Yeah, no adjusted speed for caravans (would increase the surface area of code this has to touch, and one of Quicker's goals is to alter as little code as possible).
Swifter (https://www.nexusmods.com/battlebrothers/mods/542) has more dependencies and a larger surface area, but if those things don't matter to you (and they probably don't) I think it works for caravans and has some more features. Maybe worth checking out.
Sorry for the inconvenient way of reaching you about this, had no other way. The expanded markets mod has a bug where all the items sold anywhere are in 100% condition. Not a major problem but makes the early game price hunting impossible. Thanks for all your great mods btw :)
Hello again, I'm using edited mod "Faster World Speed" on top of "Quicker". After some testing they appear to be working correctly for me. I use it to speed up caravan escorts and camping, the rest is done by "Quicker".
You might check it out to see if it's feasible to implement into Quicker while maintaining stability and compatibility. \BattleBrothers\data\Faster World Speed v1-296-1-1601405112.zip\scripts\!mods_preload\mod_faster_world_speed.nut
Spoiler:
Show
?::mods_registerMod("mod_faster_world_speed", 1, "Faster World Speed");
::mods_queue("mod_faster_world_speed", null, function () { local gt = this.getroottable();
if (!("World" in gt.Const)) { gt.Const.World <- {}; }
68 comments
UPD: unfortunately causes error on increasing battle speed. Checked x2, x3, x4
OS-Version: 6.2.9200 () 0x100-0x1
Script Stacktrace:
Function: unknown -> NATIVE : -1
Function: findBestTarget -> scripts/ai/tactical/behaviors/ai_attack_throw_net.nut : 171
Function: onEvaluate -> scripts/ai/tactical/behaviors/ai_attack_throw_net.nut : 80
Function: evaluate -> scripts/ai/tactical/behavior.nut : 77
Function: evaluate -> scripts/ai/tactical/agent.nut : 307
Function: think -> scripts/ai/tactical/agent.nut : 187
Function: onProcessAI -> scripts/states/tactical_state.nut : 1424
Swifter (https://www.nexusmods.com/battlebrothers/mods/542) has more dependencies and a larger surface area, but if those things don't matter to you (and they probably don't) I think it works for caravans and has some more features. Maybe worth checking out.
sold anywhere are in 100% condition. Not a major problem but makes the early game price hunting impossible. Thanks for all your great mods btw :)
I'm using edited mod "Faster World Speed" on top of "Quicker". After some testing they appear to be working correctly for me. I use it to speed up caravan escorts and camping, the rest is done by "Quicker".
You might check it out to see if it's feasible to implement into Quicker while maintaining stability and compatibility.
\BattleBrothers\data\Faster World Speed v1-296-1-1601405112.zip\scripts\!mods_preload\mod_faster_world_speed.nut
?::mods_registerMod("mod_faster_world_speed", 1, "Faster World Speed");
::mods_queue("mod_faster_world_speed", null, function ()
{
local gt = this.getroottable();
if (!("World" in gt.Const))
{
gt.Const.World <- {};
}
gt.Const.World.SpeedSettings <- {
EscortMult = 10.0,
CampMult = 6.0
};
});
P.S. Obviously I also use Pause on enemy sighting mod with these world speed values.
don't know if it's just me, this happened....
The world map speeds are working but the battle speeds don't seem to work for me