About this mod
Speed up time on the world map and tactical layer.
- Requirements
- Permissions and credits
- Changelogs
Quicker
One of the most popular bbros mods is the venerable Faster, by Adam - it can be a bit buggy, however. VilainJoueur came up with an alternate way of speeding up time in-game and put it in his Debug mod. A lot of people find the Debug mod to be a little too fully-featured, and don't like having a cheat mod active and installed - so I took it upon myself to extract it into its own standalone mod.
To change combat speed, use the following keys while in combat:
- F1 - default speed, 1x
- F2 - 2x
- F3 - 3x
- F4 - 4x
To change world map speed, use the following keys while on the world map:
- 3 - 4x speed
- 4 - 8x speed
- 5 - 16x speed
So what makes this different from Faster?
Faster works primarily by altering the delays between evaluating AI actions. Quicker works by cranking up the engine's virtual clock. A few key differences:
Caveats:
Some users have reported that the Ijirok can become invisible if playing at higher-than-normal combat speeds. I'd recommend just setting combat speed to 1x for that fight.
Some users have reported a bug with very high (e.g. 32x) world map speeds causing events to fire later than they should. I don't believe this is something I can fix on my end. This shouldn't cause issues on lower (e.g. 4x/8x) world map speeds, or if you use higher speeds in limited amounts. If you primarily play on the higher speeds, however, some users have reported being able to use the Event Frequency Mod as a hack around this. Quicker does not offer 32x speeds by default (I consider it borderline unplayable at such a high speed), but you can go into the files and enable it so I thought I ought to give a warning.
By request, Quicker reduces the time between unit turns (same implementation as Faster had). If you find this is causing issues for you or you don't want this, just delete the quicker_js.nut file and the whole ui/ folder.
Similarly, if you only want the tactical layer speed up options but not the world map ones (or vice-versa), delete the quicker_tactical.nut or quicker_world.nut files.
If you want to change the available options (e.g. have a 6x battle speed or have a 32x world map speed), you can go into those files and comment/uncomment the relevant code - you're on your own at that point, though. Happy modding. :D
Compatibility:
This mod requires modhooks (v20 or later): https://www.nexusmods.com/battlebrothers/mods/42
Compatible with Autopilot.
Don't use with:
Installation:
Put
Uninstallation:
Remove
Acknowledgements
Luft, for helping create the wonderful art for this mod.
VilainJoueur, for making the actual code.
One of the most popular bbros mods is the venerable Faster, by Adam - it can be a bit buggy, however. VilainJoueur came up with an alternate way of speeding up time in-game and put it in his Debug mod. A lot of people find the Debug mod to be a little too fully-featured, and don't like having a cheat mod active and installed - so I took it upon myself to extract it into its own standalone mod.
To change combat speed, use the following keys while in combat:
- F1 - default speed, 1x
- F2 - 2x
- F3 - 3x
- F4 - 4x
To change world map speed, use the following keys while on the world map:
- 3 - 4x speed
- 4 - 8x speed
- 5 - 16x speed
So what makes this different from Faster?
Faster works primarily by altering the delays between evaluating AI actions. Quicker works by cranking up the engine's virtual clock. A few key differences:
- Quicker doesn't need to alter any AI code
- Quicker is more stable and more resilient to bizarre issues (e.g. the infamous "invisible Unhold") problem
- Quicker does not affect camera delays
- Quicker sits on top of the regular options - you can go back to vanilla speed mid-battle if you so choose
Caveats:
Some users have reported that the Ijirok can become invisible if playing at higher-than-normal combat speeds. I'd recommend just setting combat speed to 1x for that fight.
Some users have reported a bug with very high (e.g. 32x) world map speeds causing events to fire later than they should. I don't believe this is something I can fix on my end. This shouldn't cause issues on lower (e.g. 4x/8x) world map speeds, or if you use higher speeds in limited amounts. If you primarily play on the higher speeds, however, some users have reported being able to use the Event Frequency Mod as a hack around this. Quicker does not offer 32x speeds by default (I consider it borderline unplayable at such a high speed), but you can go into the files and enable it so I thought I ought to give a warning.
By request, Quicker reduces the time between unit turns (same implementation as Faster had). If you find this is causing issues for you or you don't want this, just delete the quicker_js.nut file and the whole ui/ folder.
Similarly, if you only want the tactical layer speed up options but not the world map ones (or vice-versa), delete the quicker_tactical.nut or quicker_world.nut files.
If you want to change the available options (e.g. have a 6x battle speed or have a 32x world map speed), you can go into those files and comment/uncomment the relevant code - you're on your own at that point, though. Happy modding. :D
Compatibility:
This mod requires modhooks (v20 or later): https://www.nexusmods.com/battlebrothers/mods/42
Compatible with Autopilot.
Don't use with:
- Faster
- Debug (duplicate - if you have debug, you already have this)
- Legends (they've already integrated it in)
Installation:
Put
quicker_mod.zip
in your game data directory.Uninstallation:
Remove
quicker_mod.zip
from your game data directory.Acknowledgements
Luft, for helping create the wonderful art for this mod.
VilainJoueur, for making the actual code.