Baldur's Gate 3

Spawns are map-based, to an extent, so spawns that simply should never spawn in an area will not do so. You may get a Goblin in the Underdark, but while unusual, that wouldn't be impossible. You won't, however, get a Redcap in the Creche, or a Dryad in the Shadow-Cursed Lands. Below are the areas:
- Wilderness (Act 1) - This covers most of Act 1 unless listed below. This does, sadly, also include the Underdark.
- Creche Y'llek (Act 1) - The Githyanki Creche
- Shadow-Cursed Lands (Act 2) - Pretty much all of it
- Baldur's Gate Outskirts
- Baldur's Gate Main City
- The Iron Throne
- Emperor Encounter area
- Nautilus and Epilogue (both SAFE AREAS, no mod spawns, no need to toggle the passive off)

That said, there are also other factors in play here. Spawns are also based on:
- Character level. You will rarely, if ever, get a spawn wildly above your level.
- If you are in sunlight, in lava, wet, on fire, etc.
- Will add more factors as I find creative methods, if appropriate.

This mod is made to keep attempting a spawn until one that fits all the requirements above is found. This will process in the background and should not be noticeable. Below is a list of all of the spawns in this mod and their associated minimum trigger level. Note that spawns can and will trigger if you are ABOVE the minimum level, and their HP/damage will scale to some extent.

Custom Spawns (requires Custom Spawn addon pack):
- Grym (scaled down, this spawn has many of the same mechanics as the Bossman and a few other small tricks)
- R.O.U.S.? (a very, very unpleasant creature. Don't let its size fool you)
- Possessed Bunny (exactly what it seems to be... a stuffed bunny that has been possessed. Or, maybe, just the possession alone)
- Goblin Sapper (exactly what you think it is, no more, no less)
- Weeping Angel (the mechanics are as close to the Dr Who version as I could make them)

Base Spawns (see link for details):
- Aberrations
* Spectator (min level: 5)

- Beasts
* Necrotic Rat
* Owlbear Mate (min level: 3)
* Giant Spider (min level: 5)
* Wolf
* Hyena

- Constructs
* Animated Armour
* Flesh Golem (min level: 7)
* Hollow Armour (min level: 6)
* Steel Watcher (min level: 11)
* Hellfire Watcher (min level: 11)

- Elementals
* Air Elemental (min level: 9)
* Earth Elemental (min level: 9)
* Fire Elemental (min level: 9)
* Lava Elemental (min level: 9)
* Water Elemental (min level: 9)
* Ice Mephit (min level: 3)
* Mud Mephit (min level: 3)
* Magma Mephit (min level: 3)

- Fey
* Dryad (min level: 6)
* Meenlock (min level: 6)
* Redcap (min level: 4)
* Redcap Sage (min level: 4)

- Giants
* Ogre (min level: 4)

- Goblins
* Goblin Warrior
* Goblin Booyagh
* Goblin Warlock
* Goblin Devout
* Goblin Sharp-Eye

- Humanoids
* Bugbear (min level: 3)
* Bugbear Assassin (min level: 3)
* Hobgoblin (min level: 5)
* Gnoll Hunter (min level: 4)
* Gnoll Flesh Gnawer (min level: 4)
* Gnoll Fang of Yeenoghu (min level: 4)
* Kobold Inventor (min level: 5)
* Kobold Looter (min level: 5)
* Kobold Scout (min level: 5)
* Gish (min level: 5)
* Sahuagin (min level: 5)

- Monstrosities
* Worg (min level: 2)
* Shadow Mastiff Alpha (min level: 6)
* Bulette (min level: 5)
* Mimic (min level: 3)
* Minotaur (min level: 4)
* Ettercap (min level: 3)
* Phase Spiderling
* Hook Horror (min level: 4)

- Oozes
* Ochre Jelly (min level: 5)
* Fetid Ooze (min level: 6)

- Plants
* Grasping Vine (min level: 6)
* Wood Woad (min level: 4)
* Shadow Creeper (min level: 6)
* Shadow Cursed Vine (min level: 6)
* Shambling Mound (min level: 9)

- Undead
* Skeleton Ranger
* Skeleton Caster
* Zombie (min level: 3)
* Zombie Ranger (min level: 3)
* Zombie Dwarf (min level: 3)
* Blood Skeleton (min level: 5)
* Skeletal Hound (min level: 5)
* Apostate Destroyer (min level: 7)
* Ghast (min level: 6)
* Poltergeist (min level: 8)
* Mummy (min level: 8)
* Crawling Claw
* Wraith (min level: 7)
* Cursed Skull (min level: 8)

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GabeCamomescro