Baldur's Gate 3
0 of 0

File information

Last updated

Original upload

Created by

BG3 Community Library Team

Uploaded by

RandoRuda

Virus scan

Safe to use

85 comments

  1. RandoRuda
    RandoRuda
    • premium
    • 21 kudos
    Sticky
    Requests


    Please comment below with any requests. The idea is mostly just to build some very basic (and likely very specific) mods for your own game that not everyone might be interested in.


    Works in progress and updates can be found in the forum.
  2. The5armamput33
    The5armamput33
    • member
    • 2 kudos
    Sticky
    Request: 
    I found a mod that is no longer supported an doesn't work... The Eldritch Edge Warlock Subclass... 
    https://www.nexusmods.com/baldursgate3/mods/101 

    Specifically the Spider Demon... I'm not all that interested in the other subclass that came with the mod... 

    I would like to see this subclass revived or remade in some capacity... 
    The author left permission to alter it as long as credit is given... 
    1. RandoRuda
      RandoRuda
      • premium
      • 21 kudos
      I can have a look. No promises though.
    2. The5armamput33
      The5armamput33
      • member
      • 2 kudos
      Understood.... Thank you for your time... 
    3. RandoRuda
      RandoRuda
      • premium
      • 21 kudos
      I've had a chance to look at the guts of the mod and it seems entirely doable, but it will take a bit of refactoring.

      It's a bit bigger of a project than I planned to put on this mod page, so I'll likely make a new page for it when it's done.
    4. The5armamput33
      The5armamput33
      • member
      • 2 kudos
      Thank you... I appreciate your time... 
    5. RandoRuda
      RandoRuda
      • premium
      • 21 kudos
      It's been on the backburner for a while, but I'm actually going to start looking into this today.
  3. DeadPan55
    DeadPan55
    • premium
    • 3 kudos
    Sticky
    Hi, I've got a request for you:

    Could you make it so the Warlock class gains it's spell slots earlier? Still maxed at four slots, just obtained sooner. Something along the lines of: Two slots starting at first level, a third slot at fifth level and a fourth slot at ninth level.
    So....
    Level 1 = 2 slots
    Level 5 = 3 slots
    Level 9 = 4 slots

    Akin to this mod. Which works, but may have compatibility issues with other mods (concerning Warlock level progression), hence—my request.

    Thanks for your time!
    1. DeadPan55
      DeadPan55
      • premium
      • 3 kudos
      I also have a full mod request for you; that's seemingly right up your alley....

      Would you be willing to make a mod adding the ASI from UA2 - Expert Classes to the base game feats? Strictly the ASI, no other changes necessary. (Feats section, starts from page 16.)

      Hopefully compatible with the Free Action Dual Wielding mod. But it's totally understandable if that's not possible for some reason. Thanks again!
    2. RandoRuda
      RandoRuda
      • premium
      • 21 kudos

    3. RandoRuda
      RandoRuda
      • premium
      • 21 kudos
      Working on the ASI for feats now.
    4. RandoRuda
      RandoRuda
      • premium
      • 21 kudos
      ASI stuff is mostly done. There are some issues such as Heavy Armor Master provides the +1 to Strength through a Passive which we'll need to update the compatibility framework to sort out, but otherwise you should expect something when the next Community Library update comes out.

    5. DeadPan55
      DeadPan55
      • premium
      • 3 kudos
      Thanks man, I appreciate you taking the time to do this.

      By any chance...is the issue you're referring to—the same as the one mentioned in this mod?
    6. RandoRuda
      RandoRuda
      • premium
      • 21 kudos
      Yes and no. That mod highlights the issue that I'd like to solve, except I wanted to do it via the compatibility framework to keep it all contained. The problem though is framework method of removing the ability score bonus from the feat is not working correctly at the moment.
    7. DeadPan55
      DeadPan55
      • premium
      • 3 kudos
      Nice! I was hoping you'd say that; can I assume this mod will make that one redundant?
    8. RandoRuda
      RandoRuda
      • premium
      • 21 kudos
      Potentially!
  4. GrayNish
    GrayNish
    • member
    • 1 kudos
    I would like to request a feat that allow a character to dual wield Heavy/two-handed weapons. 

    I knew there is a mod that try to achieved something similar by changing all heavy weapon into light. It kinda works, in a way, but it affect every weapons on everyone. so, I think making it a feat would be more exclusive and less intrusive. as well as allow some sort of investment satisfaction. It could have needed the dual-wielding feat as a requirement first to not make it too op
    1. RandoRuda
      RandoRuda
      • premium
      • 21 kudos
      Unfortunately there are certain aspects of the game that we cannot (currently) adjust. The ability to dual wield is set by the weapon properties (light, finesse, heavy, etc) and I don't believe we can adjust those.
    2. GrayNish
      GrayNish
      • member
      • 1 kudos
      I see, very unfortunate indeed. Still, Thanks for taking your time to look at it
  5. Nozomizu
    Nozomizu
    • premium
    • 0 kudos
    Love the mods! Could I request a version of Feats every X Levels that works with the Pugilist Class? I'm using the every 2 levels version, if that makes a difference. Thanks in advance!

    1. RandoRuda
      RandoRuda
      • premium
      • 21 kudos
      With the introduction of MCM, I am looking at making a new version of those kinds of mods using that. It may take a little while as we are looking at a more integrated approach with the compatibility framework.
  6. Fankytanky
    Fankytanky
    • supporter
    • 0 kudos
    Request: could you add the Conjure Animals spell from Circles of shepherd mod to the druid (lvl3) and Ranger (lvl9) Spell list?  ( obviously putting that mod as a requirement)

    https://www.nexusmods.com/baldursgate3/mods/8515
    1. RandoRuda
      RandoRuda
      • premium
      • 21 kudos
      I can certainly look into it. I might even liaise with Celes and havsglimt to see about adding it to 5e Spells instead.
    2. Fankytanky
      Fankytanky
      • supporter
      • 0 kudos
      That would be great :)
  7. ThancredLux
    ThancredLux
    • premium
    • 4 kudos
    patron spells for undying light warlock mod.

    mod
    1. RandoRuda
      RandoRuda
      • premium
      • 21 kudos
      You know, I checked with Luma for permission when the mod came out and then completely forgot to actually do it. I'll jump on it soon.
  8. DecimvsAttivsMintivs
    DecimvsAttivsMintivs
    • member
    • 0 kudos
    1. RandoRuda
      RandoRuda
      • premium
      • 21 kudos
      Simple enough, I'll jump on that today. I'll shoot them over to MikiWN to host on their page.
    2. RandoRuda
      RandoRuda
      • premium
      • 21 kudos
      We're working to add some new functionality to the compatibility framework to apply to all loaded classes, so my attention has gone to that.
    3. RandoRuda
      RandoRuda
      • premium
      • 21 kudos
      I found myself constantly getting distracted by life and never got around to the compatibility framework update. I have added the Feat adjustments under Optional Files.
  9. ThancredLux
    ThancredLux
    • premium
    • 4 kudos
    it's possible that you could add a patch for Fathomless patron 

    and Genie patron
    

    ?
    1. RandoRuda
      RandoRuda
      • premium
      • 21 kudos
      What kind of patch? If it's for Patron Spells, I believe Veenab has that enabled by default with no patching required.
  10. konfuzja
    konfuzja
    • member
    • 0 kudos
    Could You, please, make a OneDnD Warlock - Patron Spells mode for Genie Warlock?
    https://www.nexusmods.com/baldursgate3/mods/2895
    Thanks in advance.
  11. Applejaxc
    Applejaxc
    • premium
    • 3 kudos
    Hey, I like this mod. So much so that LillyBird and I included it in Listonomicon. "Listo" is a Wabbajack-powered mod list, that works almost identically to Nexus Collections but uses a community alternative to Vortex to help users download mods from Nexus, put them in the correct order, and prepare their game to play. No mods are repacked, stolen, or distributed directly - users are still directed here, just like with Collections, to download from your Nexus page and ensure you are given the proper download credit.

    Due to confusion over what Wabbajack is and what it does, users at the Down By The River community encouraged me to give a courtesy "heads up" to the authors whose work is included in Listonomicon. And to assure them that per Listonomicon's install instructions, users are explicitly told to direct their bug reports issues to us first as mod authors (like you) don't want to deal with being inundated with help requests or bug reports from users with 300+ active mods.

    You can read a little more about our project on Github, though the preferred way to access Listonomicon is via the Wabbajack gallery. A list of all included mods are here. A synopsis of the philosophy of Listo and what we are trying to accomplish (and avoid) can be found in our Whitepaper on the first two pages, and is elaborated starting page 17 "List Philosophy."

    If you have any concern about your mod being included in Listonomicon (which is still downloaded from this page, and credits you as the author), please send me a message via Nexus's PM mail. I'm not sure how to get notifications if someone has replied to a comment.
  12. xturano
    xturano
    • member
    • 0 kudos
    Request: i have this class (soul reaper) and i want a feat at lvl 2 mod for it, is it possible?
  13. troubell
    troubell
    • member
    • 3 kudos
    Hi, could  you make a mod that just make one character keep attacking without user input?

    Perhaps a toggleable passive, or a buff that can be applied/unapplied by ally, and it just needs to make one character keep attacking the nearest target

    I want to use it to test the game's statistics, I want to leave my PC on for days, and let a character attack an invincible target and count the rolls with this mod so I could count if the rolls are close to being fair, thank you!

    Just used AI allies to achieve that goal, I guess I would make a different request for a similar mod to this mod, instead of only counting crits, hopefully it could have one effect for each number of roll