Please comment below with any requests. The idea is mostly just to build some very basic (and likely very specific) mods for your own game that not everyone might be interested in.
Works in progress and updates can be found in the forum.
Request: I found a mod that is no longer supported an doesn't work... The Eldritch Edge Warlock Subclass... https://www.nexusmods.com/baldursgate3/mods/101
Specifically the Spider Demon... I'm not all that interested in the other subclass that came with the mod...
I would like to see this subclass revived or remade in some capacity... The author left permission to alter it as long as credit is given...
I've actually done a large part of it, but since I've been busy with life... I have been away long enough that it required a bit of a reminder of what needed to be finished off still. Some of the logic used for the abilities needed a bit of work and I also had to update some of the way it progressed so it adhered to the standard progressions within the game.
Basic Standard:
Spoiler:
Show
Spells: 2 Spells per level. Level 01 Feature: 1st Feature. Can include additional cantrips or spells known, proficiencies, etc. Level 06 Feature: 2nd Feature. Sometimes directly connected to the first feature. Level 10 Feature: 3rd Feature. Primarily defensive in nature. Level 14 Feature: 4th Feature. Capstone for the subclass.
If we're talking about vanilla spells, considering the fact that they were built as Warlock subclasses, they would of course have Warlock spells.... to set them apart from standard Warlocks, I think that they should lean into the gimmick of being a melee Warlock and use a lot of melee and self-targeting spells like 'Inflict Wounds' and 'Shield' respectively....
I also like 'Shillelagh', 'Flame Blade', and the "Smite" spells for the Phlegethos in particular and 'Ensnaring Strike', 'AciSplash', 'Web', and mobility options (like 'Enhanced Leap', and 'Long Strider',) for Zanassu in particular....
Phlegethos should borrow 'Fire Shield' from the Fiend Warlock spells list.... and Zanassu should get the "Black Tentacles" from the Great Old One...
Just letting you know that as I've been working with the testing of the Toolkit, I have been plugging away at this. You will be able to enjoy this with the release of Patch 7 and official modding support.
Hey i was digging through warlock patron mods and saw elderitch edge, thought it looked super hype and was disappointed seeing how out of date it was. Super hyped seeing your picking it up and feel like i can’t wait till it comes (but i will have to find one i guess).
There any more PHB2024 implementations planned for warlock? I noticed a couple cool things on the new PHB
Invocation changes: Agonising blast, repelling blast and eldritch spear that used to just buff eldritch blast can now be selected as invocations multiple times to buff different cantrips of your choice. You could have agonising blast apply the damage boost to booming blade for example. Or ray of frost get knockback from repelling blast. It just seems to open up so many build possibilities I had to ask
Psychic spells for Great Old One also seems really cool. Any warlock spell damage can be converted to psychic damage (does this include cantrips?) and any illusion or enchantment spell can be cast while silenced or physically immobile. (You could make a whole build around silence similar to the darkness abuse builds you see).
Anyway love your work so far, it's been making gameplay feel so much broader.
There any more PHB2024 implementations planned for warlock?
With the release of the toolkit, I've noticed a lot more people making (OneDnD / DnD2024 / DnD5R) content so I have left space for others to create content while I work with the team for the DnD5R Project as well as doing the occasional request that takes my fancy.
Invocation changes: Agonising blast, repelling blast and eldritch spear that used to just buff eldritch blast can now be selected as invocations multiple times to buff different cantrips of your choice. You could have agonising blast apply the damage boost to booming blade for example. Or ray of frost get knockback from repelling blast. It just seems to open up so many build possibilities I had to ask
I can probably quickly bang out some of these since at a quick glance it doesn't seem like anyone else has done so.
Psychic spells for Great Old One also seems really cool. Any warlock spell damage can be converted to psychic damage (does this include cantrips?) and any illusion or enchantment spell can be cast while silenced or physically immobile. (You could make a whole build around silence similar to the darkness abuse builds you see).
Adjusting damage types for spells is something we can do (I think one of the undead patrons showcased this previously) - however there's no neat way to do this through without script extender (that I am aware of) and I'm trying to, where possible, make mods that can also be used by Mac and Console Users.
I will ask around as others have more experience with scripting to see if they think it's possible with the inbuilt story script editor. No promises though.
I cannot overstate how much I appreciate you for doing this
It's what we do, Mine Friend.
Good news to share, I have received permission to include 5e Spells Support as well. The extra work might delay it a bit, but at least you won't have to hang around and wait for an update. Supported Cantrips Base Game: 10
Nice! Really psyched to see you've been working on agonising blast applying to the melee cantrips too! I've been playing with a melee warlock in tabletop that uses boomingblade this way and it's been really fun. Anyway, thanks for working on this. Can't wait to try it out.
Alright, I've uploaded the mod with the base game cantrips enabled. I'll be posting an addon that adds the most of the other spell library cantrips as well. Some others I still need to mess around with (such as Booming Blade) so I don't really want to add it in and have people that don't read the descriptions be confused.
Hey i was wondering if you could make the non-divine smite spells have interrupt versions like divine smite, and perhaps maybe even make them work with thrown weapons like the do in 2024 dnd rules?
Basically what im asking is to modify this mod to allow non-divine smites like searing smite to be used as interrupt and with thrown weapons, like divine smite so its fully 2024 rules.
I started looking to do a quick fix that didn't include the complexity required to make them counterspellable, however this means I won't be able to do a proper version for Shining Smite (aka Branding Smite) or Banishing Smite due to the Interrupts (aka reactions) lacking the ability to set them as Concentration.
Not sure if this is the place, but could you add devouring blade invocation for warlocks? It’s from 2024 5e rules, basically level 12 third extra attack as invocation.
Is it possible to make a mod that introduces multiclass stat requirements, like in table-top? (so you won't be able to multiclass into a wizard unless you have 13 INT for example)
I've got something mostly done, however I want to see if Patch 8 adjusts things before I release it, rather than releasing it and then having to bug fix it right away.
Hi, could you please post one localization file for all your oneednd tweaks? I tried to localize but I can't find the localization files. I hope you will consolidate the release because I hope these changes can be translated at once and also reduce the number of mods.
Hello! Thank you for all your hard work with these requests. I was wondering if it would be possible for “The Duo Class” mod to gain compatibility with “Feats Every X Levels”?
245 comments
Please comment below with any requests. The idea is mostly just to build some very basic (and likely very specific) mods for your own game that not everyone might be interested in.
Works in progress and updates can be found in the forum.
I found a mod that is no longer supported an doesn't work... The Eldritch Edge Warlock Subclass...
https://www.nexusmods.com/baldursgate3/mods/101
Specifically the Spider Demon... I'm not all that interested in the other subclass that came with the mod...
I would like to see this subclass revived or remade in some capacity...
The author left permission to alter it as long as credit is given...
It's a bit bigger of a project than I planned to put on this mod page, so I'll likely make a new page for it when it's done.
Basic Standard:
Level 01 Feature: 1st Feature. Can include additional cantrips or spells known, proficiencies, etc.
Level 06 Feature: 2nd Feature. Sometimes directly connected to the first feature.
Level 10 Feature: 3rd Feature. Primarily defensive in nature.
Level 14 Feature: 4th Feature. Capstone for the subclass.
Zanassu:
Level 01 Feature
Level 03 Feature
Level 04 Feature
Level 06 Feature
Level 08 Feature
Level 10 Feature
Phlegethos:
Level 01 Feature
Level 03 Feature
Level 04 Feature
Level 05 Feature
Level 06 Feature
Level 08 Feature
Level 10 Feature
I've been trying to fix them up in reasonable way to fit the standard.
I would love your feedback regarding the spells for the two Patrons though. I have my own ideas, but any feedback from you would be appreciated.
to set them apart from standard Warlocks, I think that they should lean into the gimmick of being a melee Warlock and use a lot of melee and self-targeting spells like 'Inflict Wounds' and 'Shield' respectively....
I also like 'Shillelagh', 'Flame Blade', and the "Smite" spells for the Phlegethos in particular
and 'Ensnaring Strike', 'AciSplash', 'Web', and mobility options (like 'Enhanced Leap', and 'Long Strider',) for Zanassu in particular....
Phlegethos should borrow 'Fire Shield' from the Fiend Warlock spells list.... and Zanassu should get the "Black Tentacles" from the Great Old One...
Just letting you know that as I've been working with the testing of the Toolkit, I have been plugging away at this. You will be able to enjoy this with the release of Patch 7 and official modding support.
also why do you use the yellow text?
There any more PHB2024 implementations planned for warlock? I noticed a couple cool things on the new PHB
Invocation changes: Agonising blast, repelling blast and eldritch spear that used to just buff eldritch blast can now be selected as invocations multiple times to buff different cantrips of your choice. You could have agonising blast apply the damage boost to booming blade for example. Or ray of frost get knockback from repelling blast. It just seems to open up so many build possibilities I had to ask
Psychic spells for Great Old One also seems really cool. Any warlock spell damage can be converted to psychic damage (does this include cantrips?) and any illusion or enchantment spell can be cast while silenced or physically immobile. (You could make a whole build around silence similar to the darkness abuse builds you see).
Anyway love your work so far, it's been making gameplay feel so much broader.
With the release of the toolkit, I've noticed a lot more people making (OneDnD / DnD2024 / DnD5R) content so I have left space for others to create content while I work with the team for the DnD5R Project as well as doing the occasional request that takes my fancy.
I can probably quickly bang out some of these since at a quick glance it doesn't seem like anyone else has done so.
Adjusting damage types for spells is something we can do (I think one of the undead patrons showcased this previously) - however there's no neat way to do this through without script extender (that I am aware of) and I'm trying to, where possible, make mods that can also be used by Mac and Console Users.
I will ask around as others have more experience with scripting to see if they think it's possible with the inbuilt story script editor. No promises though.
I will await permission before I add them from 5e Spells.
It's what we do, Mine Friend.
Good news to share, I have received permission to include 5e Spells Support as well. The extra work might delay it a bit, but at least you won't have to hang around and wait for an update.
Supported Cantrips
Base Game: 10
5e Spells: 13
Potentially Simple
Target_Frostbite
Target_Infestation
Target_LightningLure
Target_MindSliver
Target_PrimalSavagery
Shout_SwordBurst
Shout_Thunderclap
Target_TollTheDead
Shout_WordOfRadiance
Potentially Complicated
Target_BoomingBlade
Target_CreateBonfire
Target_GreenFlameBlade
Target_MagicStone / Projectile_MagicStone
I've set them up to work with different mods. I'm now just going through the testing phases.
The good news is that it should simplify the testing for Eldritch Spear and Repelling Blasts.
Is it possible to make a mod that introduces multiclass stat requirements, like in table-top? (so you won't be able to multiclass into a wizard unless you have 13 INT for example)
You could add the Illrigger Class (also available in the in-game mod manager) to the Feats Every X Levels mod?
Available here and on Mod.io for download.