Vampires to use ancient southern names as opposed to any name
- - Stats of all vampire types improved regarding defence
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Version 2.0.4
- Fixes a typo in the dynamic perktree that causes issues with the 'Vile weaponry' perk.
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Version 2.0.3
- Save incompatible with 1.7.5!!!
- Changed legend great khopesh filepath to be in accordance with v16 update.
- Vampires now cannot equip armour at all.
- Vampires no longer have medium armour perks.
- Cleaned up some old code.
- Maintenance perk damage increase now scales as a % and not as a fixed rate, this is primarily due to how damage is handled at a base level.
- Improved 'Maintenance' perk to provide a more comprehensive tooltip description when active.
- Vampires get more ranged skill across the board.
- All backgrounds now updated to comply with MSU for V16.
- A few typo corrections.
- Extra lore in places.
- The 'Ancient wisdom' perk has been reworked, now gives health and other benefits akin to nimble and colossus.
- All vampires can now get the 'eagle eyes' trait.
- Added as new perk to vampire perktree: 'Vile weaponry' - which reduces melee skill, ranged skill, and initiative of a target via an effect. It lives on perk tier 5 of all vampires.
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Version 1.7.5
- Now out of BETA
- Several typos corrected
- Matriach was not getting a good/bad ending, this is now fixed.
- Darkflight has new icons
- Vampire background art is slightly improved (less squished and better quality)
- A few code improvements
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Version 1.7.4
- BETA 1.7.4
- (!!!) Save incompatible with BETA 1.7.1
- Balance changes;
- Bewitched bros no longer get a +10% upkeep penality, they now get -10% upkeep.
- Bewitched bro melee damage malus reduced from -10% to -5%.
- All necrosavant types can roll the 'bleeder' trait.
- Ancient wisdom now gives a 50% injury threshold increase in addition to its current effects. Effect increased from 70 to 85%.
- Darkflight skill fatigue cost reduced from 25 to 20 fatigue per use.
- All vampires now have slightly more base health and now have Killing Frenzy, Indomitable, Battle Flow and Perfect Focus in their perktrees.
- Patriarchs/Matriarchs now get the 'last stand' perk in their perktree, at tier 3 instead of 7.
- Darkflight now reduces resolve of nearby enemies by 5.
- Fixes;
- Maintenance perk should no longer cause unkillable enemies if used.
- Fixes a few typos in darkflight skill.
- Adds in a tooltip for darkflight skill.
- Fixes an issue with apex predator skill.
- Fixes an issue where apex predator would give the wrong type of glowing eyes when active.
- MISC;
- All vampires now have good and bad endings.
- Known issues;
- Glowing red eyes from apex predator do not always align with the head type - this is sort of beyond my control but I am looking at workarounds.
- Some art assets are not used correctly or have not be rendered correctly (mainly custom perks), these will be fixed in a later update but for now are only cosmetic problems.
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Version 1.7.1
- BETA 1.7.1
- (!!!) Save incompatible with BETA 1.7.0
- Fixed issues;
- Necrosavants are no longer immune to bleed.
- Fixes a hang caused when 'vampire finds item' event is triggered.
- Fledglings, attendants and patriarchs/matriarchs now have the medium armour perktree and favoured enemy: bandits, barbarians, mercenaries, nobles, southerners and caravan.
- Fledglings have had their base stats raised slightly across the board.
- Known issues;
- 'Maintenance' perk has issue with killing enemies if used (unconfirmed).
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Version 1.7.0
- BETA release
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While the world goes on, another one has preceded it. People have short memories and have all but forgotten about the dangers lurking in dark caves, abandoned shelters and gloomy forests.
These dangers once stood where they do now, at the point of a growing empire that stretched across the known world. Looking inwards for too long can only cause one to become bitter and that is what happened to a few of those terrors that have taken matters into their own hands.
Your condition allows you to do incredible things, at a cost of other things mortals may enjoy.
Features;
Russian translation by Dimon485.
Great thanks to Sato, who made this mod possible with his knowledge of brushes.
These dangers once stood where they do now, at the point of a growing empire that stretched across the known world. Looking inwards for too long can only cause one to become bitter and that is what happened to a few of those terrors that have taken matters into their own hands.
Your condition allows you to do incredible things, at a cost of other things mortals may enjoy.
Features;
- 6 new backgrounds
- 1 new perktree
- New events
- Two new origins
- 3 new traits
- A whole new way to play that emphasis mobility and setting up elaborate traps
Russian translation by Dimon485.
Great thanks to Sato, who made this mod possible with his knowledge of brushes.