Gameplay
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This mod unlocks up to level 20 and adds new spells (fireball!) so all of the classes can actually get there.
- 59KB
- 829
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This mod unlocks up to level 20 and adds new spells (fireball!) so all of the classes can actually get there.
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This mod adds a number of unimplemented spells into the game.
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Adds all generic +0/+1/+2 weapons & armors from the files into treasure tables, including splint & plate armors and new weapon types.
- 19KB
- 483
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Adds all generic +0/+1/+2 weapons & armors from the files into treasure tables, including splint & plate armors and new weapon types.
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Adds a potion to drink to change stats, AC, speed, actions, BA. Also spawn different magic items.V1.22 Add: Add Dual Wielder Feat and Add Shield Proficiency
- 30KB
- 282
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Adds a potion to drink to change stats, AC, speed, actions, BA. Also spawn different magic items.V1.22 Add: Add Dual Wielder Feat and Add Shield Proficiency
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Adds 5e cantrips to the game.
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This mod expands the currently implemented classes and their subclasses progressions up to level 6.
- 6.9MB
- 171
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This mod expands the currently implemented classes and their subclasses progressions up to level 6.
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Patch #7 Compatible. This mod Introduces 45+ spells attached to Arcane Rings for Baldur's Gate 3.
- 16.2MB
- 156
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Patch #7 Compatible. This mod Introduces 45+ spells attached to Arcane Rings for Baldur's Gate 3.
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Another D&D staple added to BG3: Bags of Holding and, their little brother, Handy Haversacks.A Bag of Holding can hold far more than their size and weight would imply. To quote many a character from Dr. Who, "It's bigger on the inside!"NOW SUPPORTS PATCH3, THANKS NORBYTE!
- 10KB
- 151
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Another D&D staple added to BG3: Bags of Holding and, their little brother, Handy Haversacks.A Bag of Holding can hold far more than their size and weight would imply. To quote many a character from Dr. Who, "It's bigger on the inside!"NOW SUPPORTS PATCH3, THANKS NORBYTE!
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Instead of painstakingly opening every container and corpse in a room after a long battle, instead just quickly search the room by crouching/sneaking.Your character will make perception checks against all of the valuables and any successes will cause the item to have a reveal/glow effect play on them until you open/take them.
- 11KB
- 123
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Instead of painstakingly opening every container and corpse in a room after a long battle, instead just quickly search the room by crouching/sneaking.Your character will make perception checks against all of the valuables and any successes will cause the item to have a reveal/glow effect play on them until you open/take them.
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Patch #7 compatible. This mod adds rare and interesting magical items found in the Forgotten Realms universe from the 5e rule set.
- 7.2MB
- 116
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Patch #7 compatible. This mod adds rare and interesting magical items found in the Forgotten Realms universe from the 5e rule set.
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More short rests per long rest. Choose one file of the newest version.
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Weapon Skills Extra Patch7Ready
Adds Echo Knight, Path of the Zealot and Path of Ancestral Guardian subclasses (see below/articles to more details). No change to new wpn skills (still once per rest)V1.28 Fix: Ok, i think ive really fixed it this time! (base game doesnt allow Barbarians to receive rage dmg bonus to offhand attacks)
- 129KB
- 113
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Weapon Skills Extra Patch7Ready
Adds Echo Knight, Path of the Zealot and Path of Ancestral Guardian subclasses (see below/articles to more details). No change to new wpn skills (still once per rest)V1.28 Fix: Ok, i think ive really fixed it this time! (base game doesnt allow Barbarians to receive rage dmg bonus to offhand attacks)
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A quest mod to ensure your family's legacy
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Gain access to the arcane secrets kept within scrolls, now all classes can learn spells! Additionally, all classes now gain the maximum amount of hit points they can receive based on the class they have chosen! Patch 7 Friendly!
- 21KB
- 70
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Gain access to the arcane secrets kept within scrolls, now all classes can learn spells! Additionally, all classes now gain the maximum amount of hit points they can receive based on the class they have chosen! Patch 7 Friendly!
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Compatible with Patch #7. Makes Withers a trader at your camp. He has minimum base inventory, and a large sum of gold for trading and bartering. The inventory can also be customized to the players needs.
- 2KB
- 66
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Compatible with Patch #7. Makes Withers a trader at your camp. He has minimum base inventory, and a large sum of gold for trading and bartering. The inventory can also be customized to the players needs.
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Patch 7 Compatible.Bonus Actions +(plus) increases the usefulness of bonus actions "Shove", "Jump", "Help", and "Throw".
- 2.2MB
- 63
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Patch 7 Compatible.Bonus Actions +(plus) increases the usefulness of bonus actions "Shove", "Jump", "Help", and "Throw".
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Patch #7 Compatible. This mod improves the reward given to the player after rescuing Halsin from the Goblin camp. Also introduces Spell tomes to BG3.
- 1.6MB
- 58
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Patch #7 Compatible. This mod improves the reward given to the player after rescuing Halsin from the Goblin camp. Also introduces Spell tomes to BG3.
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Increase the Party size to max 8.(Max! 3 Custom Chars!!)Patch 7 can make some Trouble.Wait for updated tool (Atm. 1.5.10)-New Value number Moved to # 1198This Workaround with the Tool is very Experimental.But i hope u can have fun with a Big Party in BG3 ^^
- 1KB
- 53
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Increase the Party size to max 8.(Max! 3 Custom Chars!!)Patch 7 can make some Trouble.Wait for updated tool (Atm. 1.5.10)-New Value number Moved to # 1198This Workaround with the Tool is very Experimental.But i hope u can have fun with a Big Party in BG3 ^^
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Removes the duration and concentration requirement from the spell Detect Thoughts. Optional file does the same for Guidance.
- 2KB
- 52
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Removes the duration and concentration requirement from the spell Detect Thoughts. Optional file does the same for Guidance.
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Fixes the Tiefling Racials according to 5E Rules.