Baldur's Gate 3
0 of 0

File information

Last updated

Original upload

Created by

GabeCamomescro

Uploaded by

GabeCamomescro

Virus scan

Safe to use

Tags for this mod

Mod articles

  • Mod Contents (includes Addon Packs)

    Main function of this mod (default on):
    - To create random spawns in the world. This is the Enable Shadowquakes passive and can be turned off.
    * These spawns will spawn ANYWHERE, and are not hand-placed. They can and will spawn in towns (see below).
    * To prevent NPC death, these spawns ignore the NPCs (part of my AI) and will make all NPCs immune until the spawn dies.
    * Spawns CAN occur in combat or during dialogue, but CANNOT occur in camp.
    * Spawns are at random intervals of between 2-20 minutes. You can increase the spawn rate by turning on your companions Random Spawn passives (they are off by default).
    - Scales spawn HP and damage as follows (all spawns are low-level spawns or level-locked):
    * Player level 1-4: +25 HP and 1d6 extra damage

  • Map-Based Spawn Details

    Spawns are map-based, to an extent, so spawns that simply should never spawn in an area will not do so. You may get a Goblin in the Underdark, but while unusual, that wouldn't be impossible. You won't, however, get a Redcap in the Creche, or a Dryad in the Shadow-Cursed Lands. Below are the areas:
    - Wilderness (Act 1) - This covers most of Act 1 unless listed below. This does, sadly, also include the Underdark.
    - Creche Y'llek (Act 1) - The Githyanki Creche
    - Shadow-Cursed Lands (Act 2) - Pretty much all of it
    - Baldur's Gate Outskirts
    - Baldur's Gate Main City
    - The Iron Throne
    - Emperor Encounter area
    - Nautilus and Epilogue (both SAFE AREAS, no mod spawns, no need to toggle the passive off)

    That said, there are also other facto...

  • How to Add Your Own Spawns

    This mod allows other modders to add their own spawns, and it is relatively simple.

    - If you have never modded before, find a tutorial and join the #bg3-mods-dev-chat channel in the BG3/Larian Studios Discord.
    - Download LSLib and Modders Multitool. Use stickies or the tutorial to figure out why and what to do with them.
    - The rest of this assumes you know how to set up the folder structure for your mod and know how to pack it. If you don't, to Discord you go!

    - Create a mod folder structure for your new mod.
    - In the same folder you have the Stats folder in, create one called RandomCasts (no space).
    - In the RandomCasts folder, create a text file called Outcomes.lsx and add the following code block:

    <?xml version="1.0" encodi...