Please comment below with any requests. The idea is mostly just to build some very basic (and likely very specific) mods for your own game that not everyone might be interested in.
Works in progress and updates can be found in the forum.
Request: I found a mod that is no longer supported an doesn't work... The Eldritch Edge Warlock Subclass... https://www.nexusmods.com/baldursgate3/mods/101
Specifically the Spider Demon... I'm not all that interested in the other subclass that came with the mod...
I would like to see this subclass revived or remade in some capacity... The author left permission to alter it as long as credit is given...
Could you make it so the Warlock class gains it's spell slots earlier? Still maxed at four slots, just obtained sooner. Something along the lines of: Two slots starting at first level, a third slot at fifth level and a fourth slot at ninth level. So.... Level 1 = 2 slots Level 5 = 3 slots Level 9 = 4 slots
Akin to this mod. Which works, but may have compatibility issues with other mods (concerning Warlock level progression), hence—my request.
I also have a full mod request for you; that's seemingly right up your alley....
Would you be willing to make a mod adding the ASI from UA2 - Expert Classes to the base game feats? Strictly the ASI, no other changes necessary. (Feats section, starts from page 16.)
Hopefully compatible with the Free Action Dual Wielding mod. But it's totally understandable if that's not possible for some reason. Thanks again!
ASI stuff is mostly done. There are some issues such as Heavy Armor Master provides the +1 to Strength through a Passive which we'll need to update the compatibility framework to sort out, but otherwise you should expect something when the next Community Library update comes out.
Yes and no. That mod highlights the issue that I'd like to solve, except I wanted to do it via the compatibility framework to keep it all contained. The problem though is framework method of removing the ability score bonus from the feat is not working correctly at the moment.
I would like to request a feat that allow a character to dual wield Heavy/two-handed weapons.
I knew there is a mod that try to achieved something similar by changing all heavy weapon into light. It kinda works, in a way, but it affect every weapons on everyone. so, I think making it a feat would be more exclusive and less intrusive. as well as allow some sort of investment satisfaction. It could have needed the dual-wielding feat as a requirement first to not make it too op
Unfortunately there are certain aspects of the game that we cannot (currently) adjust. The ability to dual wield is set by the weapon properties (light, finesse, heavy, etc) and I don't believe we can adjust those.
Love the mods! Could I request a version of Feats every X Levels that works with the Pugilist Class? I'm using the every 2 levels version, if that makes a difference. Thanks in advance!
With the introduction of MCM, I am looking at making a new version of those kinds of mods using that. It may take a little while as we are looking at a more integrated approach with the compatibility framework.
Request: could you add the Conjure Animals spell from Circles of shepherd mod to the druid (lvl3) and Ranger (lvl9) Spell list? ( obviously putting that mod as a requirement)
I found myself constantly getting distracted by life and never got around to the compatibility framework update. I have added the Feat adjustments under Optional Files.
Hey, I like this mod. So much so that LillyBird and I included it in Listonomicon. "Listo" is a Wabbajack-powered mod list, that works almost identically to Nexus Collections but uses a community alternative to Vortex to help users download mods from Nexus, put them in the correct order, and prepare their game to play. No mods are repacked, stolen, or distributed directly - users are still directed here, just like with Collections, to download from your Nexus page and ensure you are given the proper download credit.
Due to confusion over what Wabbajack is and what it does, users at the Down By The River community encouraged me to give a courtesy "heads up" to the authors whose work is included in Listonomicon. And to assure them that per Listonomicon's install instructions, users are explicitly told to direct their bug reports issues to us first as mod authors (like you) don't want to deal with being inundated with help requests or bug reports from users with 300+ active mods.
You can read a little more about our project on Github, though the preferred way to access Listonomicon is via the Wabbajack gallery. A list of all included mods are here. A synopsis of the philosophy of Listo and what we are trying to accomplish (and avoid) can be found in our Whitepaper on the first two pages, and is elaborated starting page 17 "List Philosophy."
If you have any concern about your mod being included in Listonomicon (which is still downloaded from this page, and credits you as the author), please send me a message via Nexus's PM mail. I'm not sure how to get notifications if someone has replied to a comment.
Hi, could you make a mod that just make one character keep attacking without user input?
Perhaps a toggleable passive, or a buff that can be applied/unapplied by ally, and it just needs to make one character keep attacking the nearest target
I want to use it to test the game's statistics, I want to leave my PC on for days, and let a character attack an invincible target and count the rolls with this mod so I could count if the rolls are close to being fair, thank you!
Just used AI allies to achieve that goal, I guess I would make a different request for a similar mod to this mod, instead of only counting crits, hopefully it could have one effect for each number of roll
85 comments
Please comment below with any requests. The idea is mostly just to build some very basic (and likely very specific) mods for your own game that not everyone might be interested in.
Works in progress and updates can be found in the forum.
I found a mod that is no longer supported an doesn't work... The Eldritch Edge Warlock Subclass...
https://www.nexusmods.com/baldursgate3/mods/101
Specifically the Spider Demon... I'm not all that interested in the other subclass that came with the mod...
I would like to see this subclass revived or remade in some capacity...
The author left permission to alter it as long as credit is given...
It's a bit bigger of a project than I planned to put on this mod page, so I'll likely make a new page for it when it's done.
Could you make it so the Warlock class gains it's spell slots earlier? Still maxed at four slots, just obtained sooner. Something along the lines of: Two slots starting at first level, a third slot at fifth level and a fourth slot at ninth level.
So....
Level 1 = 2 slots
Level 5 = 3 slots
Level 9 = 4 slots
Akin to this mod. Which works, but may have compatibility issues with other mods (concerning Warlock level progression), hence—my request.
Thanks for your time!
Would you be willing to make a mod adding the ASI from UA2 - Expert Classes to the base game feats? Strictly the ASI, no other changes necessary. (Feats section, starts from page 16.)
Hopefully compatible with the Free Action Dual Wielding mod. But it's totally understandable if that's not possible for some reason. Thanks again!
By any chance...is the issue you're referring to—the same as the one mentioned in this mod?
I knew there is a mod that try to achieved something similar by changing all heavy weapon into light. It kinda works, in a way, but it affect every weapons on everyone. so, I think making it a feat would be more exclusive and less intrusive. as well as allow some sort of investment satisfaction. It could have needed the dual-wielding feat as a requirement first to not make it too op
https://www.nexusmods.com/baldursgate3/mods/8515
mod
and Genie patron
?
https://www.nexusmods.com/baldursgate3/mods/2895
Thanks in advance.
Due to confusion over what Wabbajack is and what it does, users at the Down By The River community encouraged me to give a courtesy "heads up" to the authors whose work is included in Listonomicon. And to assure them that per Listonomicon's install instructions, users are explicitly told to direct their bug reports issues to us first as mod authors (like you) don't want to deal with being inundated with help requests or bug reports from users with 300+ active mods.
You can read a little more about our project on Github, though the preferred way to access Listonomicon is via the Wabbajack gallery. A list of all included mods are here. A synopsis of the philosophy of Listo and what we are trying to accomplish (and avoid) can be found in our Whitepaper on the first two pages, and is elaborated starting page 17 "List Philosophy."
If you have any concern about your mod being included in Listonomicon (which is still downloaded from this page, and credits you as the author), please send me a message via Nexus's PM mail. I'm not sure how to get notifications if someone has replied to a comment.
Hi, could you make a mod that just make one character keep attacking without user input?
Just used AI allies to achieve that goal, I guess I would make a different request for a similar mod to this mod, instead of only counting crits, hopefully it could have one effect for each number of rollPerhaps a toggleable passive, or a buff that can be applied/unapplied by ally, and it just needs to make one character keep attacking the nearest target
I want to use it to test the game's statistics, I want to leave my PC on for days, and let a character attack an invincible target and count the rolls with this mod so I could count if the rolls are close to being fair, thank you!