Ok thank you for the prompt reply, and of course the mod. It doesn't appear as OP as some of the other similar warlock mods. One question if I may. Am I understanding this, the spells from pact of the tome: animate dead, call Lightning, and haste take pact slots instead of being once per day?
That's right. The tradeoff is that you can upcast them and cast them as many times as you have slots for, while spells granted by Eldritch Invocations can effectively be used once per fight.
Dear moder, thanks for your work, I love this mod! This makes warlock finally feel like a normal profession,I would like to make a small suggestion though, can we get a patch that only affects subclasses? General class changes I hope to use other versions, this will make compatibility easier, thanks again
Heya ^^ I'm glad you like it. I don't do multiple versions as a rule. The simplest solution would be to try loading your other warlock mods after this one. If that doesn't work, it wouldn't be hard to make your own version with just the changes you want. I'm happy to offer advice if you want to go that route.
Hey, I've been keeping an eye on all your mod updates and I might do a run centered around most of your mods soon. I was wondering if you have considered making a "Better Caster Progression" umbrella mod that would contain a lot of the changes you have made to casters but in one place.
These all seem to fit that theme. On that same vein, you could also combine some of your other mods into the "Better Kitchen Sink" umbrella.
The reason why I think it might be better is because I prefer when someone has made a more "curated" experience with a vision behind it and I want to buy into it as a whole, so grouping all those changes together would re-frame the expectation to be more of an overhaul. Besides saving in tedium of dealing with multiple packages.
I have thought about it. Better Martial Progression was originally just feats and fighting styles, but it grew into something equivalent to those five combined. But yeah. It's a good idea. I'm thinking about how I could do that, and I guess I could leave the old mods up as legacy content and link to the new umbrella mods. Better Adamantine Weapons, Better Devotee's Mace, Better Ranged Weapons, and Better Runepowder would all fit under Better Kitchen Sink.
Edit: I'll be releasing Better Illithid Powers soon, followed by a big update to Better Status Effects (probably in multiple parts). You might want to wait for those before doing a dedicated run.
Thank you for letting me know. I'll wait for sure.
I know you don't play with 5e spells so for this playthrough I'm gonna do the same. Honestly I wouldn't miss anything much but ONE thing. A cantrip that can be delivered through a weapon attack. Gish classes like EK and AT could really use some. Have you though about adding something like that to your mods? Essentially, Booming Blade and/or Green-Flame Blade.
So it's interesting. Booming Blade seems to exist in the game files. I'm not sure if it's fully implemented, but I can look into it. You could also try SCAG Cantrips and Shadow Blade.
Yeah I was going to try that next. But I hated the fact that I need 3 mods to make it work, a prerequisite and another mod to change green-flame blade into actual green.
I also saw in the comments that perhaps it's outdated and don't work, but I haven't confirmed that for myself.
Are there any plans to add support for Necromancer Subclass for Warlock - Dread Overlord? As it adds a new familiar as well as it's pact spells. Also Invocations Expanded might also need compatibility as it edits the chain familiar container so you don't have access to the new familiars as well as well as Investment of the Chain Master might not work with new familiars.
That's unfortunate. Then would you be able to make a separate file with just the subclass changes (Dark ones blessing ect.) and maybe a spell with just the new pact familiars?
You're welcome to publish it and list this mod as a requirement. You can even include this mod's code (see permissions), but that might make it harder to update if this mod changes. If I publish it, it's the same as taking responsibility for it.
Hey, just wanted to drop a note saying I'm a big fan of your various changes. They are 99% what I would change if I had the ability to mod. So thanks. I'm using Better Action Economy, Better Warlock and Martial Progression mods - all great. Cheers,
Also, I'm assuming that if I'm using your Better Progression mod, that I don't need to also use this one? Or does Better Warlock Progression implements something different than the Warlock portion of Better Progression?
This one adds some new features on top of Better Progression. If you don't care about those, you don't have to. You can also use this on top of Better Progression. It'll just overwrite it. In 2.0 Better Progression won't include "big changes" like this, but I'm leaving 1.x up for anyone who still wants to use it.
Re. the other mods, it really depends how they add their spells/invocations. If they use the vanilla lists, there should only be minor conflicts with invocations and no conflicts with spells. It's if they replace them that things get wonky. If you have a level 12 save, the best way to know is just to go to Withers and test it.
The OneDnD series of Mods add everything via the Compatibility Framework.
The only issue would be the Pacts as Invocations as I add an Invocation selection at level 1 (using the level 2 list) and reset the level 5 to allow two selections.
41 comments
This makes warlock finally feel like a normal profession,I would like to make a small suggestion though, can we get a patch that only affects subclasses?
General class changes I hope to use other versions, this will make compatibility easier, thanks again
Better Arcane Recovery
Better Fungal Infestation
Better Known Spells
Better Necromancy
Better Warlock Progression
These all seem to fit that theme. On that same vein, you could also combine some of your other mods into the "Better Kitchen Sink" umbrella.
The reason why I think it might be better is because I prefer when someone has made a more "curated" experience with a vision behind it and I want to buy into it as a whole, so grouping all those changes together would re-frame the expectation to be more of an overhaul. Besides saving in tedium of dealing with multiple packages.
Edit: I'll be releasing Better Illithid Powers soon, followed by a big update to Better Status Effects (probably in multiple parts). You might want to wait for those before doing a dedicated run.
I know you don't play with 5e spells so for this playthrough I'm gonna do the same. Honestly I wouldn't miss anything much but ONE thing. A cantrip that can be delivered through a weapon attack. Gish classes like EK and AT could really use some. Have you though about adding something like that to your mods? Essentially, Booming Blade and/or Green-Flame Blade.
I also saw in the comments that perhaps it's outdated and don't work, but I haven't confirmed that for myself.
is this compatible with https://www.nexusmods.com/baldursgate3/mods/377 (unlock level curve, the main thingy) ?
OneDnD UA7 Warlock Magical Cunning?
OneDnD UA7 Warlock Pacts as Invocations?
OneDnD UA7 Warlock Patron Spells?
OneDnD UA7 Warlock Spell List Additions?
Also, I'm assuming that if I'm using your Better Progression mod, that I don't need to also use this one?
Or does Better Warlock Progression implements something different than the Warlock portion of Better Progression?
Re. the other mods, it really depends how they add their spells/invocations. If they use the vanilla lists, there should only be minor conflicts with invocations and no conflicts with spells. It's if they replace them that things get wonky. If you have a level 12 save, the best way to know is just to go to Withers and test it.
The only issue would be the Pacts as Invocations as I add an Invocation selection at level 1 (using the level 2 list) and reset the level 5 to allow two selections.
Would you consider adding more that are a little less evil-themed?
Slightly more cute/less gross :)