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VilainJoueur and Sato

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JCSato

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68 comments

  1. OSminojka007
    OSminojka007
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    Everything works fine! Thank for gj!
    UPD: unfortunately causes error on increasing battle speed. Checked x2, x3, x4
    OS-Version: 6.2.9200 () 0x100-0x1
    Script Stacktrace:
    Function: unknown -> NATIVE : -1
    Function: findBestTarget -> scripts/ai/tactical/behaviors/ai_attack_throw_net.nut : 171
    Function: onEvaluate -> scripts/ai/tactical/behaviors/ai_attack_throw_net.nut : 80
    Function: evaluate -> scripts/ai/tactical/behavior.nut : 77
    Function: evaluate -> scripts/ai/tactical/agent.nut : 307
    Function: think -> scripts/ai/tactical/agent.nut : 187
    Function: onProcessAI -> scripts/states/tactical_state.nut : 1424
    1. JCSato
      JCSato
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      Gonna need some more context here - what enemy? What were the battle circumstances around the error? What other mods are you using?
  2. GiverFrank
    GiverFrank
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    didn't work for Caravan Mission?
    1. JCSato
      JCSato
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      Yeah, no adjusted speed for caravans (would increase the surface area of code this has to touch, and one of Quicker's goals is to alter as little code as possible).

      Swifter (https://www.nexusmods.com/battlebrothers/mods/542) has more dependencies and a larger surface area, but if those things don't matter to you (and they probably don't) I think it works for caravans and has some more features. Maybe worth checking out.
  3. xr1991
    xr1991
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    The combat speed doesn't change when I press F2 to F4 during combat, am I doing something wrong?
    1. JCSato
      JCSato
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      • 16 kudos
      Do you have modhooks installed?
  4. RuCombatTomato
    RuCombatTomato
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    Love you Sato
  5. Identity
    Identity
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    Sorry for the inconvenient way of reaching you about this, had no other way. The expanded markets mod has a bug where all the items
    sold anywhere are in 100% condition. Not a major problem but makes the early game price hunting impossible. Thanks for all your great mods btw :)
    1. JCSato
      JCSato
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      Hey, thanks for reporting, sorry for the late reply. Someone else opened an issue for it on Github and I fixed it in a newer version.
  6. lag705
    lag705
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    Loving the mod, thank you for all your hard work thus far. Is there a way to speed up caravan travel?
    1. JCSato
      JCSato
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      There isn't. I think it's technically possible to speed this up, but it'd be kind of hacky and I'd rather keep Quicker's surface area small.
    2. lag705
      lag705
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      Good point man, thanks for the quick reply!
    3. barame3526
      barame3526
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      Hello again,
      I'm using edited mod "Faster World Speed" on top of "Quicker". After some testing they appear to be working correctly for me. I use it to speed up caravan escorts and camping, the rest is done by "Quicker".

      You might check it out to see if it's feasible to implement into Quicker while maintaining stability and compatibility.
      \BattleBrothers\data\Faster World Speed v1-296-1-1601405112.zip\scripts\!mods_preload\mod_faster_world_speed.nut
      Spoiler:  
      Show

      ?::mods_registerMod("mod_faster_world_speed", 1, "Faster World Speed");


      ::mods_queue("mod_faster_world_speed", null, function ()
      {
          local gt = this.getroottable();

          if (!("World" in gt.Const))
          {
              gt.Const.World <- {};
          }
          
          gt.Const.World.SpeedSettings <- {
              EscortMult = 10.0,
              CampMult = 6.0
          };    
          
      });


      P.S. Obviously I also use Pause on enemy sighting mod with these world speed values.
  7. barame3526
    barame3526
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    Great mod, my only gripe is that during fast combat, bros bob up and down too fast, irritating for the eyes. Not sure if that could be fixed.
    1. JCSato
      JCSato
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      • 16 kudos
      That's just a consequence of how Quicker works, I'm afraid.
  8. Robbinwayer
    Robbinwayer
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    Kraken's Vine ability crashes the game after F2 acceleration
    don't know if it's just me, this happened....
  9. dadab12
    dadab12
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    This mod doesn't allow me for some reason to attack peasants, caravans? just nothing happens when I click CTRL+MB1?
    1. JCSato
      JCSato
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      • 16 kudos
      Weird, no issues for me. You using any other mods? And is it peasants/caravans specifically, or any neutral party on the world map?
    2. TheAxFairy
      TheAxFairy
      • supporter
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      Probably a bit late, but I don't believe you can attack allied parties while on a contract
  10. Does this work with the latest DLC?
    1. I tried this with the of flesh and faith DLC.
      The world map speeds are working but the battle speeds don't seem to work for me
    2. Disregard all this. I updated my mod hooks and now it seems to be working fine