This mod adds some automation and quality-of-life improvements to battles: fast item switching, auto-passing, auto-shieldwalling (and other skills), ignoring bros, and AI control.
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission or crediting me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou must get permission to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is not opted-in to receive Donation Points
Changelogs
Version 23
Update for Battle Brothers 1.4.0.45
Version 22
Fix a rare freeze when auto-using skills
Version 21
Fix a bug introduced by Blazing Deserts DLC; hopefully fix disappearing buttons
Version 20
Fixed display of ammo in quick-switch item list
Version 19
Automatically reload crossbows and guns; don't auto-use skills while fleeing; make skill use somewhat configurable
Version 18
Automatically use recover, break free, and wake ally; allow quick-swapping ammo
Version 17
Fixed no loot bug
Version 16
Experimental changes to improve polarms, throwing weapons, and ranged weapons used by melee bros
Version 15
Enabled ::mods_queue support
Version 14
Updated for Blazing Deserts DLC (experimental!)
Version 13
Fix to exclude bag-only accessories from quick-switch items
Version 12
Worked around devs' partial disabling of modding
Version 11
Expanded fast weapon switching to work with shields, tools, and accessories
Version 10
Updated for Warriors of the North DLC
Version 9
Fixed a weapon switch activating after using a skill that removed actions from the bar; further reduced likelihood of friendly fire
Version 8
Made players under AI control able to escape from webs, nets, etc.
Version 7
Reset ignored bros after battle
Version 6
Added tooltips for weapon switching icons
Version 5
Added fast weapon switching; restored more code that got lost in the mod_hooks conversion
Version 4
Fixed a bug that could cause AI control to persist; fixed tooltip text for shield wall
Version 3
Re-added some code that got lost in the mod_hooks conversion. (Shield wall was messed up without it.)
Version 2
Made the AI not control bros you previously set to ignore. (Maybe they're too injured and you want to keep them safe.)
Version 1
Initial release
This mod adds some quality-of-life improvements to battles, at least for my own play style. You can...
Have your men auto-pass their turns (in case you want to act second). Men who've already passed won't pass again, so don't worry about using your archers and passing the rest.
Have your men auto-shieldwall (in case you're under archer fire). This lasts until the end of the round, and you can still take other actions. If combined with auto-pass or end round, your men will shieldwall before passing or ending their turn.
Ignore one or more bros so you can focus on the ones that matter (e.g. if he's someone you're escorting, a bro that's injured and retreated, an archer out of arrows, etc). This lasts until you cancel it, or until the end of the battle.
Have the AI take over your whole party (and chase down the last pesky alien... I mean enemy archer... for you). This is experimental. Please let me know if you have any problems. A unit will act like a ranged character if he has a ranged weapon equipped and a melee character if he has a melee weapon equipped. This decision is made at the time you enable the AI! Bros you've set to ignore will not be controlled; if you want them to be, click Cancel first (to clear the ignores) and then enable AI control.
Cancel the above automations.
Switch weapons and items with a single click or key press.
Automatically use useful skills at the end of your turn - recover, reload, break free, wake up ally - helpful if you end the turn without thinking
There are some key bindings as well. See the tooltips.
Installation: There are two variants - one will automatically use skills like "break free", "wake up ally", etc. at the end of your turn if you have APs remaining, and the other will not. Choose exactly one variant and drop the .zip file into your game's data directory. No need to unzip it. NOTE:mod_hooks ("modding script hooks") v16 or later must be installed.
Conflicts: This mod conflicts with others that overwrite the turn sequence bar.