Baldur's Gate 3
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xarara

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About this mod

Adds a homebrew Cleric subclass by JMC9, Darkness Domain.

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Requires Script Extender, 5e Spells, Compatibility Framework, Community Library, Improved UI, and Unlock Level Curve or Expansion.


Based off of JMC9's Darkness Domain Cleric because I thought it was pretty cool and very fitting for a certain Cleric. It is implemented mostly as written. This isn't specifically Shar-flavored so you can play it for whatever spooky god you want.

Changes made:
Fifth level Domain Spells were changed from Dream and Creation to Negative Energy Flood and Cloudkill.
The Void was changed a bit. Instead of being a reaction, it's a regular action that can be cast on a target.


1st: Arms of Hadar, Sleep
2nd: Darkness, Shadow Blade
3rd: Summon Shadowspawn, Hunger of Hadar
4th: Shadow of Moil, Evard's Black Tentacles
5th: Negative Energy Flood, Cloudkill

You can see normally in darkness both magical and nonmagical, to a distance of 18m.
As an action, you touch one willing creature. They benefit from this feature until a long rest. 

Whenever you attack with a weapon or make a melee spell attack from dim light or darkness, you deal additional Necrotic damage equal to half your wisdom modifier.
At the 6th level, you gain Perfected Shadows and may now add your entire Wisdom modifier. You also gain resistance to Necrotic damage.


Channel Divinity:
You create a 5m sphere of magical darkness centered on you. Any magical light within 5m of you is dispelled. Additionally, allies attacking from within this darkness gain the benefits of Empowering Shadow.



Channel Divinity:
Once per turn deal 1d8 Necrotic damage in additon to your weapon's damage. At the 14th level, this increases to 2d8.


While under the effect of Empowering Shadows, you may create a Void on a creature. Creatures within 9m of the Void must make a Strength Saving Throw. On a failed save, the creature takes 6d10 Force Damage and is pulled in. On a successful save, the creature takes half as much damage and isn't pulled.


Remember that Community Library needs to be at the beginning of your load order and Compatibility Framework needs to be at the end.
You need Improved UI Assets for the icons to work.
You also need to have 5e Spells installed.
A level 20 mod is optional but recommended. You can use Unlock Level Curve or the newly updated Expansion. Of course you can still play this at level 12.

The Sharran set from Vestments of the Faithful pairs very well with this. 
Echo Knight and Disciple of Shar are great for a multiclass.
Asymmetrical Shadowheart Concept Outfit
Any of Ssin's very Sharran mods
If you can't use Script Extender or 5e Spells, Lumaterian made a patch here.
You can use Alternate Origin Subclasses to make Shadowheart start the game as Darkness Domain instead of Trickery.
Valkrana's Spellbook

Necrotic Cantrips for Clerics (optional file in my Misc Little Mods).
Gives Cleric access to some more Necrotic and darkness-related cantrips.

Shadow Wizard Money Gang:
Blackguard (Shadoweaver)
Vanguard (Shadow Adept)
Shadow Sorcery