0 of 0

File information

Last updated

Original upload

Created by

xarara

Uploaded by

xarara

Virus scan

Safe to use

155 comments

  1. xarara
    xarara
    • premium
    • 130 kudos
    Locked
    Sticky
    If the class isn't showing up:

    • Compatibility Framework needs to be at the end of your load order and Community Library needs to be at the beginning.
    • Make sure you have this installed. 
    • If you are having issues try rolling Compatibility Framework back to version 2.6.3.12. People have been having trouble with later versions.
    • If it still isn't showing up, you likely have an issue with another mod. Try removing them and fine the culprit. It is likely a subclass mod whose pak name looks something like MetamagicCompatibility_decd63fa-4853-7e5a-cceb-f26fe5342dfd. These are mods made in the toolkit. In patch 7 Larian introduced progression merging to make subclasses made in the toolkit compatible with each other. It doesn't work well and has caused issues with subclasses not showing up. Some work fine, others do not. My subclasses do not contain the merge entries that are causing issues and are solely added through CF. This is a vanilla bug. There is nothing I can do on my end to resolve issues with subclasses not appearing. Please do not make bug reports about it. 

    Can I use this without a level 20 mod?

    • Yes.

    Patch 8 compatible?

    • Yes.

    I made a little mod that adds some Necrotic/darkness spells to Clerics to complement this, if anyone is interested. 
  2. Caspy21
    Caspy21
    • member
    • 0 kudos
    hello! no matter what ive tried the mod doesnt show up. did patch 8 mess something up?
    edit, rolling it back to 2.6.3.12 works but it breaks everything else
    1. Gageo
      Gageo
      • member
      • 9 kudos
      Me too. I´ve given up. Twilight domain mod isn´t showing up either. I can´t roll back to previous versions of compatibility framework because other mods will stop working. Too bad really, since I really wanted to use this. 
  3. millyyo
    millyyo
    • member
    • 0 kudos
    Is this patch 6 compatible?
    1. xarara
      xarara
      • premium
      • 130 kudos
      Probably not?
    2. millyyo
      millyyo
      • member
      • 0 kudos
      Ended up trying it out anyways - while the domain name and some abilities come up as 'Not found', it plays well! 
  4. peonia15
    peonia15
    • supporter
    • 0 kudos
    Literally tried everything and it does not show up at all
    1. xarara
      xarara
      • premium
      • 130 kudos
      Well, there's something you haven't tried if it isn't showing up. Make sure you have the requirements and they are installed correctly. If you have done all that, try rolling Compatibility Framework back to version 2.6.3.12
    2. peonia15
      peonia15
      • supporter
      • 0 kudos
      It worked rolling back! But I'll stick to Blackguard, much much cooler 🖤 thank you for your amazing work for us edgy goths.
  5. vargrmoon67
    vargrmoon67
    • premium
    • 1 kudos
    Hi xarara, I saw that the mod was turned off and back on, but it isn't working for me.  It was working on friday (6/6/25) but as of 6/8/25 it isn't.  Fortunately my game does not crash, the mod just doesn't show up as a cleric subclass, and doesn't work with Lumetarian's Alternate Origin Subclass mod.  I've moved it around in the load order but nothing has changed regarding the mods I have installed so I'm not sure if that would do anything anyway.  I even tried going back to v3.05.  Has anyone had a similar issue?
    1. davycop
      davycop
      • member
      • 0 kudos
      Same for me. After the most recent updates, the subclasses are not showing up for me. I am using community library (top of load order) and CompatabilityFramework (last in load order). Im also using 'compatibility for official classes' addon and it is just above CompatabilityFramework. 

      Only subclasses mods that add the subclasses options within the progression file is working for me now.
    2. vargrmoon67
      vargrmoon67
      • premium
      • 1 kudos
    3. xarara
      xarara
      • premium
      • 130 kudos
      You can also try rolling back Compatibility Framework to 2.6.3.12. The current version seems to have some hiccups. 
  6. Frightenedpenny
    Frightenedpenny
    • premium
    • 0 kudos
    Hello! The latest 4.01 version of this file causes my game to crash before reaching to the main menu. I relaunched the game going back to the 4.0 file of this mod and everything was able to load to the main menu and save well! Could there be an extra requirement in order to use this file, or perhaps I've gotten a potential conflict with this update? If it's the latter, then I'll attempt to solve this on my own and apologies for the inconvenience! 
    1. DemonEyesZero
      DemonEyesZero
      • member
      • 7 kudos
      +1
    2. Lust9000
      Lust9000
      • supporter
      • 0 kudos
      +1
    3. XxNathanosxX
      XxNathanosxX
      • member
      • 0 kudos
      happening to me too.
    4. jhoulyiaane
      jhoulyiaane
      • member
      • 1 kudos
      +1
    5. xarara
      xarara
      • premium
      • 130 kudos
      Yeah I legit have no idea why it's crashing, I'm just going to archive the update for now. Continue using 4.0. 
    6. MaxStrengthWizard
      MaxStrengthWizard
      • premium
      • 12 kudos
      Could be the improper integer for the ProgressionType for level 19?

      <node id="Progression"> Subclass Level 19
        <attribute id="Level" type="uint8" value="1" />
        <attribute id="Name" type="LSString" value="DarknessDomain" />
        <attribute id="ProgressionType" type="uint8" value="19" /> as mentioned before type 1 = subclass
        <attribute id="PassivesAdded" type="LSString" value="" />
        <attribute id="TableUUID" type="guid" value="154eedd5-dee7-45cb-8724-c7a315d2144c" /> same UUID as the ProgressionTableUUID in ClassDescriptions.lsx
        <attribute id="UUID" type="guid" value="8809d088-d254-46c9-971a-fbdde0dc2e6e" /> Give it a Unique UUID
      </node>
    7. xarara
      xarara
      • premium
      • 130 kudos
      Well, that is also an issue lol. Not sure how I never noticed that one but I'll fix it as well. Anyway, I turned it off and back on again, it works now.
    8. kurasm1n
      kurasm1n
      • supporter
      • 2 kudos
      Is this fixed ?
    9. xarara
      xarara
      • premium
      • 130 kudos
      Yes, this is fixed. 
  7. HoboKingNiklz
    HoboKingNiklz
    • member
    • 0 kudos
    Is there a way to turn off Encroaching Darkness or end it? I wasn't expecting it to cover so much distance and Blind all my characters. I can't seem to find an option to cancel it.
    1. xarara
      xarara
      • premium
      • 130 kudos
      Yeah, True Darkness does that. Sometimes you can cancel abilities, sometimes not. I can probably attach a dismissal spell to it. 
    2. HoboKingNiklz
      HoboKingNiklz
      • member
      • 0 kudos
      That would be wonderful, maybe also a version with a smaller radius? I had to have Shadowheart just leave the area during the fight with the fake Paladins of Tyr lol the whole tollhouse was black
    3. xarara
      xarara
      • premium
      • 130 kudos
      Maybe you just don't like True Darkness? It's not a hard requirement. IIRC there's a file to make the darkness more transparent though. 
    4. HoboKingNiklz
      HoboKingNiklz
      • member
      • 0 kudos
      I love it in concept, it's just huge.
    5. Atiris12
      Atiris12
      • supporter
      • 0 kudos
      Any updates on adding a dismissal spell to encroaching darkness? I love the addition of True Darkness to the mod, but not being able to remove the channel divinity after combat slows the gameplay a bit. 
    6. xarara
      xarara
      • premium
      • 130 kudos
      Ngl I completely forgot. Hadn't had much time to do things and now I'm clearing out my backlog. Should be easy to add though.
  8. Stewie0071
    Stewie0071
    • member
    • 0 kudos
    Why don't give Void at lvl 12? for who want play multiclass? :P
    1. xarara
      xarara
      • premium
      • 130 kudos
      There is now :)
    2. Stewie0071
      Stewie0071
      • member
      • 0 kudos
      Wow ty so much *-*
  9. kuhni
    kuhni
    • member
    • 0 kudos
    -
    1. kuhni
      kuhni
      • member
      • 0 kudos

      삭제
  10. TheLambofDeth
    TheLambofDeth
    • member
    • 1 kudos
    Why did you change dream and creation to the same spells the death domain cleric has? Is there anyway you could upload the old file so we have that option as well?
    1. xarara
      xarara
      • premium
      • 130 kudos
      Uh, because those spells don't exist in the game and I didn't want to make them? There's no old file because they've never been part of this mod.  
    2. TheLambofDeth
      TheLambofDeth
      • member
      • 1 kudos
      My mistake....I thought you had the skills and just changed it.
  11. PaulinDOPneu
    PaulinDOPneu
    • member
    • 0 kudos
    I have all the mods installed script, community library, compatibility framework, 5e spell, improved ui, expansion and the subclass does not appear in the character selection, what could it be?
    1. xarara
      xarara
      • premium
      • 130 kudos
      Probably your load order.